Tutorial How To Draw Eyes


The eyes are one of the most important features of anime style characters; they are
the most expressive parts of the face, and are part of what makes each character
different and recognizable. Thus, it is very important to be able to draw them
correctly. In this section of the general face tutorial, I will show you how to draw a
variety of anime style eyes. A lot of other sites only show you how to draw large
female eyes, without really going over the large variety of other styles. In this
tutorial, I will cover different types of male and female anime eyes, plus give you
examples of numerous other styles for you to use to help you draw your own original
characters, or to refine your style with existing characters.
Female Eyes
Lets begin with the most basic and common of anime eyes, the large
female type. Start off by drawing a line that curves upwards, and is
slightly thicker at the highest point. This eye will be on the right side of
the face, so make the left end of the curved line higher than the right. The top of this
particular eye (Lina Inverse's eye, (from Slayers) actually ^.^) isn't a perfect curve; it
is slightly angular. Some styles of eyes are nearly perfectly curved on the top.
Next, you want to draw in the lower part of the eye. To help you place
the lower half, lightly draw diagonal lines pointing down, starting at the
edges of the top part of the eye. The steepness of the slope of these lines
will determine how large and wide the eye will be. If you look at the
other tutorials on this page, you will see that the steepness of these lines
varies. Using these lines as a guide, draw the lower part of the eye. It should slope
down to the right a little, and should be thicker at the right corner.
Erase the guidelines and draw a long oval within the eye. Some characters
have large circles for irises, but this particular one has thin ovals. You can
adjust the shape so it's wider, if you like. Make part of the oval obscured by
the upper part of her eye. With all styles, the complete iris is rarely visible; part of it
almost always is concealed by the border of the eye.
Next, draw the outline of the light glares. Anime characters' eyes should
always have at least some sort of shading. Anime females in particular tend
to have really heavy shading and lots of shiny areas. Make sure you choose
a light source, and stick with it throughout your picture. For example, since
the light is coming from the left in this picture, I have to make sure all the highlights
on the rest of the picture originate from the left, or the lighting will be inconsistent
(unless I'm using multiple light sources, but I won't get into that). Draw two long
ovals: a large one on the left side of the iris (which overlaps the outline of the iris, as
you can see), and a very small one on the other side of the eye.
Next, draw the pupil underneath the light glares. The highlights are always
on top; never draw the pupil on top of the light glares. Draw the eyelashes,
too; with this particular eye, the eyelashes are a series of spikes coming off
of the top-right part of the eye. Make the spikes follow the curve of the
eye, so it looks like they are coming off of the eye; don't just draw zig-zag lines
sticking out of her eye. ^_~ Also, draw the eyelid on the left part of the eye. Its just a
thin, curved line originating from the top of her eye.
Set Layer 1 to "Preserve Transparency" by checking the box on the Layers
menu, as shown at the left. This allows you to paint on top of the existing
lines without coloring over them and messing them up. Its a very handy
feature. :) Select a big paintbrush and paint over the entire picture with
pure black. The outline should be back to its former darkened self. :)
Okay, now we are going to draw another style, one that isn't as common.
This eye is much more slender, elegant, and realistic looking, and is used
in more serious anime and manga. This particular eye belongs to Deedlit
from Record of Lodoss War, which is a considerably more serious show than Slayers
(which is where the previous eye came from). Begin by drawing a long, slightly
curved line. The left side should be lower than the right, and the line should curve in
sharply at the left edge.
To help you define the sides and bottom of the eye, lightly draw
two diagonal guidelines that originate from the edges of the eye.
Unlike the previous tutorial, these lines are not very steep; the
more horizontal the lines are, the smaller the eye will be. Don't make them too flat,
though, because you don't want this eye to be too squinty. Using the guidelines, draw
the bottom line of the eye.
