SHSpec 059 6109C27 Q and A Period State of Beingness


6109C27 SHSpec-59 Q and A Period: State of Beingness

An overt act is an effort to individuate or withhold self from
something. You cut comm with the thing, postulate separateness, use effort to
withhold self, get involved with it, and become it:

1. Cut comm with something.

2. Postulate separateness.

3. Use effort to withhold self.

4. Get involved with it.

5. Become it.

Whenever you are avoiding something, you'll be making energy pictures of
it whenever you see it. So the bank gets full of the thing you are avoiding
and you'll start being it. You never look at the pictures of the thing, so
they don't as-is, so they can become rather dominant. You have to have
postulated that the thing can overwhelm you before this sequence can start.

When you start auditing somebody, he can't see that he has done anything
to the objects he is being, but as he confronts more, he can individuate
himself from his pictures. Valences start to separate, and on sec checking,
he will come up with more withholds. An individual is not responsible for the
things that have overwhelmed him to the point where he is being them.
Processing lets him as-is some of his pictures so that he can stop being the
thing and see that he has overts against it. So getting more withholds on
subsequent sec checks is an index of case progress.

A theta clear is someone who operates exterior to a body, without need of
a body. Theta clears are clear on all dynamics. The state of MEST clear has
been upgraded because of the stability of the state. Operating thetan is a
different state. A clear would be someone who didn't have a bank troubling
him and was not influenced in favor of one dynamic over another and not
dependent on MEST for survival. OT would be someone who is in a state of
being quite manipulative of MEST, a starter of whirlwinds, etc. This doesn't
necessarily mean he's un-aberrated. The best statement of this definition is
that OT = someone who has no consequences connected with creation. It has
been a state which others have feared and have sought to suppress. There's a
fourth state, which is release. This is when you've found the PC's goal,
terminal and level and run a sec check on him. When a release has the idea
that his new freedom is really a betrayal, he hasn't quite made it. He must
know he won't get any worse. A MEST clear is one who has completed Routine
3. He has a persistent F/N. He'd have to have had his PTP of long duration
handled.

The common denominator of all cases that have bodies is that their
attitudes of havingness are incorrect. They have anxieties about getting
food, air, etc. You clear a clear of hunger. A clear tends to go onto the
fourth dynamic with a crash; he gets very aware of the need to do something
about it. Clears tend to lead and infect people with their enthusiasm. The
only problem is that the clear's reality is beyond that of the surrounding
populace. The most you can realistically do is to get them started and have
an HGC to clear them. The clear will go on past awareness of the problems of
the fourth dynamic to the fifth, seventh and eighth, then back to the sixth.
By this time he'll be upwards towards theta clear. If at this point he felt
there was a need to do something about Mankind, he'd do it, e.g.
straightening out people's games conditions, etc. The best thing you can do
for a society is to rehabilitate knowingness, so people can work things out
for themselves. Those solutions which restore comprehension are the only ones
which really work, in the long run. The more people who are responsible, able
to decide, able to tell right from wrong, the better things will be. A person
has as much power as he can trust himself to have. At the lower and of the
spectrum, you have a criminal who responds only to exterior stimuli. In this
case there's no sentience left, so where many people are at this level all you
get in a confusion: the randomity of MEST. The police make the error of
granting him more beingness than is warranted. The trouble is that society is
rigged for people to be responsible in. If there are large numbers of people
being irresponsible in it, it's hard to see how it can go on running. If you
want to disestablish a chaos, all you need to do is to return responsibility
to the area.



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