The Modern Dispatch 066 Superheroic Adventure Generator


The Modern Dispatch
Superheroic Adventure Generator
By Gareth-Michael Skarka
Introduction
This issue of Modern Dispatch follows the same
theme we provided with the Modern Adventure
Generator ( issue #29), and the Pulp Adventure
#
Generator ( issue #42), detailing a system for
66
Modern d20 Game Masters to generate adventure
ideas on the fly, giving enough of a core seed idea to
proceed.
Content Manager:
This generator is specifically for Superheroic
Charles Rice, Chris Davis
campaigns. There are a number of D20-based super
Layout:
hero games out there, and this system is useable
Chris Davis
with any of them. Specifically, this Adventure
Generator is a preview of Adamant Entertainment s
new line of superheroic support products, which will
be coming in 2006.
The tables provided in this issue of Modern
Dispatch will give a Modern d20 GM the bare
outline of an adventure. That outline will have to
be tailored for your specific campaign style. For
example, a four-color Silver Age style campaign
Requires the use of the d20 Modern Roleplaying
will have very specific needs, and differ greatly from
Game, published by Wizards of the Coast, Inc.
a campaign which is run with a more  grim-and-
gritty street-level vigilante style.
d20 Modern and Wizards of the Coast are
trademarks of Wizards of the Coast, Inc. in the
United States and other countries and are used
with permission.  d20 System and the  d20
System logo are trademarks of Wizards of the
About the Author
Coast, Inc. and are used according to the terms
Gareth-Michael Skarka has been working in the adventure games industry since 1988. He is the designer of
of the d20 System License version 6.0. A copy
several role-playing games, including Hong Kong Action Theatre!, UnderWorld and Skull & Bones. He is the
of this License can be found at www.wizards.
owner and director of Adamant Entertainment, one of the top PDF publishers in the business, which produces
com/d20.
support for Skull & Bones, Northern Crown, the pulp d20 line Thrilling Tales, and more.
Superheroic Adventure Generator
Page 1
The Modern Dispatch
Learning from Screenwriting
For example, take these:  Rescue the Scientist ,
to hinder the player-character s progress, and
 Find the Murderer, and  Defeat the Monster.
Opposition is the force or individual that is actively
The basic format for the random adventure seed is the
Under this new system, these three focii can be split,
going against the PC s efforts.
dramatic core taken from screenwriting: all plots can
giving you those same results, but also additional
be boiled down the following sentence:
ones such as  Find the Scientist,  Rescue the
Each category has 64 possibilities, so this system
Monster, etc.
allows for 1,073,741,824 different combinations...
 The main characters must [DO SOMETHING],
more than enough to give any superhero campaign
but have to contend with [COMPLICATIONS] while
This can, admittedly, lead to some odd results, such
ideas to last for its entire run.
being confronted by [OPPOSITION].
as  Rescue the Murderer ....but comic books are
filled with strange stories and bizarre plots. As a
This is the basic structure of any story, whether it
GM, that phrase, which on its surface seems odd,
is filmed, written, presented in a comic book, or
begins to generate all sorts of ideas for me. Why
roleplayed. The variables change, providing a wide
would heroes have to rescue a murderer? Could it be
array of possibilities. For the Superheroic Adventure
that the murderer is another hero, or perhaps simply
Generator, however, we ll expand that basic structure
a criminal who possesses some vital clue that could
even further, allowing for a wider variation. So,
save hundreds of other people?
the basic dramatic structure of our Modern d20
adventures will read more like this:
How to Use the Generator
 The main characters must [DO] [SOMETHING],
at [LOCATION], but have to contend with
This type of system provides the Game Master with a
[COMPLICATIONS] while being confronted by
framework...a springboard for the development of the
[OPPOSITION].
Game Master s own ideas. The adventure concepts
generated by this system will still need to be fully
The main difference between the standard format and
fleshed out, populated with statted NPCs, etc...but
the one presented above is that the location of the
this system will give you a starting point from which
adventure has been added as a variable, and, more
to work.
importantly, [DO SOMETHING] has been split into
[DO] [SOMETHING].
To use the Superheroic Adventure Generator, the
Game Master rolls two eight-sided dice, and cross-
Let s explain that a little bit further.
referencing the results on each of 5 category tables:
Do, Something, Location, Complications and
The  do something is the focus of the adventure
Opposition.
-- it s what drives the action. Making it a single
category under this system will only result in 64
As stated before, Do provides you with the verb,
possibilities (by cross referencing two d8 rolls).
Something provides you with the subject. Together,
However, after splitting the  do (the verb) and
they form the focus of the adventure. Location gives
the  something (the subject) into two categories,
you where the adventure takes place, Complications
that means that each have 64 possibilities, and can
are those things that arise during the adventure
combine for a total of 4096 different results.
