d20 Modern Modern Advanced Class Dauntless


D 2 0 M o d e r n a d v a n c e d C l a s s
dauntless
Requires the use of the d20 Modern"! Roleplaying Game, published by Wizards of the Coast, Inc.
employment with powerful criminal organizations or as
LPJ9805
Background:
freelance muscle and hired killers.
After years of living an average life, you suddenly
realize that something extraordinary has hap- Profile of a
pened; or maybe it has always been this
Dauntless:
way, but you are just now noticing it. You
are nearly indestructible. Falls from great
David O Brian never thought of himself as anything
heights result in a few bruises. Auto
special or out-of-the-ordinary. He d had the average
accidents that would kill test pilots
middle-class American childhood; public school, birth-
require band-aids, and explosions
day parties in the park, and sports on the weekends. He
don t even scratch you.
always remembered his mom bragging about how he
The Dauntless are an enigma. For gen- never got sick, or cried like the other kids when they
scraped their knees or fell out of the swing set, but he d
erations there have been legends,
never even given it a second thought. Not until half a
myths, of heroic figures who seem to
lifetime later did those idle praises even penetrate his
be impervious to harm: Achilles,
thoughts.
Samson, and Lancelot. However, not
even these legends were immortal; all
He had gotten his nursing degree from the state univer-
possessed some secret weakness that
sity, and worked at the hospital for a couple of years
proved their undoing. The Dauntless are mod-
before being asked to participate in the Life-Flight pro-
ern-day counterparts to those iconic warriors,
gram. Riding with the EMTs on the chopper and darting
similarly able to shrug off all but the most lethal
between the hospital and disasters gave David the
of blows and to survive all but the most horrific
adrenaline rush he d been missing since leaving colle-
of wounds.
giate athletics. In fact, his new vocation was far more
Needless to say, this unique ability is much- exciting than a national swim meet had ever been.
Unfortunately, the job got too exciting one night, only
prized by the globe-trotting adventurer or the
six months into his ride-alongs.
local do-gooder. For this reason, even the most
humble of individuals who find themselves to
On the way back to the hospital from the site of a dev-
be Dauntless often take up extraordinary lives,
astating train wreck, the helicopter snagged a power
either as soldiers, law-enforcement officers,
line. The pilot instantly lost control as electricity
rescue-workers, or even vigilantes. Of course,
poured through the vehicles frame, shorting out the
it is not unheard of for less scrupulous charac-
instruments. In a shower of flames and smoke, the
ters to possess this ability as well. These
chopper went down in a small thicket of tall trees. The
nefarious individuals often find gainful
next thing David remembered was sitting on an examin-
w r i t t e n b y J a s o n J . M c C u i s t o n
DEVIL S WORKSHOP
P a g e 2 D e v i l  s W o r k s h o p
ing table, listening to a doctor telling a policeman: Modifier. For example, a Dauntless character with
Class Skills
 it s some kind of miracle. He doesn t even have a the following stats: 15 Str, 14 Dex, 18 Con, 12 Int,
scratch that can t be fixed up with a band-aid. I 13 Wis, and 15 Cha, would add +4 to all of his Saves
The Dauntless s class skills (and the key ability for
wish I could say the same for the other five. . . . (Fortitude, Reflex, and Will) because of the 18
each skill) are: Climb (Str), Concentration (Con),
Constitution. Furthermore, any save that allows for 2
Craft (Mechanical) (Int), Craft (Structural) (Int),
From that day on, David began to realize that he
damage on a successful roll results in no damage
Drive (Dex), Intimidate (Cha), Knowledge (Current
was something special; that he was out-of-the-ordi-
with a successful save.
Events) (Int), Knowledge (Pop Culture) (Int),
nary. In the months that followed, he quickly
Knowledge (Streetwise) (Int), Listen (Wis),
found that the only thing that he truly feared was Weakness: Like Achilles heal, Samson s hair, and
Profession (Wis), Sense Motive (Wis), Speak
acid. His forearm still bore the scars of his experi- Lancelot s impurity, all Dauntless characters have a
Language (none), Spot (Wis).
ments to test his newfound invulnerability. The fatal flaw; one which nullifies all of their formidable
scars were all the more horrid because they were powers of survival. At 1st Level, the Dauntless play-
Skill Points at Each Level: 6 + Intelligence
alone; not even the cuts and burns he d received in er must select a single weakness. This weakness (and
Modifier.
the crash had left any permanent mark. all forms of attacks which utilize it) is not affected by
the character s Unearthly Saves, Damage Reduction,
However, he lacked any real use for this unique
and Immunity to Critical Hits abilities. Sample weak-
Class Features
ability; he considered it a  handy trick . Not until
nesses include: elements (specific metals, stones,
the night he was working in the ER, and they
chemicals), energy* (acid, cold, electricity, fire,
The following features pertain to The Dauntless
brought in Jack, his best friend, the victim of a
sonic), body parts (specific vulnerable location on
advanced class:
gang-banger drive-by shooting. Jack made it, but
the body), and character flaws (lust, greed, ego,
his legs didn t. When David got off from his shift,
Unearthly Saves: At 1st Level, The Dauntless is
ambition, rage).
he called one of his pals on the P.D. and got the
capable of remarkable feats of survival. The charac-
details of the shooting. From there, it wasn t hard *If an energy form is chosen as the character s
ter adds his highest Ability Modifier to all of his
to follow the trail to the thugs hangout. The next Weakness, it cannot be one for which the character
Saving Throws, instead of the corresponding Ability
night, David was waiting for them when they came
back from their spree; with six sticks of dynamite
strapped to his chest.