Erase the guidelines and draw the outline of the iris. If there were no
eyelids, the iris would be a perfect circle. However, since the iris is
bordered by the eyelids, the top and bottom of the iris will be hidden from view. The
iris should not be so small that you can see the entire thing (unless you wanted to
convey certain emotions like anger or surprise, but that is covered in another section).
Next, draw the light glares on the iris. The placement is the same as in
the previous tutorial, but like the iris itself, the glares are much smaller
and more circular. Draw the eyelid above the top line of the eye, as well.
Draw the eyebrow and shading in the rest of the iris. Remember to
draw the pupil beneath the light glares, and to make it stand out
from the rest of the eye a little no matter how darkly you shade the rest of the iris.
Here are a variety of other styles of female
eyes you can make using the same methods.
Try to see the differences between each style,
as well as the similarities. Though the shape
and proportions change, the top border of the
eyes is always thicker, there are always
multiple layers of shading on the irises, etc.
Some of these were sketched fairly quickly
and are a little messy, but I hope they are still
helpful. ^.^;
Male Eyes
Next we will draw some male eyes. Male characters are sometimes
neglected by fan artists, because many fan artists have trouble drawing
guys. They really aren't that hard, though, just different. Most male eyes are more
thin and narrow than female eyes, though there are several exceptions. This particular
eye (which I think belongs to Hotohori from Fushigi Yuugi) is narrower than other
female eyes, without being so thin that it looks like it belongs to a more shady,
suspicious character. ^_^ Begin by drawing a thick, very slightly curved line. Its
almost horizontal, but still has a slight curve to it. The edges should curve inwards a
little, more so on the left.
Lightly draw two diagonal lines, starting from the edges of the top
line, to help define the lower part of the eye. The lines are almost
perpendicular to each other. Don't make them too steep or too flat, or
the size of the eye will be off. Draw the lower line of the eye, using
the guidelines to help you position it.
Erase the guidelines and draw the iris. The iris is a perfect circle, but is
paritally covered up by the eyelids. Do not draw the iris so small that
you can see the entire thing (unless trying to convey a strong emotion like surprise or
anger, which is covered in the expressions section).
Male characters have light glares in their eyes, too, though they often
are not as large or obvious. Draw one oval light glare on the left side of
the eye, and a pointed one on the right side.
Draw the pupil benath the light glares and shade heavily, especailly
if the character has darker colored eyes. Draw the eyelid and
eyelash. Male characters tend to have darker, thicker eyebrows, so
make sure they aren't too thin. There, that wasn't too hard, was it? ^_^ Don't worry if
the eyes look too 'girly'; often times its hard to tell if some eyes belong male or
female characters. Some styles of eyes are interchangable and can be used for either
gender.
Slender, narrow eyes are often (but not always) associated with darker,
brooding characters. Villains often have narrower eyes, but not all
characters with such eyes are antagonistic. To draw this style of eye, start with a long,
curved line. Notice that the curve is steeper on the left hand side than the right.
Next, draw two diagonal guidelines from the edges of the top of
the eye. The angle of these lines are different from the ones in the
three previous tutorials; the left one is much flatter than the the
right. Draw in the lower part of the eye using the guidelines; it
should be curved, rather than a straight line, so that the entire eye is like an elongated,
pointy oval.
Erase the guidelines and draw the iris. The iris is covered up by the
upper eyelid; if the eyelids weren't there, the iris would be a perfect
circle. Thicken the lines on the right side of the eye.
Draw in the light glares, as well as the upper eyelid on top of the eye.
Finish up the eye by adding the pupil and shading the iris, and
adding the eyebrow. Smooth and darken your lines, and you're
done. ^_^
Here is a collection of male eyes. Notice that
some could be mistaken for female eyes; the
difference between the two genders isn't
always that distinct, especially in young
children. Most of the eyes here are narrower
than the female eyes, and the tops of their
eyes aren't as thick. Male characters don't
always have light glares on their eyes, but I
tend to draw them in
anyway. ;)
Once you have the right eye drawn, you're
probably going to want to draw the left eye, too.
