GURPS4 Martial Arts Fairbairn Close Combat Systems 1 0 sjg37 1641


Written by HANS-CHRISTIAN VORTISCH
Edited by PHIL MASTERS
Additional Material by PETER DELL ORTO, SHAWN FISHER, and SEAN PUNCH
Illustrated by ALEX FERNANDEZ, RICK HARDIN,
ZACK HOWARD, and DAN SMITH
®
An e23 Sourcebook for GURPS
STEVE JACKSON GAMES
®
Stock #37-1641 Version 1.0  January 10, 2008
CONTENTS
Defendu Combinations . . . . . . . . . . . 9
EQUIPMENT . . . . . . . . . . . . . . . . . . . . . 18
INTRODUCTION . . . . . . . . . . . . . 3
This is WAR . . . . . . . . . . . . . . . . . . . 10
Melee Weapons. . . . . . . . . . . . . . . . 18
GURPS Martial Arts
FCCT Combinations . . . . . . . . . . . . 11
Semiautomatic Pistols . . . . . . . . . . 19
and This Book . . . . . . . . . . . . . . . 3
Fairbairn-Sykes
Improvised Weapons . . . . . . . . . . . . 19
Publication History. . . . . . . . . . . . . . 3
Handgun Shooting . . . . . . . . . . 12
Armor. . . . . . . . . . . . . . . . . . . . . . . . 20
About the Author . . . . . . . . . . . . . . . 3
STYLE COMPONENTS . . . . . . . . . . . . . 12
CAMPAIGNS. . . . . . . . . . . . . . . . . . . . . . 21
W.E. FAIRBAIRN AND
Perks. . . . . . . . . . . . . . . . . . . . . . . . . 12
Policing Shanghai. . . . . . . . . . . . . . 21
THE MARTIAL ARTS . . . . . . . . . . . 4
Skills. . . . . . . . . . . . . . . . . . . . . . . . . 13
A World at War. . . . . . . . . . . . . . . . 21
Style"!. . . . . . . . . . . . . . . . . . . . . . . . . 4
Techniques . . . . . . . . . . . . . . . . . . . 13
Transplanting the Styles . . . . . . . . 22
Eric Anthony  Bill Sykes . . . . . . . . . 6
Abwehr englischer
COPPERS AND COMMANDOS . . . . . . . 15
Fairbairn s Timeline . . . . . . . . . . . . . . 7
Gangstermethoden . . . . . . . . . . . 22
Character Templates . . . . . . . . . . . 15
FIGHTING WITHOUT RULES . . . . . . . . 8
Superintendent W.E. Fairbairn. . . . 23
Ranking Systems . . . . . . . . . . . . . . . 15
Defendu . . . . . . . . . . . . . . . . . . . . . . . 8
The  Gentler Sex. . . . . . . . . . . . . . . 16
Combat Manuals . . . . . . . . . . . . . . . . 8
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . 24
Talents. . . . . . . . . . . . . . . . . . . . . . . . 17
Fairbairn Close Combat Training
( Silent Killing ) . . . . . . . . . . . . . 9
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CONTENTS 2
INTRODUCTION
William Ewart  Dan Fairbairn was one of the most influ- style template for Fairbairn-Sykes Handgun Shooting, provid-
ential combat instructors of the first half of the 20th century, ing optional rules for using guns in close combat, based on
and the source of several important close combat styles. those in GURPS High-Tech.
Trained as a Royal Marine, he joined the international
Shanghai Municipal Police (SMP) before WWI. Within a few
years, he would become the SMP s instructor in unarmed com- PUBLICATION HISTORY
bat, riot control, and use of all firearms. Already during the
The section on the Fairbairn Close Combat Training is
1920s he was a famous figure within the international
based on that in GURPS Martial Arts (2007), written by Peter
law enforcement community. Fairbairn improved handgun- Dell Orto and Sean Punch, which was in turn based on that in
shooting techniques and virtually invented modern riot control
GURPS WWII: Hand of Steel (2002), written by Shawn
and SWAT-type entry tactics. He also developed his own
Fisher. Some of the gun techniques and pieces of equipment
unarmed combat style, Defendu, which was used, not only in
first appeared in GURPS High-Tech (2007), authored by
Shanghai, but likewise in other British colonies and settle- Shawn Fisher and Hans-Christian Vortisch. The material on
ments throughout Asia.
Fairbairn and Defendu was expanded from an earlier treat-
In addition to unarmed combat, Fairbairn excelled in
ment in the Pyramid article  The Shanghai Municipal Police
firearms use and was an expert knife fighter. His entire skill
(2004) by Hans-Christian Vortisch.
set would be of particular use when, at the start of WWII, he
returned to Britain and began to train Allied special ops
troops and secret agents. During the war he attained leg- ABOUT THE AUTHOR
endary status and finally ended up in the USA, training
Hans-Christian  Grey Tiger Vortisch, M.A., studied lan-
American personnel. After the war, at over 70 years of age, he
guages in Berlin and London, and is currently pursuing a law
was still instructing police forces around the world in combat
degree. He began writing for GURPS as a freelancer in 2001.
skills and riot control.
He was author or co-author of GURPS Covert Ops, GURPS
High-Tech, Fourth Edition, GURPS Modern Firepower,
GURPS Special Ops, Third Edition, GURPS WWII: Motor
GURPS MARTIAL ARTS
Pool, and several e23 publications on military topics. He wrote
additional material for numerous other GURPS books; trans-
AND THIS BOOK
lated, edited, or contributed to several German Call of
This book presents the core teachings of William Fairbairn
Cthulhu products; and published many articles in American,
in GURPS terms in one volume. It repeats the details of
British, and German gaming magazines. Hans has been an
Fairbairn Close Combat Training (FCCT) from GURPS
avid gamer since 1983. His non-gaming interests include sci-
Martial Arts, but provides much additional info on that  Silent
ence fiction, history, cinema, and punk rock. He lives in Berlin.
Killing style, including variations and typical technique
His martial arts experience is limited to several years of Judo,
Combinations. In addition, there is a full write-up of Defendu,
Tae Kwon Do, and T ai Chi Chuan.
the original style on which FCCT was based, and a complete
. . . suddenly at the top of the stairs appeared a couple of dear old
gentlemen (we later discovered one was 56 and the other 58). Both
were wearing spectacles and both were dressed in battle dress with
just a plain webbing belt. They walked to the top of the stairs, fell,
tumbling, tumbling down the stairs and ended up at the bottom in
the battle crouch position, with a handgun in one hand and a fighting
knife in the other. A shattering experience for all of us.
 R.F.  Henry Hall,  Memories on His and Her Majesty s Service
INTRODUCTION 3
W.E. FAIRBAIRN AND
THE MARTIAL ARTS
In 1901, young William Fairbairn enlisted at age 15 with (see Martial Arts, p. 166). Ten years later, Fairbairn was
the Royal Marine Light Infantry, where he first came into con- awarded a first-degree black belt from the Kodokan Judo
tact with the combat arts. He was trained in all infantry fight- University in Tokyo, one of the first non-Japanese to achieve
ing skills of the time, and especially excelled in musketry and this (but by far not the first, as is often claimed). He made sec-
bayonet fighting, developing new techniques and competing ond-degree black belt in 1931, at age 46. Fairbairn did not stop
with the Marine bayonet-fighting team. While stationed in taking part in judo competitions until the mid-1930s.
Korea, he took part in competitions against Japanese troops
versed in Jukenjutsu (see Martial Arts, p. 197). He served six
years with the Marines, but did not see combat with them.
Like other adventurous Britons at the time, he then joined
Style"!
the Shanghai Municipal Police (SMP), the law enforcement
Why Fairbairn chose the name Defendu is not
agency responsible for Shanghai s International Settlement
known. The theory has been advanced that it is actual-
(see p. 21). One day, as a young constable, he was beaten up
ly pronounced  defend-you, which would explain the
by a Chinese gang and left for dead. Walking home from the
spelling as a clever little play on words. It could also be
hospital after a lengthy recovery, he was intrigued by a back
based on défendu, French for  defended. The general
alley sign saying  Professor Okada  Jiu-Jitsu Instructor and
consensus, however, is that it is pronounced  defend-
Bone-Setter. For three and a half years, he trained nearly
oo, much like  kung fu.
every day under Okada, and quickly became quite capable of
Note that there are several modern styles calling
handling himself in any fight  be it a barroom brawl with
themselves Defendo. Some even claim to be based on
drunken foreign sailors, who he didn t really want to hurt, or a
Fairbairn s teachings, although the connections are
deadly encounter with one of the city s many ruthless crimi-
usually spurious at best.
nals. The style he learned is believed to have been
Shinnoshoindo-ryu Jujutsu (see Martial Arts, pp. 166-167).