Dauntless
Requirements
Base
To qualify to become Dauntless, a character must
Class Attack Fort Ref Will Defense Reputation
fulfill the following criteria:
Level Bonus Save Save Save Special Bonus Bonus
1st +0 +1 +0 +0 Unearthly Saves, Weakness +4 +0
Base Attack Bonus: +3
2nd +1 +2 +0 +0 Damage Reduction 4/Weakness +5 +1
Skills: Concentration 6 ranks, Spot 6 ranks.
3rd +2 +2 +1 +1 Danger Sense +5 +1
Feats: Brawl or Combat Martial Arts.
4th +3 +2 +1 +1 Bonus Feat +5 +2
Special: Additionally, the Dauntless must also pos-
5th +3 +3 +1 +1 Damage Reduction 5/Weakness +6 +2
sess the Damage Reduction talent.
6th +4 +3 +2 +2 Immune to Critical Hits +6 +2
7th +5 +4 +2 +2 Damage Reduction 6/Weakness +6 +3
8th +6/+1 +4 +2 +2 Bonus Feat +7 +3
Class Information
9th +6/+1 +4 +3 +3 Damage Reduction 7/Weakness +7 +3
10th +7/+2 +5 +3 +3 Unbreakable +8 +4
Hit Die: 1d12
There are only 10 levels to this class
Action Points: 6 + one-half character level, round-
ed down, every time the Dauntless attains a new
level in this class.
prototypes: dauntless
D e v i l  s W o r k s h o p P a g e 3
already has a resistance talent. d20 Modern"! is a trademark of Wizards of the designs, depictions, likenesses, formats, poses,
Coast, Inc., a subsidiary of Hasbro, Inc., and is used concepts, themes and graphic, photographic and
Damage Reduction: As time goes by, The Dauntless
with permission. Wizards of the Coast® is a regis- other visual or audio representations; names and
becomes more and more impervious to physical
tered trademark of Wizards of the Coast, Inc., a sub- descriptions of characters, spells, enchantments,
damage. At 2nd, 5th, 7th, and 9th Levels, the charac-
sidiary of Hasbro, Inc., and is used with permission. personalities, teams, personas, likenesses and spe-
ter s resistance to injury increases. However, attacks
 d20 System and the d20 System logo are trade- cial abilities; places, locations, environments, crea-
against the character s Weakness are not susceptible
marks of Wizards of the Coast, Inc., a subsidiary of tures, equipment, magical or supernatural abilities
to this Damage Reduction.
Hasbro, Inc., and are used with permission. or effects, logos, symbols, or graphic designs; and
any other trademark or registered trademark clearly
Danger Sense: At 3rd Level, The Dauntless has
identified as Product identity by the owner of the
lived through enough bad situations to have devel-
Product Identity, and which specifically excludes
oped a sixth sense where danger is concerned. This
the Open Game Content; (f) "Trademark" means
extraordinary ability gives the character a +5 compe-
OPEN GAME LICENSE
the logos, names, mark, sign, motto, designs that
tence bonus on all skill checks to avoid being sur-
are used by a Contributor to identify itself or its
prised.
products or the associated products contributed to
Version 1.0a
Bonus Feat: At 4th and 8th Levels, The Dauntless
the Open Game License by the Contributor (g)
gets a bonus feat. The bonus feat must be selected
"Use", "Used" or "Using" means to use, Distribute,
The following text is the property of Wizards of the
from the following list, and the character must meet
copy, edit, format, modify, translate and otherwise
Coast, Inc. and is Copyright 2000 Wizards of the
all prerequisites of the feat to select it:
create Derivative Material of Open Game Content.
Coast, Inc ("Wizards"). All Rights Reserved.
(h) "You" or "Your" means the licensee in terms of
Alertness, Archaic Weapon Proficiency, Attentive,
1. Definitions: (a)"Contributors" means the copyright
this agreement.