^_^ All you have to do is draw the mirror image of
the exact same eye. The placement of the second
eye can be tricky, though. Anime eyes, no matter
what style, are always drawn about one eye length
apart. The distance may be a little more or less, but one eye length is a good
measurement.
You probably are not always going to draw your characters
facing towards you, though, so you'll need to know how to
line up eyes at different angles. On the head portion of this
general face tutorial, you will see that I use curved guidelines
to define where I'm going to place the eyes. Always draw
guidelines to help you position the eyes, until you are really
good at it and no longer need them. You don't want the eyes
to be off-center. Notice that in this picture, the right eye is
smaller and flatter than the left since it's further away from you.
This is pretty much the same thing, except the head is tilted in
the other direction. In this picture, the left eye is smaller than
the right. Both eyes still follow the curve of the face. Eyes
that don't line up properly can look very sloppy, so be careful.
Anime style noses and mouths are pretty straightforward, so
rather than taking you through various styles step by step, I have
several examples for you to use.
Here is your basic anime style nose and mouth. It consists of
three basic simple shapes: a wedge for the nose, a long, thin line
for the mouth, and a shorter line to define the lower lip (this
lower line is not always included, though). In frontal views like this, you can get
away with using very few lines to define the nose and mouth. The size and shape of
each feature varies with each character. Always make sure the features line up; to
help you line them up, draw vertical guidelines as shown. In the second picture, the
face is turned to the side, but the features are still aligned along the curved guideline
that represents the center of the face.
Drawing the nose and mouth for a profile is more difficult than drawing
them from the front or at a 3/4 view. The main reason for this is because
you can't get away with not defining the lips as much. ^_^ You have to
draw them in, rather than using just simple straight lines. Despite the
difficultly, if you get it right, it can look really nice. The main thing to
consider is the curve of the nose, lips, and chin. The upper lip curves
inward, and lower lip (which is slightly receded on the face) curves outward. It may
take some practice before you can get it to look like the character isn't making a
weird face or puckering their lips or anything like that. ^_~
The lower half of the face consists of a series of contrasting
curves. Notice that how in both pictures, the nose curves in
towards the face, then curves back slightly out right above the
upper lip. The
upper lip curves inward, and the lower lip curves outward.
The chin is not just a straight line; it is round and curves
outward.
Here is a selection of examples of different
styles of mouths and noses. Several of these
can be used for either gender, do I didn't
bother separating them. ^_^ Notice that with
some styles, the mouth is defined by only a
thin, straight line, while with other styles, the
lips are more well defined. Anime mouths
are not often very large, unless the character
is yelling or shouting, so keep them relatively
small. The noses vary quite a lot, as well;
some are drawn as wedges, some are defined
solely with shading, and some are detailed
enough that you can see the nostrils. Female
characters will tend to have smaller, less
defined noses, while male characters will often have longer, angular noses.
Here are some more examples of noses
and mouths, drawn at a profile. Even
though the proportions and expressions
change, they all stick to the same basic
shape as mentioned above. When drawing
faces at this angle, be careful not to make
the noses really pointy and the face too
flat. Make sure the features curve properly, or the face is not going to turn out
looking right.
In this tutorial, I'm going to show you how to draw basic anime faces from various
angles. Though the faces here are standard anime female faces, the proportions I
show you here can be adjusted to fit any sort of character you wish to draw. ^_^
Front View
Begin by drawing a large circle. Divide this circle horizontally
into thirds, and cut it in half with a vertical line. Do not worry if
your horizontal lines don't split the face into even pieces; the
proportions will be different depending on the style of face you
want to draw, anyway, so its all right if they aren't exact.
Next, draw a little mark (a short line, not a dot) directly
beneath the circle. In this particular picture, the distance
from the circle to the mark is the same as the length of the
lower third portion of the circle. This mark will represent the
chin, so make sure it's a short line rather than a dot or the
chin will be too pointy. Raising or lowering the chin mark is
one way to adjust the shape and appearance of the face.