Soon, he also branched out to study  Chinese boxing under at
least two different kung fu masters. The exact style or styles he
learned is not known but is thought to have been Hsing I Of course, police officer training meant more than just
Chuan (see Martial Arts, pp. 162-163) or Pa Kua Chuan (see unarmed combat and baton work. Fairbairn noted that the
Martial Arts, pp. 187-188), or both. antiquated shooting drills imparted to SMP personnel, and the
His skill was quickly noted by his superiors and he was lack of firearms for Chinese constables, resulted in many
taken off the streets in 1912 and placed in charge of training deaths among the police in violent Shanghai. While he did not
SMP personnel in both musketry and melee combat, which he invent modern instinctive shooting, which relies more on
continued to do for decades. The SMP had about 1,500 officers speed and movement than on accurate posture and aiming, he
in 1908, but increased to almost 6,000 during the 1930s, all of was the first to implement it as standard practice for a large
whom were eventually trained by Fairbairn. At this time, he body of armed personnel. To this end, he obtained modern
also came into contact with Gatka, the Sikh stick-fighting style semiautomatic pistols for all SMP constables (see p. 15), and
(see Martial Arts, p. 157), which was used by the many Indian developed a shooting range with obstacle course, pop-up tar-
police officers in service with the SMP. gets, dimmable lighting, and sound distraction devices. Such
In 1916, the SMP set up a new Japanese Branch staffed ranges were unheard of in the 1910s and are still cutting edge
with recruits from Japan. Their instructor, Inspector for modern combat shooting today. He also designed Mystery
Tamehachi Ogushi, introduced Fairbairn to Kodokan Judo House, the first  kill house (see GURPS SWAT, p. 8), an
indoor shooting range modeled after a Chinese apartment with
targets resembling both armed men and innocent bystanders.
During the 1920s, he codified his skills in melee combat
into a body of techniques he called Defendu (pp. 8-9). In 1926,
Fairbairn was to become an
he published a manual for this new martial art (p. 8), which
almost mythical figure in the
was used by the SMP and several other British-run police
agencies.
world of unarmed combat and
In November 1925, Fairbairn formed the SMP Reserve
Unit. Literally held in reserve at the Training Depot, it was
small arms training.
intended to quell riots and uprisings, but was also on call to
attend special problems, including opium raids, kidnappings,
 Robert Bickers,
armed robberies, and barricaded criminals. In addition, its
Empire Made Me men guarded high-risk cargoes, VIPs, and courthouses when
the situation demanded it. This was the first ever special
FAIRBAIRN CLOSE COMBAT SYSTEMS 4
In knife fighting, both Fairbairn and Sykes were excellent.
I thought Fairbairn was the better of the two, he was a master
of the blade.
 William  Bill Pilkington,
Close Combat Instructor to Princess Elizabeth
weapons and tactics unit. (For more on special police units,
see GURPS Cops and especially GURPS SWAT.) Fairbairn
himself commanded the Reserve Unit until 1935. Originally it
had 78 men, but it expanded to 184 in the 1930s, all thorough-
ly trained in Defendu and heavily armed with batons and Colt
.45 Government pistols (p. 19) and divided into 47-man units
with armored assault trucks called  Red Marias. For riot situ-
ations, the unit also possessed Lee-Enfield Mk I carbines,
Auto-Ordnance Model 1921 Thompson submachine guns with
dustshell rounds (see High-Tech, p. 122), and Federal Gas
Riot Gun grenade launchers. For searches and arrests, the unit
used steel vests and entry shields designed by Fairbairn and
made locally at the SMP armory (p. 20).
Although no longer a patrolling officer, Fairbairn made
efforts to accompany the search and arrest teams as often as
possible, and was personally in charge of the Reserve Unit and
its call-outs. Thus, by the late 1930s, he had been involved in
over 600 clashes with criminals!
In February 1940, on his 55th birthday, Fairbairn retired
from the SMP after 33 years of service, and together with his
friend Eric Sykes (p. 6) left Shanghai, then already partly con-
trolled by Japanese troops. In England, Fairbairn and Sykes
were immediately enlisted by the Special Intelligence Service
(SIS), better known as MI-6, which needed capable instructors
for their agents and Britain s newly set-up special operations
forces, the Commandos (p. 16). The War Office commissioned
both as captains.
Their first close combat course, given at several training
houses in the Scottish Highlands, was called  Unarmed
Combat and was in fact the original version of FCCT (p. 9).
It heavily drew on Fairbairn s Defendu, but despite the
name also included knife work, and was taught to the Home
Guard (see GURPS WWII: All the King s Men, pp. 30-31),
early Commandos, and an instructor cadre that would spread
it further.
As they refined their course work, FCCT evolved and was
soon called  Silent Killing. It was specifically aimed at killing
sentries and escaping if captured, but was always being modi-
fied depending on the actual needs of the men and units that it
was taught to. In early 1941, they had designed the  Specialist
Close Combat course, which included both  Silent Killing
and the Fairbairn-Sykes Handgun Shooting style (p. 12),
being defined as covering  fighting an enemy hand-to-hand or
within 20 yards range. The British Army produced both man-
uals and training films (with Fairbairn in the leading role!)
based on this course, which were distributed to the military
and Home Guard.
FAIRBAIRN CLOSE COMBAT SYSTEMS 5
By January 1942, both men had joined the Special
Operations Executive (SOE), an independent outgrowth
Eric Anthony
of the SIS (for more on SOE, see GURPS WWII, p. 41,
GURPS WWII: All the King s Men, p. 42, and GURPS
 Bill Sykes
WWII: Return to Honor, pp. 27-28). Despite his
. . . Sykes was the instructor who taught me  Silent Killing, advanced age, Fairbairn requested to take part in actual
amongst other things. Poor Sykes was forgotten like many other peo- SOE operations as an agent. Sykes was violently
ple in Great Britain, and elsewhere. opposed to this. Fairbairn wasn t allowed to go, and they
 Nancy Wake, SOE agent in France ceased speaking to each other, their friendship forever
broken.
Eric Sykes was for many years one of Fairbairn s closest friends
In March 1942, Fairbairn was sent to Oshawa,
and colleagues, until their friendship broke up during WWII. Born
Canada, where he instructed Allied personnel including
in England in 1883, he moved to Shanghai in 1907. Reportedly he
Canadian SOE volunteers and American FBI agents at
served with distinction as a sniper with the British Army in WWI,
Special Training School (STS) 103, the famous  Camp
but he must have been back in China by 1917, when he changed his
X. Soon he also taught at the secret Area B-5 in
surname from the original Schwabe (his family was of German
Maryland, USA, today known as Camp David.
descent).
Also in early 1942, Fairbairn and Sykes published
He was a shikari ( professional hunter ) of some renown, and an
Shooting to Live (p. 8), their last collaboration. It had
excellent shot with any firearm. Reportedly, he could hit a target the
been largely written in Shanghai, but they had not been
size of a man s head four times out of five with a revolver at a range
able to find a publisher earlier. Then in July 1942,
of 100 yards  suggesting Guns (Pistol)-18! Sykes modestly stated
Fairbairn brought out his book All-In Fighting, basically
that  I do believe I can clean a gun better than anyone I ever met!
a manual for FCCT. Slightly modified, the book was sold
In China he acted as the representative of the Colt, Remington,
in the U.S. as Get Tough! (p. 8). There was some criti-
and Webley & Scott companies. He made the acquaintance of
cism over this, as enemy agents could easily acquire the
Fairbairn in this capacity, probably around 1919, Fairbairn order-
books. American police agencies also weren t happy,
ing guns and ammo through him. Sykes joined the SMP in 1926 as
fearing that criminals might learn a bit too much from
a constable with the Special Reserve, and during the 1930s was ser-
them. Fairbairn also wrote British and American edi-
geant in charge of a 12-man sniper squad.
tions of his manual for women s self-defense, called Self-
Fairbairn and Sykes became fast friends and worked together on
Defence for Women and Girls and Hands Off!, respective-
many projects, including the F-S Fighting Knife (p. 18) and their
ly. By mid-1942, he had lost much of his favor with the
book on Shooting to Live (p. 8). Sykes, like Fairbairn, soon became
official SOE, as he was considered somewhat of a glory
an expert in unarmed and armed close combat. In 1940, they left
hound. It didn t help that his class and education (or
Shanghai and entered service with the Special Intelligence Service
lack thereof) made him an outsider in the SOE s old boy
(SIS) as captains  Sykes had likely already been an agent in China.
network.
During the war he was known to most as  Bill.