Improved Brawl, Streetfighting, Combat Expertise,
and/or trademark owners who have contributed Open
Confident, Mobility, Heroic Surge, Improved
2. The License: This License applies to any Open
Game Content; (b)"Derivative Material" means copy-
Damage Threshold, Cleave, Renown, Weapon
Game Content that contains a notice indicating that
righted material including derivative works and
Finesse, Weapon Focus.
the Open Game Content may only be Used under
translations (including into other computer lan-
and in terms of this License. You must affix such a
guages), potation, modification, correction, addition,
Immune to Critical Hits: Upon reaching 6th Level,
notice to any Open Game Content that you Use.
extension, upgrade, improvement, compilation,
The Dauntless character is no longer susceptible to
No terms may be added to or subtracted from this
abridgment or other form in which an existing work
extra damage from Critical Hits, save for those made
License except as described by the License itself.
may be recast, transformed or adapted; (c)
against his specific Weakness. This is an extraordi-
No other terms or conditions may be applied to
"Distribute" means to reproduce, license, rent, lease,
nary ability.
any Open Game Content distributed using this
sell, broadcast, publicly display, transmit or other-
Unbreakable: At 10th Level, The Dauntless is at the License.
wise distribute; (d)"Open Game Content" means the
peak of his indestructibility. The character may now
game mechanic and includes the methods, proce-
3.Offer and Acceptance: By Using the Open Game
choose any two talents from the Unbreakable Talent
dures, processes and routines to the extent such con-
Content You indicate Your acceptance of the terms
Tree listed under the Tough Hero class on page 25 of
tent does not embody the Product Identity and is an
of this License.
the d20 Modern Core Rulebook. Where any of these
enhancement over the prior art and any additional
talent descriptions specify information based upon
content clearly identified as Open Game Content by 4. Grant and Consideration: In consideration for
the Tough class level, substitute the character s
the Contributor, and means any work covered by this agreeing to use this License, the Contributors grant
Dauntless class level.
License, including translations and derivative works You a perpetual, worldwide, royalty-free, non-
under copyright law, but specifically excludes exclusive license with the exact terms of this
Artwork: Jason Walton
Product Identity. (e) "Product Identity" means prod- License to Use, the Open Game Content.
uct and product line names, logos and identifying
All text on all pages is Open Game Content as defined
5.Representation of Authority to Contribute: If You
marks including trade dress; artifacts; creatures char-
by the Open Gaming License. See page 4 for more
are contributing original material as Open Game
acters; stories, storylines, plots, thematic elements,
information.
Content, You represent that Your Contributions are
dialogue, incidents, language, artwork, symbols,
prototypes: dauntless
P a g e 4 D e v i l  s W o r k s h o p
Your original creation and/or You have sufficient ket or advertise the Open Game Content using the
rights to grant the rights conveyed by this License. name of any Contributor unless You have written
permission from the Contributor to do so.
6.Notice of License Copyright: You must update
the COPYRIGHT NOTICE portion of this License 12. Inability to Comply: If it is impossible for You to
to include the exact text of the COPYRIGHT comply with any of the terms of this License with
NOTICE of any Open Game Content You are respect to some or all of the Open Game Content due
copying, modifying or distributing, and You must to statute, judicial order, or governmental regulation
add the title, the copyright date, and the copyright then You may not Use any Open Game Material so
holder's name to the COPYRIGHT NOTICE of affected.
any original Open Game Content you Distribute.
13. Termination: This License will terminate auto-
7. Use of Product Identity: You agree not to Use matically if You fail to comply with all terms herein
any Product Identity, including as an indication as and fail to cure such breach within 30 days of
to compatibility, except as expressly licensed in becoming aware of the breach. All sublicenses shall
another, independent Agreement with the owner of survive the termination of this License.
each element of that Product Identity. You agree
14. Reformation: If any provision of this License is
not to indicate compatibility or co-adaptability
held to be unenforceable, such provision shall be
with any Trademark or Registered Trademark in
reformed only to the extent necessary to make it
conjunction with a work containing Open Game
enforceable.
Content except as expressly licensed in another,
independent Agreement with the owner of such
15. COPYRIGHT NOTICE
Trademark or Registered Trademark. The use of
Open Game License v 1.0a Copyright 2000, Wizards
any Product Identity in Open Game Content does
of the Coast, Inc.
not constitute a challenge to the ownership of that
Product Identity. The owner of any Product
Modern System Reference Document Copyright
Identity used in Open Game Content shall retain
2002-2003, Wizards of the Coast, Inc.; Authors Bill
all rights, title and interest in and to that Product
Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan,
Identity.
Eric Cagle, David Noonan, Stan!, based on material
by Jonathan Tweet, Monte Cook, Skip Williams,
8. Identification: If you distribute Open Game
Richard Baker, Peter Adkison, Bruce R. Cordell,
Content You must clearly indicate which portions
John Tynes, Andy Collins, and JD Wiker.
of the work that you are distributing are Open
Game Content.
Dauntless, Copyright 2004, Louis Porter Jr. Design, Inc.
9. Updating the License: Wizards or its designated
Agents may publish updated versions of this
License. You may use any authorized version of
this License to copy, modify and distribute any
Open Game Content originally distributed under
any version of this License.
10. Copy of this License: You MUST include a
copy of this License with every copy of the Open
Game Content You Distribute.
11. Use of Contributor Credits: You may not mar-
prototypes: dauntless


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