Next, draw two diagonal guidelines. They should be tangent
to the sides of the circle, and intersect the edges of the chin
mark.
Next, you want to flesh out the face so it isn't so thin. Draw
two rounded triangular shapes on each side of the face.
Adjusting the thickness of the triangles and the height of the
cheekbones (the place where the triangle bends) are ways to
alter the shape and appearance of the face and draw different
types of characters.
Now that you have the shape of the face down, you will want
to add the eyes, nose and mouth. The placement of the eyes
varies slightly with each character, but they generally should
be located within the lower half of the circle. The nose is
about halfway down the lower part of the face (the area below
the circle), and the mouth is drawn directly beneath that.
Next, erase those diagonal guidelines and fill in the detail on the
eyes. Now you have the basic shape of the face completed, and
you can add whatever details you like, such as hair, clothing,
jewelry, tattoos, scars, etc.
3/4 View
Begin with a large circle, just like you did with the frontal view,
except now rotate all the guidelines up and to the left. This part of
the head is a three dimensional sphere, so when you rotate it in any
direction, the guidelines should follow the curves of the sphere.
Divide the face up horizontally into thirds, and vertically into halves. Of course,
because of the angle we are drawing this circle at, the guidelines are not going to
divide the shape into equal sections, but just remember that if you rotated this shape
back to a front view, it should look the same as in the first step of the tutorial for the
frontal view.
Next, extend the curved vertical guideline down the sphere,
and select a point beneath the sphere to represent the chin. The
distance from the circle to the chin should be a little bit more
than the length of the lower third of the circle. Draw two
diagonal guidelines tangent to the edges of the circle that
intersect the chin mark. Make sure the left guideline is steeper
than the right.
To flesh out the face a little more, draw round triangles on
the sides of each of the diagonal guidelines. The left side of
the face should curve out where it touches the circle, and the
curve of the right side should be more gentle and sloping. It
may take some practice to get this to look right.
Next, draw the eyes, nose, and mouth. The eyes are located
within the lower half of the circle. For more information on
how the eyes line up at this angle, go to the anime eye tutorial.
All of the features should line up along the central guideline.
Do not let your features become lopsided! It won't look right,
trust me. ;) The nose generally starts right beneath the eyes,
and the mouth right beneath the nose. Notice, though, that the
mouth does not extend to the left of the nose; at this angle, most of it stays on the
right side of the curved vertical guideline.
Refine the lines a little more, and you have completed drawing
the basic shape of the head at a 3/4 angle. From this point, you
can add whatever details you like, such as hair, jewelry, etc.
Here are some more heads, drawn at
various angles. With every single one,
I started with a basic circle and ad ded
the guidelines as I did in the previous
tutorials (for more info on drawing
heads at a profile, such as in the
picture at the top left, check out the
nose and mouth turorial. The
proportions for these faces probably
aren't perfect, because the pictures I
used as examples had completely different sized features (a lot of them were guys...
^.^).
Of course, there are many other types of
characters other than simple anime girls...
^_^ Here is a very small sampling of some
other proportions you can try out. They all
have the same basic shape, except some of
the lines have been lengthened or shortened.
In the top left picture, for example, the lower
half of the face is longer and thinner, the
cheeks are more sharply angled, and the eyes
are narrower. On the top right picture, the
lower half of the face is much smaller and
the eyes are huge. Male faces tend to be
longer and more angular, while female faces
tend to be smaller and more rounded.
Childrens faces, either male or female, are very small and round.
Changing the expression of an anime character isn't particularly difficult, but it helps
to know which features need to be adjusted for each type of emotion. In this tutorial, I
will show you how the various parts of the face work together to convey different
emotions. Once you learn what features to change to achieve the look you want, you
should be able to draw any emotion you like. Please read through my other facial
tutorials, though, since it helps to have a working knowledge of how the features
should be aligned before you begin.