All concerned were probably glad when in 1943,
Together they developed the  Silent Killing course for the
Fairbairn went to the USA full-time on a special request
British Commandos  the original Fairbairn Close Combat Training
by then-Brigadier General William  Wild Bill Donovan,
(p. 9)  although much of it was based on Fairbairn s earlier work
head of the Office of Strategic Services, to instruct all
on Defendu (p. 8). However, by 1942, they hated each other. Sykes
American OSS agents (see GURPS WWII, p. 44, and
claimed that Fairbairn took credit for everything they invented or
GURPS WWII: Dogfaces, p. 60). His assistant there
created. With Fairbairn gone overseas, he moved on to exclusively
was then-Lieutenant Rex Applegate, U.S. Army. The two
train the agents of the Special Operations Executive (SOE) at
worked together continuously to improve the FCCT and
Special Training School (STS) 21. Sykes modified the  Silent
F-S Handgun Shooting, teaching more than 10,000
Killing course, removing several moves that he considered too dif-
agents and troops at Area B-5 until the end of the war.
ficult to learn in the limited time available or simply useless, e.g., the
Applegate published his book Kill or Get Killed in 1943,
 Chinese Rock Crusher (see Pressure Secrets, p. 13).
based to a large extent on Fairbairn s (and Sykes ) teach-
Sykes instructed, amongst others, the Czechoslovakian agents
ings. (In 1976, an updated edition was adopted as field
who eliminated SS-Obergruppenführer Reinhard Heydrich in 1942
manual FMFRP 12-80 by the U.S. Marines.) Both
(Operation ANTHROPOID, see GURPS WWII: Weird War II,
Fairbairn and Applegate featured in OSS training films
p. 28), the Norwegians who blew up the Norsk Hydro heavy water
produced by Hollywood director John Ford.
plant in Rjukan in 1943 (Operation GUNNERSITE, see GURPS
Fairbairn declined to accept the post of instructor to
WWII: Weird War II, p. 68), and the famous multi-national
the U.S.-Canadian First Special Service Force or  Black
Jedburgh teams (see GURPS Special Ops, pp. 15-16, and GURPS
Devil Brigade (see GURPS WWII: Hand of Steel,
WWII: Return to Honor, pp. 29, 34).
p. 31), but recommended his Irish protégé Dermot
In late 1944, Major Sykes fell ill and was no longer fit for service.
 Pat O Neill, a former SMP detective sergeant. Captain
He died on May 12th, 1945, from a heart condition. Before his
O Neill, then holding a fifth-degree black belt from the
death, he worked on a manual combining all his knowledge. It was
Kodokan University, imparted his own close-combat
never published and is reported lost. Who knows? Someone may
style to the  Black Devils, which was not identical with
have put it to good use, championing the secret Sykes Silent Killing
the Fairbairn system.
Style . . .
By 1944, Lieutenant-Colonel Fairbairn was not only
the head instructor in close combat for the OSS, but also
commanded several training camps. After the war, he
FAIRBAIRN CLOSE COMBAT SYSTEMS 6
Fairbairn s Timeline
February 28th, 1885  William Ewart Fairbairn born in 1926  Promoted to Chief Inspector (PR 3). Publishes the
Rickmansworth, Hertfordshire, England. Defendu manual (p. 8). Receives first-degree black belt from
1901  Aged 15, Fairbairn lies about his age and volun- the Kodokan Judo University in Tokyo.
teers for the Royal Marine Light Infantry. 1927  Develops bulletproof vest and entry shield (p. 20).
1907  Leaves Marines and joins Shanghai Municipal 1928  Promoted to Superintendent (PR 4).
Police (SMP) as Constable Second Class (Police Rank 0). 1931  Receives second-degree black belt from the
1908  Starts training Jujutsu under Professor Okada. Kodokan. Publishes Scientific Self-Defense in the U.S., a
1909  Promoted to Constable First Class (PR 0). reprint of Defendu.
1910  Promoted to Sergeant Third Class (PR 1). 1935  Promoted to Assistant Commissioner (PR 5) in
1912  Promoted to Sergeant Second Class (PR 1). charge of the Sikh Branch; still manages the SMP Training
Becomes Assistant Drill Sergeant. Starts studying Pakua Depot and Armory.
Chuan under Tsai Ching Tung. 1940  Leaves Shanghai and the SMP. Joins Special
1913  Marries Edith Catherine Clarke. Intelligence Service (SIS) as Captain (Military Rank 4).
1914  Son John Edwin Fairbairn born. Becomes Instructor at Special Training Centre near
1915  Promoted to Sergeant First Class (PR 1). Writes Lochailort, Scotland, instructing the first British
SMP Manual of Self-Defence. Commandos in  Silent Killing.
1916  Starts training in Judo with Inspector Ogushi. 1942  Joins Special Operations Executive (SOE).
1917  Promoted to Sergeant Major (PR 2). Becomes Becomes Instructor at Special Training School (STS) 103
Drill Sergeant. near Oshawa, Canada. Promoted to Major (MR 4). Publishes
1919  Seven-month paid Long Leave. Travels to All-In Fighting (sold slightly modified in the U.S. as Get
America, spending six weeks attached as a Captain to the Tough!, p. 8), Shooting to Live (p. 8), and Self-Defence for
New York Police Department, and to England, where he s Women and Girls (sold in the U.S. as Hands Off!).
attached to London s Metropolitan Police. He also com- 1943  Seconded to the Office of Strategic Studies (OSS),
pletes the British Army s Instructors Revolver Course. instructing U.S. personnel at the secret Area B-5 in
1920  Returns from Long Leave. Promoted to Sub- Maryland.
Inspector (PR 3). 1944  Promoted to Lieutenant-Colonel (MR 5).
1921  Daughter Dorothea Elizabeth Fairbairn born. 1945  Returns to England in April. Receives U.S. Legion
1922  Promoted to Inspector (PR 3). Writes SMP of Merit medal.
Instructions and Conditions of Practice for the .45 Colt 1951  Instructs Singapore Police Force.
Automatic Pistol. 1956  Instructs Cyprus Police. Continues to develop
1925  Six-month paid Long Leave. Writes SMP fighting gear, including the Cobra Fighting Knife. Writes
Shooting Manual. Forms Reserve Unit (RU). Cavalcade, his unpublished memoirs.
June 20th, 1960  William Ewart Fairbairn dies in
Worthing, West Sussex, England.
was awarded the Legion of Merit medal by the USA, but in ly. To some of his closer friends, especially Americans, he
Britain, he did not receive any (official) recognition for his apparently was  Willie. During WWII, he used  Dan as nom
war service. However, even at over 70 years of age, Fairbairn de guerre, most of his students never learning his real name.
continued to teach martial arts to police forces. They often called him  Delicate Dan.
Although friends like Applegate described him as  flam-
boyant and less reserved than Sykes, Fairbairn was aloof as
W.E. Fairbairn  The Man, The Legend
an instructor, never talking much with his students and not
His ability in handling men (and women) as well as weapons
mingling with them after hours. Fairbairn had earned his
made him one of the most popular members of the Schools and
skills (and rank) the hard way, and consequently expected no
Training Staff.
less from his students and subordinates. Fairbairn was por-
 Kermit Roosevelt (editor), War Report of the OSS
trayed by some as  fiercely loyal to his men, but also as
 quick to see slights. Confident in his abilities, he was
Fairbairn was about 5 10 , lean-faced and slim, weighing
described as modest in younger years, always eager to learn
around 150-160 lbs. He was tough, strong, and leathery, with
something new. Later even his students seemed to be able to
fair hair and blue eyes. In most period photos he displays a
tell that he thought himself better than others  especially
confident smirk. By the late 1920s he was nearsighted and
Sykes.
usually wore round, horn-rimmed glasses. With his strict
Fairbairn also seemed to lack any interests other than
looks (and the fact that most people got to know him only as
fighting (and occasional hunting and fishing). He never read
an instructor), he projected the somewhat misleading image
and seemed uncomfortable in high society. However, at least
of a harmless schoolmaster. When not training, he would
in later life he took up bowling, even competing at the inter-
smoke Chesterfields incessantly. SMP officers called him
national level!
 Fairy behind his back, although this was not meant derisive-
FAIRBAIRN CLOSE COMBAT SYSTEMS 7
Also, ever the show-off, he would frequently pull his con- Navy Club in Washington after a number of scotch and sodas,
cealed knife and point the blade at the throat or stomach of he stuck himself in the thigh while sheathing the knife. What
unsuspecting OSS personnel who met him for the first time. the British call a  bloody mess ensued.
This kind of practical joke quickly got people s attention . . . See p. 28 for a GURPS write-up of Fairbairn in 1930.
However, as Applegate recalls,  one night at the Army and
FIGHTING WITHOUT RULES
The following section uses martial art and firearm style Fairbairn had composed a first curriculum of his new style
templates as introduced in Martial Arts and High-Tech. in 1915 (SMP Manual of Self-Defence), then still little more than
a variant of Jujutsu, followed by an improved version in 1926
(Defendu  Scientific Self-Defence, below).