Superheroic Adventure Generator
Page 2
The Modern Dispatch
Do
1 2 3 4 5 6 7 8
Fight Meet Find Retrieve Race Seize Trade with Battle
1
Combat Talk with Protect Attack Serve Defend Take Negotiate with
2
Guide Avenge Deliver Combat Guard Join Watch Create
3
Chase Confuse Escort Rescue Ally Resist Repel Safeguard
4
Entreat Travel with Rally against Defeat Investigate Support Destroy Change
5
Move Track Aid Assist Dispel Fight Protect Comfort
6
Conceal Obliterate Trap Oppose Testify against Observe Shut down Locate
7
Strike Reveal Beset Shield Contend with Invade Kill Save
8
Something
1 2 3 4 5 6 7 8
Ruler Murderer Treasure Scientist Mutant Creature Assassins Gods
1
Worker Royalty Citizens Freak Energy Alien Police Country
2
Terrorist Organization Supervillain Stranger Artifact Magician Invention Disaster
3
Friend Gang Secret Woman Celebrity Artifact Vehicle Criminal
4
Company Enemy Criminal Item Man Child Insect Building
5
Aircraft City Recurring Villain Spirit Technician Government Outcast Soldiers
6
Love Interest Monster Thief Object Bystanders Spy Team Building
7
Superhero Victims Accident Animal Book Technology Nature People
8
Superheroic Adventure Generator
Page 3
The Modern Dispatch
Location
1 2 3 4 5 6 7 8
Another
Docks Ghetto River Subway Military Base Deep Space Underground
1
Dimension
Foreign Business
TV Station Skyscraper Villain's base Airport Prison Island
2
Country District
Research Government
In Orbit Lake Artic Mansion War Zone Hideout
3
Facility Installation
Hidden Secret Distant
Landmark Residence Plains Nightclub Jungle
4
Location Location Land
Corporate Entertainment Shopping
Bank Farm The Moon Bar Highway
5
Headquarters District Center
Garage Fortress Library Slums Market Border Church The Future
6
Sporting
Lab On a Starship Restaurant Warehouse Museum Hero's Base The Past
7
Event
University Another Planet Boat Under the Sea Haunted House Apartment Ruin Arena
8
Complications
1 2 3 4 5 6 7 8
Government
None Betrayal Rivalry Trap Monster Trickery Unexplained
1
influence
Travel Squabbling Distractions Abduction Barriers Weather Diplomacy Ambush
2
Strange
Riots Physical feat Politics Theft Mystery Vendetta Fear
3
occurance
Mistaken Transport
Power Struggle Enemy Gangs Mental feat Drugs Security
4
Identity problem
Getting Lost War Allies Side-tracked Misdirection Bureaucracy Insanity Enemies
5
Bizarre Equipment Military
Interference Attention Crime Invasion Money
6
circumstance failure influence
Differing PC
Psychological Dimensional Rift Red Herring Disaster The Unknown Distraction Recurring NPC
7
motivations
Bystanders
Media Attention Legal Trouble Lack of trust Desperation Love Interest Incompetence
8
Random attack
Superheroic Adventure Generator
Page 4
The Modern Dispatch
Opposition
1 2 3 4 5 6 7 8
Government
Terrorists Gang Villain Group Spy Tycoon Country Company
1
official
Extra- Technology
Recurring Villain Enemy Supervillain Criminals Creature Assassin
2
Dimensional gone Amok
Shadowy
Ruler Mobster Rebel Organization Mastermind Unknown Demon(s)
3
Figure
Former Ally Stranger Police Military Veteran None Corporation Outlaw
4
Robot Cartel Thief Disaster Team Roll Twice Lawyer Traitor
5
Agency War Driver Technician Alien(s) Threat to World Hired Killer(s) The Mob
6
Femme
Conspiracy Nature Mad Doctor Celebrity Enemy PC drawbacks Time
7
Fatale
Themselves
Friend Madman Occultist God(s) Cult Other Heroes New Villain
8
Examples rescue people from a Subway car that is being held was using for his ritual space. Now, the PCs have to
hostage by the meglomaniacal Doctor Sin, whose rescue the occultist from the clutches of a particularly
I break out my d8s, and give a few rolls on the tables sole purpose in seizing the Subway was to draw the nasty Hellbeast, to help them figure out some way
above. I will give an example of how it might be heroes in, so that he could enact a trap that will play to seal the rift before Hell spills out and engulfs the
used to generate adventures for a standard Modern- upon the psychological quirks or one or more of the Earth.
age superhero campaign, featuring a group of heroes group.
in a large American city My last roll is: 1-8, 6-3, 2-2, 8-1, 2-8 . This yields a
My next roll is: 4-4. 3-6, 7-5, 1-6, 6-6. This yields a result of :
My first roll is: 8-5. 8-2, 1-4, 7-1, 3-6. This yields a result of :
result of :  The main characters must [Battle] [a Recurring
 The main characters must [Rescue] [a Magician], Villain], at [a Skyscraper], but have to contend
 The main characters must [Contend With] at [a Warehouse], but have to contend with [A with [Media Attention] while being confronted by
[Victims], at [the Subway], but have to contend Monster] while being confronted by [A Threat to the [Technology Gone Amok].
with [Psychological complications] while being World].
confronted by [a Mastermind]. Pretty straightforward...you can probably figure out
This one almost writes itself! An occultist, dabbling how that one would work out.
A little bit of thought put into this result gives me in things Man Was Not Meant To Know (as usual),
an idea of an adventure where the heroes must accidentally opens a rift to Hell in the Warehouse he So, grab your dice and get rolling!
Superheroic Adventure Generator
Page 5
The Modern Dispatch
Open game license
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Modern System Reference Document Copyright 2002, Wizards of the Coast,
Copyright 2000 Wizards of the Coast, Inc ( Wizards ). All Rights Reserved.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based
portion of this License to include the exact text of the COPYRIGHT on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,
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including as an indication as to compatibility, except as expressly licensed Modern Dispatch #66 2005, Adamant Entertainment; Author Gareth-Michael
lease, sell, broadcast, publicly display, transmit or otherwise distribute;
in another, independent Agreement with the owner of each element of that Skarka
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Superheroic Adventure Generator
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