First, we'll start off going over sadness, a fairly common
emotion. This is a trypical anime face, but notice the changes
that have been made. The most obvious indicator of the
character's emotion, in this case, are the eyebrows. Notice how
the inner tips of the eyebrows curve upwards. Also, her lower
eyelids curve upward slightly, while her upper eyelids have a
more large, round curve. Curving the lower eyelid can indicate stress, sorrow, or
anger; in this case, the shape of the eyebrows shows us that it is sorrow. ^_^ Also,
notice the shape of the mouth; it is small, and curves downward. Overall, the
character looks like she's about to burst into tears.
This form of sadness is more subdued. The character seems
depressed, but not as sad as the previous example. The eyes
are smaller here (partly because this is a guy ^_^), and the
mouth is larger and does not curve down so far. The angle of
the eyebrows and the arch of the lower eyelid still let you
know that this character is upset about something.
This picture is sort of a transition between sadness and anger.
The eyebrows curve down sharply and his mouth is drawn so
it looks like he is shouting, both of which indicates that he is
mad, yet his irises are still very large. This sort of makes him
look like he is angry, yet hurt or upset at someone or
something.
This guy is clearly very ticked off, even though he
isn't shouting. ^_~ You can draw angry people
without them screaming their heads off. In this
picture, the eyebrows are close to the eyes and
angle down sharply (I also drew the folds in the
skin caused by drawing ones eyebrows together
like that), and the mouth angles downwards
sharply. The eyes have been narrowed, and irises
are very small, which helps to make a character
look even more angry. ^_^
I'm not sure about this one; he looks both confused and ticked
off. Alternating the angles of the eyebrows like this indicates
confusion or incredulity. To add to the expression, draw the
mouth slightly off-center, as well.
Its surprising how often anime characters talk with their eyes
closed... ^_^ I wonder how many people actually talk like
that...? Anyway, closed eyes can express a variety of
emotions. Here, they express impatience or annoyance, but
they can also express calmness, happiness, or smugness. Flip
the eyes around and have them curve upwards, and they can
express extreme sadness, as well as excitement. For this
particular picture, I made the eyebrows angle downwards
and drew the mouth open. Notice how I drew the upper left lip slightly raised; this
helps whatever emotion you are trying to convey seem more negative, whether you
are drawing anger, unhappiness, or impatience. ^_^
Happiness is one of the most common emotions you see with
pictures of anime characters. Excessive happiness or
excitement can be expressed by large eyes, highly arched
eyebrows, and a big smiling mouth. Other features such as
extra shinies in the eyes and the upward curving of the lower
eyelid are also common. On a side note, more kawaii
characters tend to have huge eyes, and small noses and
mouths (unless their mouth is open, as in this picture).
This character is happy, as well, but not to the extent as in
the previous example. The emotion is much more subtle.
Notice that the eyebrows have been lowered (though they
still arch slightly) and the curve of the mouth is very slight.
The lower eyelids are arched, though, and the irises are still
pretty large, so though the characters' contentment is not as
obvious, it is still clear he's in a good mood. ^_^
To express surprise or shock, enlarge the eyes and make
the pupils smaller. This is particularly apparent in anime
face faults, when a character is so suprised that his/her
eyes become almost as large as the rest of the face... ^_^ In
this particular example, the mouth is drawn really small,
but other sizes will work too.
This guy isn't particularly exciting, he just looks irritated.
The irises are small, the eyebrows are arched down, and
the mouth is small and slightly off center. I can't think of
much else to say for this one... ^_^
Depending on the style, anime hair can be very
complex. However, if you break it down into its
basic components, the process of drawing anime
hair becomes a little simpler.
Like real hair, anime hair is composed of many
strands. However, rather than drawing each
individual strand, the hair is often drawn in
various sized/shaped clumps, as shown here.
These are some of the simplest forms of each
hair style. Notice that in most cases, the outline
is more curvy on the bottom of the hair clump.