DEFENDU
Defendu is primarily a defensive style, optimized for police
officers to fend off attacks and secure the attacker. Stylists usu-
4 points
ally wait for the opponent to attack and then will either take
This system is not to be confounded with Jiu-jitsu or any
him down with a throw, or render him immobile by various
other known method of defence, and although some of the holds,
holds, often followed by handcuffing. If the attacker is armed
trips, etc., are a combination of several methods, the majority are
(including with a firearm), he will be disarmed first or the arm
entirely original.
holding the weapon immobilized. Attacks include knee strikes,
 William Fairbairn, Defendu
open-handed jabs, and chops to the neck, throat, and face.
Defendu was developed by Fairbairn on basis of his exten- Many techniques are performed in a series (see Defendu
sive martial arts training, incorporating elements of
Combinations, p. 9). From 1927, stylists are trained to perform
Shinnoshoindo-ryu Jujutsu (see Martial Arts, pp. 166-167),
while wearing heavy steel-lined vests and helmets. The typical
Kodokan Judo (see Martial Arts, p. 166), Gatka (the Sikh
weapon is the police baton, although Fairbairn became
stick-fighting style, see Martial Arts, p. 157), and time-tested
increasingly interested in the knife during the 1930s.
street brawling. Influences from  Chinese boxing are also
Students taught by Fairbairn are eligible for Trained by a
notable, although it is not known in which style Fairbairn had
Master, if the GM allows the advantage. Stylists who are not
trained  possibly either or both Hsing I Chuan (see Martial
police officers might replace Shortsword with Broadsword for
Arts, pp. 162-163) and Pa Kua Chuan (see Martial Arts,
use with a walking stick, cane, or umbrella, and substitute
pp. 187-188). The stick-fighting component seems to owe
some of the Broadsword techniques for Handcuffing and
something to Savate as well (see Martial Arts, pp. 193-194). It
Retain Weapon (Shortsword). They will also lack Armor
is not just a mixture of old moves, however  Fairbairn s dis- Familiarity.
arming techniques were so effective that he in turn influenced
the Japanese!
Combat Manuals
The following books can be used for further reading; the early FCCT curriculum. The British version, with an
most feature extensive illustrations, allowing better visuali- additional chapter on rifle use in melee combat, was called
zation of combat moves and methods. All-In Fighting.
Fairbairn, William and Sykes, Eric. Shooting to Live
Applegate, Rex and Melson, Chuck. The Close-Combat
with the One-Hand Gun (Paladin, 1987). Reprint of the
Files of Colonel Rex Applegate (Paladin, 1998). Includes
1942 illustrated training manual, based on and frequently
memoirs of Applegate s war service and reprints of Sykes
referring to their time in Shanghai. As a testament to its
1942  Silent Killing curriculum and Fairbairn s 1943 OSS
timeless quality, it was adopted as field manual FMFRP 12-
instruction manual on the  Fairbairn System, as well as
81 by the U.S. Marines in 1990.
Applegate s materials from 1944 to 1945.
Rigden, Denis (editor). SOE Syllabus  Lessons in
Fairbairn, William. Defendu  Scientific Self-Defence. The
Ungentlemanly Warfare, World War II (The National
Official Text Book for the Shanghai Municipal Police,
Archives, 2004). Reprint of all training documents used for
Hongkong Police and Singapore Police (Paladin, 2007).
the instruction of SOE agents at STS 103  including Sykes
Reprint of the 1926 step-by-step training manual, which
1943/1944  Silent Killing curriculum.
SMP officers were to use for self-study. Thoroughly illus-
Robbins, Peter with Tyler, Nicolas and Child, Paul (edi-
trated. The virtually identical 1931 American edition was
tor). Gentleman & Warrior. The Legend of W.E. Fairbairn 
called Scientific Self-Defense.
The Shanghai Years (CQB Publications, 2005). Biography
Fairbairn, William. Get Tough! How to Win in Hand-to-
concentrating on his teachings in shooting and self-defense
Hand Fighting (Paladin, 1979). Reprint of the fully illustrat-
up to 1940. Many details and period photographs.
ed 1942 training manual published in the U.S., based on
FAIRBAIRN CLOSE COMBAT SYSTEMS 8
Defendu Combinations
See Combinations (Martial Arts, p. 80) for general rules. in Martial Arts, p. 118. Can be followed up with a
The following are commonly used in Defendu, but are by far Judo Throw, see Throws From Locks in Martial Arts,
not all of the possible options. They are listed by the names pp. 118-119. A Targeted Attack (Judo Throw/Skull) is possi-
given in the Defendu manual (p. 8). ble instead.
Most stylists will only be proficient in a few of these Handcuff Hold: Judo Grapple/Arm + Judo Arm Lock +
Combinations; the remainder would still be common com- Judo Throw/Torso. The Arm Lock is maintained and, once
bat moves, just not necessarily executed as single actions. on the ground, followed by Handcuffing.
The two-attack sequences can also be applied using All-out Front Strangle Hold: Judo Grapple/Neck + Head Lock.
Attack (Double) (p. B365) or Rapid Strike (p. B370). Can be followed up with a Judo Throw  optionally even
with a Judo Throw/Torso+Neck Snap, if the assailant  made
Disarming an Assailant with a Pistol: Judo Grapple/Hand
an unwarranted attack on you.
+ Judo Arm Lock + Judo Disarm/Weapon. This is often fol-
Head Hold: Karate Hammer Fist/Neck + Judo
lowed by a Targeted Attack (Karate Knee Strike/Groin) or
Grapple/Neck+Judo Head Lock. This is often followed by
simultaneous Targeted Attack (Karate Knee Strike/Groin)
a Judo Throw (see Throws From Locks in Martial Arts,
and Targeted Attack (Karate Hammer Fist/Face) the next
pp. 118-119) and Handcuffing the next turn.
turn.
Back Strangle Hold with a Stick: Shortsword or
Police Hold: Judo Grapple/Arm + Judo Arm Lock.
Broadsword Choke Hold + Judo Throw/Torso.
Designed as a  come along grip, see Shoving People Around
Skills: Judo; Karate; Shortsword. most widely taught to Allied forces in World War II (see also
Techniques: Arm Lock (Judo); Breakfall; Disarming (Judo); GURPS WWII: Hand of Steel, p. 10). The original curricu-
Hammer Fist; Handcuffing; Head Lock; Knee Strike; Retain lum was devised by Fairbairn and Sykes in 1940 for
Weapon (Shortsword); Targeted Attack (Karate Knee Commandos and SOE agents, and was named, after some
Strike/Groin). modification,  Silent Killing. This was taught by both men
Cinematic Skills: Pressure Points; Pressure Secrets. until 1942. Sykes went on to teach SOE agents exclusively
Cinematic Techniques: Pressure Point Strike. until late 1944, while Fairbairn moved to Canada in 1942 and
Perks: Armor Familiarity; Technique Mastery (Arm Lock). then to the USA. He refined his teachings there together with
Applegate, a U.S. Army military police officer and one of his
Optional Traits
most eager students. Fairbairn and Sykes also designed a
Secondary Characteristics: Improved Basic Speed and Per.
combat knife for use with their style: the Fairbairn-Sykes
Advantages: Combat Reflexes; Legal Enforcement Powers;
Fighting Knife (p. 18).
Police Rank.
Disadvantages: Duty; Overconfidence.
Skills: Acrobatics; Broadsword; Knife; Knot-Tying; Savoir-
Faire (Dojo).
Techniques: Acrobatic Stand; Arm Lock (Broadsword);
Armed Grapple (Broadsword or Shortsword); Choke Hold
(Judo, Broadsword, or Shortsword); Exotic Hand Strike;
Ground Fighting; Head Butt; Leg Lock; Neck Snap; Sacrifice
Throw; Scissors Hold; Stamp Kick; Sweep (Karate); Targeted
Attack (Karate Exotic Hand Strike/Neck); Targeted Attack
(Karate Hammer Fist/Face); Targeted Attack (Judo
Throw/Skull); Testicle Grab (see p. 14).
FAIRBAIRN CLOSE
COMBAT TRAINING
( SILENT KILLING )
5 points
In war you cannot afford the luxury of squeamishness. Either
you kill or capture, or you will be captured or killed.
 William Fairbairn, Get Tough!
Fairbairn  with some assistance from Rex Applegate and
Eric Sykes (p. 6)  created the style of hand-to-hand fighting
FAIRBAIRN CLOSE COMBAT SYSTEMS 9
Fairbairn based this style of  Gutter Fighting  an alternate
name for it preferred by himself  on Defendu (p. 8), but
This is WAR
removed many techniques that were inefficient or dangerous
to the user in lethal combat, like Ground Fighting, or took too
Don t stop because the opponent is crippled. If you
much time to master, like Breakfall. FCCT was intended to be
have broken his arm, for instance, that is only of value
learned in a minimum of time  the entire British Commando
because it is then easier to kill him.
course took only six weeks, and only some of that time was
 Eric Sykes,  Silent Killing
assigned to  Silent Killing.
FCCT was as much a frame of mind as it was physi-
The style emphasizes killing and sentry removal. There s
cal training. Fairbairn, Sykes, and Applegate constantly
nothing gentlemanly about its methods or their execution; it s
impressed on their students the need to finish off their
purely pragmatic. The training places relatively little emphasis
opponents. This was all the more important as most of
on traditional kicking and punching, because the practitioner
them, at least in the SOE and OSS classes, were civil-
is supposed to be taking out sentries or isolated enemy troops
ians without any prior combat training whatsoever.
 not fighting in a stand-up brawl.
These people needed to be indoctrinated in the art of
Training includes throws, locks, and strikes to vital areas
killing, similarly to the basic training in many armies.
using the palm, knee, edge of the hand, tip of the fingers, or
However, where modern soldiers usually kill with
any weapon that comes to hand. It covers concealing weapons,
weapons at a distance, the FCCT stylists had to learn
tying up prisoners, and fighting with sticks and even chairs!
how to kill with the blade or their bare hands, some-
Targeted Attack (Knife Thrust/Neck Arteries) is one of the
thing few  civilized citizens of the Western world know
style s most important techniques, aiming at the carotid artery.
or like to do. Disadvantages like Bloodlust would be
(Alternatively, a simpler Targeted Attack against the neck
appropriate for any accomplished FCCT fighter, while
might be used.) This normally follows a grapple and is itself
Combat Paralysis or Pacifism would be incompatible.
followed by a cut outward from the throat to ensure that the
enemy bleeds out quickly. Another favorite attack aims at the
groin; both Fairbairn and Sykes were known to conclude les-
sons with the advice  . . . and then you bring up your knee
Various optional weapon techniques could be included. For
into his testicles. These moves can form the basis of a brutal
example, Commandos could add Spear for bayonet fighting and
but effective Combination (see FCCT Combinations, p. 11).
Shortsword for the Smatchet (p. 19), as well as learning how to
The style offers a diverse selection of optional techniques, but
use their steel helmet (p. 20) as an Improvised Weapon (p. 19).
stylists are expected to pick only a few of these.
For using this with a Two-Handed Punch against the neck, stu-
dents can buy the Skill Adaptation perk as soon as they buy Style
Familiarity (FCCT) and put a point into Karate; they don t need
to spend 10 points on the style first. Conversely, some agents
We do not advocate that students
might add Brawling for use with the blackjack.
From mid-1942 to the end of 1944, SOE agents were taught
should attempt to master all the
a  Silent Killing variant devised by Sykes (which should no
methods, but that they should
longer be called FCCT, for obvious reasons, although it was still
entirely based on it). This simpler version was better suited for
select about ten, and specialize in
the rapid training of agents. Methods dropped included several
thoroughly mastering them.
optional skills and techniques, especially Pressure Points and
Pressure Secrets, Arm Lock and Head Lock, and many of the
 William Fairbairn,
more involved Combinations (see FCCT Combinations, p. 11).
All-In Fighting Use of the baton, blackjack, and spring cosh (p. 19) was dis-
couraged by Sykes as inefficient.
Fairbairn, in turn, himself considerably slimmed down the
unarmed combat aspect from 1943. He removed several of the
The F-S Fighting Knife is used for both thrusts and swing-
more complicated Combinations, and stressed easy but  unfair
ing cuts, as is the Smatchet (p. 19)  and the latter is also used
methods such as Ear Clap, Eye-Rake, Testicle Grab, and biting
for Pummeling (Martial Arts, p. 111). The light club is usual-
the ears (see Teeth in Martial Arts, p. 115). Disarming was less
ly held in a two-handed Defensive Grip (Martial Arts, pp. 109,
emphasized, as war opponents were thought to generally shoot
111), and the resulting attacks take advantage of the extra
on sight . . . On the other hand, Fairbairn taught more melee
damage this offers, mainly aiming at the face or neck.
weapons, including the knife, Smatchet, spring cosh, and stick.
Like many combat arts, FCCT never had a static body of
In a cinematic game, Fairbairn-trained Commandos might
teachings. From 1940 to 1945, it changed constantly, depend-
also be able to replicate some of the legendary feats of the ninja,
ing on the actual instructor (Sykes especially gradually deviat-
such as silent, invisible movement. Fairbairn was trained in the
ing from the original Fairbairn moves) and the people to
Far East . . . perhaps he learned some secrets that he only
whom it was taught. Commandos armed with rifle, bayonet,
passed along to truly elite students. Also, Fairbairn advocated
and steel helmet would be taught differently than civilian SOE
several methods that, in the rules, are considered cinematic,
agents or OSS assassins. The FCCT template in Martial Arts
including the Backbreaker technique (p. 11) and the Pressure
(pp. 182-183), reproduced below with some slightly adjusted
Secrets skill (p. 13). Fairbairn certainly believed them to be
options, is geared towards secret agents.
effective, but whether that s true is up the GM. Instead of going
FAIRBAIRN CLOSE COMBAT SYSTEMS 10
cinematic, the GM could opt for Unusual Training (Martial Arts, Skills: Acrobatics; Brawling; Broadsword; Garrote;
p. 52). Sykes did not teach these, so they would only be evident Holdout; Knot-Tying; Pressure Points; Pressure Secrets;
in a curriculum taught by Fairbairn himself  which may be Shield; Shortsword; Spear.
cause for use of Trained by a Master. Techniques: Acrobatic Stand; Arm Lock; Ear Clap; Elbow
Strike; Exotic Hand Strike; Eye-Rake; Head Lock; Retain
Skills: Judo; Karate; Knife; Stealth.
Weapon (Knife); Stamp Kick; Targeted Attack (Broadsword
Techniques: Choke Hold; Disarming (Judo); Hammer Fist;
Thrust/Neck); Targeted Attack (Karate Hammer Fist/Face or
Head Butt; Knee Strike; Neck Snap; Targeted Attack (Knife
Vitals); Targeted Attack (Karate Knee Strike/Groin); Targeted
Thrust/Neck Arteries).
Attack (Karate Two-Handed Punch/Neck); Targeted Attack
Cinematic Skills: Invisibility Art; Light Walk.
(Knife Thrust/Arm Arteries or Vitals); Testicle Grab (see
Cinematic Techniques: Backbreaker; Binding.
p. 14); Two-Handed Punch (Karate).
Perks: Improvised Weapons (Karate); Skill Adaptation
Perks: Improvised Weapons (Broadsword, Garotte, Knife,
(Brawling techniques default to Karate).
or Shortsword); Off-Hand Weapon Training (Knife); Quick-
Swap (Knife); Unusual Training (Backbreaker, damages torso
Optional Traits
instead of spine).
Advantages: Combat Reflexes; Military Rank; Night Vision.
Disadvantages: Bloodlust; Duty; Overconfidence; Secret.
FCCT Combinations
. . . in actual practice, these movements should be per- Targeted Attack (Karate Punch/Spine) will bring him down
formed so quickly that they appear to be almost one. for the application of the Choke Hold. If the attacker is in
 Eric Sykes,  Silent Killing front of the opponent rather than behind him, a Judo
Grapple can be used to spin him around.
See Combinations (Martial Arts, p. 80) for general rules.
Number 18 Hip Throw: Judo Throw/Torso + Karate
The following are commonly used in FCCT, but are by far
Kick/Spine. Instead of or in addition to the kick, a Targeted
not all of the possible options. They are listed by the num-
Attack (Karate Two-Handed Punch/Neck) with a steel hel-
bers and names given in the commonly available Get Tough!
met (p. 20) can be used for the kill.
manual (p. 8). From mid-1942, Sykes deleted many of
Number 19 Wrist Throw: Judo Grapple/Hand + Judo Arm
Fairbairn s methods from the  Silent Killing course, includ-
Lock + Judo Throw/Torso. See Throws From Locks in
ing Numbers 12, 14, 18, 19, and 20. By 1943, Fairbairn him-
Martial Arts, pp. 118-119). This can be followed by a
self didn t generally teach Numbers 14, 18, and 20 any
Karate Stamp Kick to the torso.
longer.
Number 20 Back Break: Judo Grapple/Torso +
Most stylists would only be proficient in a few of these
Backbreaker. Note that Backbreaker is a cinematic tech-
Combinations; the remainder would still be common com-
nique (Martial Arts, p. 82) which requires Trained by a
bat moves, just not necessarily executed as single actions.
Master (in the case of FCCT, meaning tuition by Fairbairn
The two-attack sequences can also be applied using All-out
himself). In a realistic campaign, the GM could either not
Attack (Double) (p. B365) or Rapid Strike (p. B370).
allow this technique to be improved from the basic ST-3
default available to everyone, or have the character buy
Number 2 Chin Jab: Karate Knee Strike/Groin + Karate
Unusual Training (Backbreaker, damages torso instead of
Hammer Fist/Face. The groin hit will bring the face of the
spine).
opponent down. The  tiger claw palm strike to the chin can
Number 25 Attack with a Small Stick: Broadsword or
be further combined with an Eye-Rake.