This is especially apparent on the top leftmost example; the lower line is curvier than
the top line, giving the hair more depth and more of that anime-ish look. Sometimes
this is highly exaggerated, and other times it is hardly noticable, but for most anime
hair styles, each individual strand of hair will have this basic shape.
Once you know how to draw each
strand/clump of hair, you can start putting
them together to form more something that
more resembles anime hair. Look at each
example here (well, exept maybe for that one
on the lower left; I'm not sure why I left that
in), and notice how the basic strands from the
first step are used. The same similar shapes
generally persist throughout many different
hairstyles. Making one line curve out more
than the other on each strand can really help
to flesh it out.
Another thing to keep in mind is that you can make the hair as detailed as you like;
just keep adding more strands. I'll go over this more shortly. ^_^
Now, we are getting into some slightly more
complex shapes. Notice how varying the size
and shape of each strand gives the hair
different character; the strands can be long
and thin, thick and curvy, or sharp and spiky.
Again, notice that you can either make the
hair very detailed, or very simple, depending
on how many individual strands you draw.
Here are more examples of different basic
shapes of hair. Take note of how the hair
overlaps and is nested in itself when it
bends or twists. You can make some really
interesting hair by having it twist and turn
all over the page. ^_^
The most important thing to consider
whenever you are drawing clothing or any
type of fabric is the direction the fabric is
going to be pulled in. Folds are caused
wherever the fabric is being stretched or
pulled; figure out how exactly you want the
fabric to move, and the rest is pretty easy.
Always remember to consider the figure
beneath the clothing; the cloth should reveal
the shape of the figure beneath. I'll go into
more detail on this later.
At the left are some examples of basic types
of folds. Notice the movement of each
example shown; the fabric flows downward on the top left two, for they are being
pulled down by gravity. This type of fold would be on something that hangs loosely,
such as a cape or long shirt. On the lower left and upper right examples, the fabric is
not only pulled by gravity, but stretched to the left (probably by an arm that is
underneath the clothing). The folds become more horizontal than vertical the further
it is stretched. Also notice how sometimes the folds are nested within one another.
This will often occur at joints or areas in which loose clothing is bunched up. The
lower right picture is a slightly more complex example of a more inert piece of cloth
being pulled in a viarety of directions. Notice how the folds follow the direction that
the cloth is being pulled in.
Here are a few more examples of basic fold
shapes. On the left, the cloth is being pulled
downwards by gravity and to the right by
wind or motion. One the left, the long strip of
cloth is bunched up near the top. Remember
to use shading to give your subjects more
form. Generally, you shade along a fold line,
or on any places that you think a shadow
would be cast. This takes some getting used
to. It helps to look at actual folds sometimes
to see where to shade. Sometimes, I'll sketch
the drapes or a towel hung over a chair just to practice and get a better feel for how
clothing is shaded.
Here are a few more random examples, of a bow
and some sleeves. The most important thing to
note here is the shape of the folds at the joint of
the sleeve in the middle.
These are some more complex, overlapping and
nested folds. The more detail you put into it the
folds, the more interesting it will look. On the
left, notice how the fabric bunches up where it is
tied together; the weight of the fabric pulls it
down and causes extra creases and folds to form
where it is gathered together. The tie itself is
drawn with lots of detail, and the cloth beneath it
blows loosely in the wind. The fabric is shaded
around the folds and in the crevasses formed by the cloth. On the picture to the right,
a length of fabric is draped upon the floor; notice how the folds nest in one another
and overlap, creating an interesting effect.
Another thing I want to point out is the thickness of the
fabric in question. The fabric on the top example
appears thinner than the fabric in the lower example.
Take note of both collars. On the top, the circular rim
of the collar connects directly to the rest of the collar,
while on the bottom, there is a space between the
circular rim and the vertical part. The same applies to
the edges of the cape. While on the top example, the
edge is crisp and thin, on the bottom example there is
extra space between the rim and the rest of the cape.
This extra space makes the clothing look more thick
and heavy.


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