Shortsword Swing/Torso + Broadsword or Shortsword
Number 3 Boot Side Kick: Karate Kick/Leg + Karate
Thrust/Neck. This attack is always made employing a two-
Stamp Kick/Foot + Karate Hammer Fist/Face. The low kick
handed Defensive Grip (Martial Arts, p. 109). Can be fol-
is aimed below the knee, the stamp kick intended to break
lowed up with two quick Broadsword or Shortsword
the foot.
Swings/Face, again using the two-handed grip.
Number 12 Thumb Hold: Karate Ear Clap + Judo
Number 28 Use of the Knife: Judo Grapple/Face + Knife
Grapple/Hand + Judo Finger Lock. Often used as a  come
Thrust/Neck Arteries or Knife Thrust/Vitals. A sneak attack
along grip, see Shoving People Around in Martial Arts,
from behind, requiring Stealth for the approach. The grap-
p. 118.
ple serves to hold shut the target s mouth and bend him to
Number 13 Sentry Hold: Karate Hammer Fist/Neck +
the side for better access to the neck. Can be followed by a
Karate Punch/Spine + Judo Choke Hold. This is a sneak
Targeted Attack (Knife Swing/Neck) to cut the throat. Both
attack from behind, requiring Stealth for the approach in
basic versions (carotid artery and kidney thrust) can be seen
preceding turn(s). The strike and punch are performed
performed by Lieutenant Morris Schaffer in Where Eagles
simultaneously, and the Choke Hold includes holding the
Dare.
opponent s mouth shut.
Number 30 Disarming an Opponent of his Pistol: Judo
Number 14 Japanese Strangle Hold: Judo Choke Hold +
Neck Snap. This is another sneak attack from behind requir- Grapple/Hand + Judo Disarm/Weapon + Karate Knee
Strike/Groin. Can be finished with a Targeted Attack (Karate
ing Stealth. If the victim is taller than the attacker, a
Hammer Fist/Face).
FAIRBAIRN CLOSE COMBAT SYSTEMS 11
pp. 19-20). Using these, students of the style were taught to
FAIRBAIRN-SYKES
disable the manual safety, but consequently never to carry the
pistol with a chambered round. (Safeties were thought to
HANDGUN SHOOTING
invite accidental shootings when off and result in dead users
4 points
when on, as many would forget them or be not fast enough
We want the ability to hit with extreme speed man-sized targets to take them off when it counted.)
at very short ranges under . . . difficult circumstances . . . This means that after drawing the weapon, a shooter first
 William Fairbairn and Eric Sykes, Shooting to Live needs to rack the slide and chamber a round  students are
taught to draw, chamber a round, and bring up the pistol in
This shooting style, created in 1919, was continuously
one motion. As per p. B194, a successful Fast-Draw (Pistol)
developed over many years by Fairbairn and Eric Sykes
roll means you ready the weapon instantly, while a failure
(p. 6), originally for law enforcement officers. Official man-
means you need a Ready maneuver.
uals for the style were published in 1925 (SMP Shooting
From 1924, the SMP also used the Auto-Ordnance Model
Manual) and 1942 (Shooting to Live, p. 8), but Fairbairn had
1921 Thompson submachine gun (High-Tech, p. 122) in lim-
already worked out most of the core teachings by 1920, when
ited numbers; members of the Reserve Unit might include
he demonstrated them for the New York Police Department
Guns (SMG) as well as the relevant techniques to go with it.
and British Army on a studies trip.
During wartime, the system was further expanded to include
The style recognizes that the handgun of a policeman (or
other small arms, especially various submachine guns and
private detective or secret agent) is mainly used at extremely
carbines, the primary weapons of special ops soldiers and
short distances (less than five or even three yards) under
guerrilla fighters, but also light machine guns. This adds
unfavorable conditions. Therefore, the style emphasizes fast-
Guns (LMG), Guns (Rifle), and Guns (SMG), plus the rele-
draw techniques and unarmed, instinctive shooting. It is
vant techniques. See pp. 12-15 for explanations of many of
taught under realistic circumstances such as shooting after
the style components.
completing an obstacle course including stairs, shooting in
low-light conditions, and shooting at moving or rapidly Skills: Fast-Draw (Ammo); Fast-Draw (Pistol); Guns
appearing targets. It teaches that at close shooting distances, (Pistol).
he who draws and shoots first, survives. Techniques: Close-Hip Shooting (Pistol); Close-Quarters
At combat distances under 10 yards, a student of this style Battle (Pistol); Fast-Firing (Pistol); Immediate Action (Pistol);
will never aim and always fires in rapid groups of two or three Quick-Shot (Pistol); Retain Weapon (Pistol).
rounds. He will also prefer a one-handed combat crouch with Perks: Cross-Trained (Pistol); Sure-Footed (Uneven).
the shooting arm slightly bent. For targets at longer ranges (10
Optional Traits
yards and up), deliberate aiming and single shots are taught,
Secondary Characteristics: Improved Basic Speed and Per.
as well as a two-handed firing grip. The latter counts as braced
Advantages: Acute Vision; Ambidexterity; Combat
for aiming purposes (+1 Acc). If the target is further away (20
Reflexes; Gunslinger; Night Vision.
yards and up), stylists may even lie down for a steadier aim
Skills: Acrobatics; Armoury (Small Arms); Connoisseur
(which likewise counts as braced)  and thus at the same time
(Guns); Guns (SMG); Observation; Shield; Stealth.
offer a smaller target to the opponent!
Techniques: Close-Hip Shooting (SMG); Close-Quarters
As to handgun choice, the originators of the style pre-
Battle (SMG); Fast-Firing (SMG); Immediate Action (SMG);
ferred large-caliber semiautomatic pistols to revolvers. One
Quick-Shot (SMG).
peculiar element of the training can only be explained by the
Perks: Cross-Trained (SMG); Off-Hand Weapon Training
pistols available at the time, which were mainly single-action
(Pistol); Weapon Bond.
weapons without internal safeties, for example the Colt
.45 Government, Colt .380 Pocket, and FN-Browning HP (see
STYLE COMPONENTS
The following style components are new or warrant extra
Cross-Trained*
explanations.
You are familiar with all makes and models within a partic-
ular Guns or Gunner specialty  you can pick up any such
weapon and fire it at no penalty for unfamiliarity (see
PERKS
p. B169). A toned-down and less cinematic version that covers
Also see Perks (pp. B100-101) for general rules, as well as
only most types is appropriate for realistic special-ops soldiers
Perks (Martial Arts, pp. 49-52) and Gun Perks (High-Tech, pp.
or agents who have access to numerous foreign firearms for
249-250) for most of the specific ones. As in Martial Arts,
familiarization. Such  special-ops training replaces
perks marked * are cinematic, requiring Trained by a Master
Gunslinger or Trained by a Master as the prerequisite. The
or Weapon Master, and those marked require specialization.
GM decides what constitutes such training and which guns it
FAIRBAIRN CLOSE COMBAT SYSTEMS 12
The more closely our own pistols resemble machine-guns,
the better we like it.
 William Fairbairn and Eric Sykes, Shooting to Live
covers. For SMP officers, it might mean familiarity with the knife. The pistol holster would be sewn inside the right
extensive reference firearms collection at the SMP Armory, trouser pocket, the knife sheath in the left pocket, allowing the
while SOE and OSS agents were given training with all weapons to be carried out of sight, but always at hand.
weapons they might encounter, including those used by the However, this would mean that the knife had to be drawn
Western Allies, the Germans, and the militaries of their home with the off-hand, and had to be quickly swapped over to the
countries. master hand.
Style Familiarity
SKILLS
Style Familiarity with any of the Fairbairn styles is in most
Also see Skills (pp. B167-233) for general rules, as well as
cases not enough for a Claim to Hospitality (p. B41), due to
Skills (Martial Arts, pp. 54-62) and Gun Skills (High-Tech,
the number of students and the conditions under which they
p. 250) for additional details.
are taught. The other effects are as per Martial Arts, p. 49.
Pressure Secrets
Improvised Weapons
see p. B215
(see Martial Arts, p. 50)
One of Fairbairn s favorite tricks was the  Chinese Rock
A man without a weapon to defend himself . . . is very like-
Crusher, a Karate Hammer Fist to the vitals (specifically, the
ly to give up in despair . . . What a difference it would make in
heart). This can be treated as a Pressure Secrets attack (com-
his morale if he had a small stick or cane in his hand . . . He
bined penalty to hit is -5), with potentially deadly results
could, with ease, kill any opponent with a stick.
(triple damage). But note that this is a cinematic skill  it is
 William Fairbairn, Get Tough!
not known whether Fairbairn or anybody else ever actually
killed someone with it. He believed in its deadly effect, cau-
Use of improvised weapons was widely taught to wartime
tioning his students to not apply it on sparring partners.
FCCT students. Specialties include:
Others, such as Sykes, were not so convinced of its practicali-
" Broadsword and Shortsword: Sticks and light clubs were
ty . . . In a realistic campaign, simply treat it as a Karate
favorite weapons, including improvised weapons (p. 19) such
Hammer Fist to the vitals (at -3 to hit, without increased dam-
as an umbrella or a branch  broken off a tree.
age but potentially causing knockdown; see Martial Arts,
" Garrote: While purpose-made wire garrotes were avail-
p. 137).
able to Commandos and agents, students were also trained to
substitute a belt, scarf, or toggle rope as a rope garrote (see
Martial Arts, p. 224).
TECHNIQUES
" Karate: Trainees were taught how to use a steel helmet
We were not taught to hold the gun out at arm s length or
(p. 20) with a Targeted Attack (Karate Two-Handed
with two hands but to draw the gun and hold it tucked into your
Punch/Neck) or a matchbox (p. 19) with Targeted Attack
navel with the gun pointing straight ahead so that wherever you
(Karate Hammer Fist/Jaw).
looked your gun moved round towards the target you were look-
" Knife: Any small item usable to stab, such as a nail file,
ing at. So you . . . drew your gun straight into your navel, pom,
trowel, or fountain pen (Martial Arts, p. 224).
pom, the chap was dead . . .
 R.F.  Henry Hall,  Memories on His and
Her Majesty s Service
Quick-Swap
You ve perfected the art of juggling a one-handed weapon
See Techniques (pp. B229-230) for general rules, as well as
between hands. Once per turn, on your turn, you can switch
Techniques (Martial Arts, pp. 63-95) and Gun Techniques
hands as a free action. The receiving hand must be empty.
(High-Tech, pp. 250-251) for most of the specific ones.
You must specialize by weapon skill: Quick-Swap (Knife),
Quick-Swap (Throwing), etc.
Close-Hip Shooting
FCCT stylists will often switch the hand with which they
hold their F-S Fighting Knife (p. 18). This is not only to con-
Average
fuse the opponent, but also a direct consequence of other con-
Default: Guns (Pistol or Rifle or Shotgun or SMG).
siderations: Fairbairn, Sykes, and many of their students,
Prerequisite: Guns (Pistol or Rifle or Shotgun or SMG);
especially SOE agents, always carried both a pistol and a
cannot exceed prerequisite skill+3.
FAIRBAIRN CLOSE COMBAT SYSTEMS 13
Hip-shooting generally means any
Immediate Action
shooting where the firearm isn t raised
Average
high enough to use the sights. In their
Defaults: Armoury-4, Gunner
teachings, Fairbairn and Sykes defined sev-
(Any)-4, or Guns (Any)-4.
eral hip-shooting stances; most of them
Prerequisite: Armoury, Gunner
have no game effect other than that they
(Any), or Guns (Any); cannot
don t allow an Aim maneuver. With Close-
exceed prerequisite skill.
Hip Shooting, however, a handgun (or lon-
garm) is held very closely to the body and
This technique permits you to
fired instinctively at an adversary in strik-
 buy off the basic -4 to use an
ing distance (Range C or 1).
immediate action drill to clear a
In game terms, the Close-Hip Shooting
stoppage as a result of a malfunc-
technique lets you buy off the Bulk penalty
tion (p. B407). See Immediate
for using a ranged weapon in close combat.
Action (High-Tech, p. 81) for fur-
See Weapons for Close Combat (p. B391). If
ther details. When learning
the result exceeds your Guns skill, reduce it
Immediate Action, base Gunner
to that level. Then apply any other modi-
or Guns on IQ, not on DX.
fiers for the shot.
Gunner versions also default to
If you have the Gunslinger advantage
Armoury (Heavy Weapons)-4,
(see p. B58 and High-Tech, p. 249), this
while Guns versions default to
technique is redundant for you.
Armoury (Small Arms)-4, but you
must still choose a Gunner or
Guns specialty, not an Armoury
Close-Quarters Battle
one.
Average
Default: Guns (Any).
Quick-Shot
Prerequisite: Guns (Any); cannot exceed
prerequisite skill+4.
Average
Default: Guns (Any)-6.
You ve practiced shooting on the run at
Prerequisite: Guns (Any); cannot
nearby targets  a situation that modern
exceed prerequisite skill.
SWAT officers and special-ops soldiers call  close-quarters bat-
tle (CQB). Whenever you take a Move and Attack maneuver
In close combat, shooters often need to engage more than
(p. B365) to fire at a target whose distance from you in yards
one target. While Rapid Strike (p. B370) is normally restricted
doesn t exceed your Per, use Close-Quarters Battle instead of
to melee attacks, the GM may allow anyone using a firearm
Guns. Apply the penalty for shooting on the move: -2 or the
with RoF 2+ to perform a  Ranged Rapid Strike at the usual -
firearm s Bulk, whichever is worse. If the result exceeds your
6 to skill. Learn the Quick-Shot technique to buy off the -6. The
Guns skill, reduce it to that level. Then apply any other modi-
two attacks can engage different targets, subject to the target
fiers for the shot.
restrictions in the first paragraph of Spraying Fire (p. B409).
If you have the Gunslinger advantage (see p. B58 and
Note that Ranged Rapid Strike and Dual-Weapon Attack
High-Tech, p. 249), this technique is redundant for you.
(p. B417) cannot be combined.
Fast-Firing
Targeted Attack
Hard
(see Martial Arts, p. 68)
Default: Guns (Any)-4.
Part of the training for both Defendu and FCCT consists of
Prerequisite: Guns (Any); cannot exceed prerequisite skill.
making students aware of the weak parts of the human frame
 the groin, the eye, the chin, the nose or jawbone against an
Fast-firing means rapidly squeezing off shots, at up to twice
unarmed or blunt attack, the vital organs and various arteries
the rate normally allowed for semiautomatic weapons and
in the neck, shoulder, and limbs against a blade.
double-action revolvers, at the cost of reduced chances to hit.
Pulling the trigger quickly can increase RoF to as high as 6  at
-4 to Guns. Learn the Fast-Firing technique to  buy off this
Testicle Grab
penalty.
Hard
Increase Rcl by 2 at RoF 5 and by 4 at RoF 6. Even with RoF
Defaults: Brawling-3, Judo-2, or Wrestling-2.
5+, you can t use Spraying Fire (p. B409) with a weapon that
Prerequisite: Brawling, Judo, or Wrestling; cannot exceed
isn t in fact a full-automatic weapon, but you can use
prerequisite skill.
Suppression Fire (p. B409).
Fast-Firing is applied almost religiously by users of the
The Testicle Grab (sometimes called the  Nutcracker ) is an
Fairbairn-Sykes Handgun Shooting style (p. 12). Every target
attempt to seize and crush something near and dear to a male
is engaged with double or triple taps, and more shots are fired
opponent. It s of no value against women, eunuchs, nonhu-
as required.
mans and robots that lack suitable anatomy, etc. While it
FAIRBAIRN CLOSE COMBAT SYSTEMS 14
normally defaults to Wrestling, it s also a common Brawling This attack is painful! Your victim suffers a steadily wors-
move and occasional Judo technique. ening affliction (p. B428) based on the accumulated injury
To use Testicle Grab, you must have a hand free. Roll from the Testicle Grab: moderate pain after just 1 point, severe
against your level in this technique to hit. Your foe may use pain after 2 points, terrible pain after 3 points, and agony after
any active defense  he can parry your hand with a weapon! If 4+ points. High Pain Threshold and Low Pain Threshold work
you hit, your target may attempt to break free (p. B371) on his as usual against these afflictions. These effects replace both the
next turn. usual Shock (p. B419) rules and Inflicting Pain with Locks
On your next turn  and each turn thereafter, until your vic- (Martial Arts, p. 119).
tim breaks free  you can squeeze. This counts as an attack, but This move lacks the leverage to let you use Throws from
requires no attack roll; just roll thrust-4 crushing damage on Locks (Martial Arts, p. 118). You can use Shoving People
his groin (p. B399). Brawling or Wrestling bonuses apply nor- Around (Martial Arts, p. 118) and most other actions after a
mally. His rigid DR (such as an athletic cup; see Martial Arts, grapple, however. You can also reach down and use this on
p. 234) protects normally. Flexible armor, including natural someone who s grappling you in order to capitalize on Pain
DR with the Flexible or Tough Skin limitation, has no effect. and Breaking Free (Martial Arts, p. 119).
COPPERS AND COMMANDOS
I joined the Shanghai Municipal Police Force in October speaking Foreign officer from the British Commonwealth or
1929. I do not really quite know why I did so, unless it was that the USA. Other nationals should use their respective lenses.
it seemed like a good job with good pay, good prospects and a Ranking officers, detectives, and members of the Reserve Unit
moderate amount of excitement and adventure. Above all, it was (p. 4) require further lenses.
abroad.
Attributes: ST 10 [0]; DX 12 [40]; IQ 11 [20]; HT 10 [0].
 Ernest Peters, Shanghai Policeman
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP
Most of Fairbairn s close combat styles were intended to be 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5.5 [0];
used by police or military personnel. While many of his manu- Basic Move 5 [0].
als were available to the public, there is little indication that his Social Background: TL: 6 [0]; CF: Western [0], East Asian [1];
styles were learned by civilians to any extent. Languages: English (Native) [0], Shanghainese Spoken
(Broken)/Written (None) [1].
Advantages: Legal Enforcement Powers [10], and 15 points in
increased attributes or secondary characteristics, or cho-
Ranking Systems
sen from among Acute Senses (any) 1-5 [2/level], Combat
None of the Fairbairn combat systems has any rank- Reflexes [15], Contacts [variable], Danger Sense [15], Fit
ing system whatsoever. Fairbairn did not believe in the [5], Hard to Kill 1-5 [2/level], Intuition [15], Language
importance of things like grades or target-shooting (any) [2/level], Night Vision [1/level], Penetrating Voice [1],
competitions. He only acquired a Revolver Instructor Style Perks [1/perk], Talent (Natural Copper) [10/level], or
Certificate from the British Army in order to be above Talent (Smooth Operator) [15/level].
criticism, to show that he could. It is likely that he held Perks: Style Familiarity (Defendu) [1]; Style Familiarity (F-S
similar views on the Kodokan grades he received, in Handgun Shooting) [1].
view of the limited effort he made to progress faster, or Disadvantages: Duty (SMP; 15 or less) [-15], Reputation
farther than a second-degree black belt. With (Copper; -1 Reaction among Shanghai s Expatriate Society;
Fairbairn s approach, the only thing that matters is all the time) [-1], and a further -20 points chosen from
bringing down your adversary. among Addiction (Opium) [-25], Addiction (Tobacco) [-5],
Alcoholism [-15], Bully [-10*], Chummy [-5] or Gregarious
[-10], Code of Honor (Policeman s) [-5], Compulsive
Behavior (Gambling) [-5*], Curious [-5*], Debt [-1/level],
Greed [-15*], Honesty [-10*], Intolerance (Chinese or all
CHARACTER TEMPLATES
Asians) [-5], Intolerance (Criminals) [-5], Nightmares
The following templates are typical of and in fact cover
(WWI memories) [-5*], Obsession (Bring down a particu-
most of the professions that might conceivably learn a
lar crook) [-5*], Overconfidence [-5*], Secret (On the take)
Fairbairn style.
[-5], Selfless [-5*], Sense of Duty (Law-abiding citizens or
SMP) [-10], or Stubbornness [-5].
SMP Police Officer Primary Skills: Area Knowledge (Shanghai) (E) IQ+1 [2]-12;
Criminology (A) IQ+1 [4]-12; Leadership (A) IQ [2]-11; and
100 points
20 points in the skills and techniques of Defendu (p. 8) and
You are a member of the Shanghai Municipal Police,
F-S Handgun Shooting (p. 12).
trained to enforce the laws of the Shanghai International
Settlement (p. 21). The basic template assumes an English-
FAIRBAIRN CLOSE COMBAT SYSTEMS 15
Secondary Skills: Law (Shanghai Police) (H) IQ-1 [2]-10; Detective (+6 points): The character must choose Interrogation
Observation (A) Per [2]-11; and Streetwise (A) IQ [2]-11. " from among the Secondary Skill options, and increase its
Also pick four of Forced Entry, Guns (Rifle), or Knot-Tying, level to 12 [+2]. Also, pick two of Shadowing (A) IQ [2]-11;
all (E) DX+1 [2]-13; Driving (Automobile) or Stealth, both Forensics or Intelligence Analysis, both (H) IQ-1 [2]-10; or
(A) DX [2]-12; Current Affairs (Shanghai) or Savoir-Faire Detect Lies (H) Per-1 [2]-10. This can be combined with any
(Police), both (E) IQ+1 [2]-12; Interrogation or Writing, both of the above lenses except the Sikh Branch lens.
(A) IQ [2]-11; Intimidation (A) Will [2]-11; or Search or Reserve Unit (+11 points): Add Fit [5] and Tactics (H) IQ [4]-11,
Tracking, both (A) Per [2]-11. plus one of Driving (Heavy Wheeled) (A) DX [2]-12, Guns
Background Skills: Spend 5 points on any skills representing (SMG) DX+1 [2]-13, or Guns (Grenade Launcher) DX [1]-12
hobbies or the officer s life before he joined the SMP. and NBC Suit (A) IQ-1 [1]-10. This can be combined with
any of the other lenses.
Lenses
* Multiplied for self-control number; see p. B120.
Chinese Branch (-18 to -15 points for Shanghailanders, or -14 to
-11 points for non-Shanghailanders): Natives of Shanghai
would change their languages to Shanghainese (Native) [0]
and English (Broken/None) [1]. However, most Chinese are
recruited from Shandong or Peking, making their languages
The  Gentler Sex
Mandarin (Native) [0], English (Broken/None) [1], and
Only a few women studied Fairbairn s close combat
Shanghainese (Accented) [4]. Either type may well improve
styles. The SMP, like many such agencies at the time,
their English up to Accented levels, costing up to +3 points.
didn t have any women in its service. Neither did the
Also change CFs to East Asian only (-1) and delete
Commandos or other wartime special ops units. There
Leadership (-2), and add Social Stigma (Second-Class
were a few female agents in the service of both the SOE
Citizen) [-5] and Wealth (Struggling) [-10]. A further option-
and OSS, but the number of women who actually
al disadvantage is Secret (Gang Member) [-20]. Some might
deployed overseas was probably less than a hundred.
also know a Chinese martial arts style.
These, however, were fully versed in all aspects of FCCT
Sikh Branch (-3 points): Indian Sikhs replace English (Native)
(p. 9) and F-S Handgun Shooting (p. 12), their training
with Punjabi (Native) [0] and add English (Accented) [4] to
being exactly the same as that of the men.
their languages, and replace CF Western with CF South
Fairbairn also developed a variant of Defendu to
Asian. Remove Leadership (-2), and add Social Stigma
teach self-defense for women ( and girls )  the manu-
(Second-Class Citizen) [-5]. Further optional disadvantages
als showing his daughter Dorothea in action, she being
to choose from are Reputation (Moneylender, -1 Reaction
of course fully competent in all sorts of close combat.
among other SMP officers, all the time) [-3] and Vow
(As was his son John, who, in the eyes of his father, was
(Vegetarianism) [-5]. Almost all would also know Gatka (see
the fastest pistol shot he d ever seen, having picked up
Martial Arts, p. 157).
the skill from age 6.) Use the standard Defendu style for
Japanese Branch (-11 to -7 points): Officers from Japan replace
this (p. 8). Whether this system had much currency
English (Native) with Japanese (Native) [0] and add English
with civilians either during WWII or after is doubtful.
at some level [2 to 6] to their languages. Remove CF Western
(-1) and Leadership (-2), and add Wealth (Struggling) [-10].
Most would also know a Japanese martial arts style, usually
Jujutsu (Martial Arts, pp. 166-167) or Judo (Martial Arts,
British Commando
p. 166).
130 points
Non-English-Speaking Foreigner (+4 or +6 points): Recruits
You are a member of the British Commandos, the all-vol-
from non-English-speaking countries replace English
unteer special operations forces active from 1940 to 1945 (also
(Native) with their mother tongue (Native) [0] and add
see GURPS WWII, p. 41, and GURPS WWII: Hand of Steel,
English (Accented or Native) [4 or 6] to their Shanghainese.
p. 11). There were 17 Commando units during WWII, each
Most are Russians, with a few Germans, Scandinavians, and
with 400-500 men, most raised from Army personnel, but also
others.
including four units recruited from the Royal Marines and one
NCO (+10 or 15 points): Increase Leadership to 12 [+2], and
made up of foreign nationals resident in Britain. These as well
add Police Rank 1-2 [5/level], Tactics (H) IQ-1 [2]-10, and 1
as ranking officers and NCOs should use the respective lenses
extra point in a primary, secondary, or background skill.
(below).
This can be combined with any of the Branch lenses, in
With minor modifications, this template could also be used
which case the character doesn t delete Leadership from the
for the wartime British Special Air Service, U.S. Army
template, increasing the total cost by 2 points in some cases.
Rangers, the First Special Service Force (p. 6), Australian
Commissioned Officer (+20, 25, 30, or 35 points): Increase
Commandos, German Brandenburger, and similar units.
Leadership to 12 [+2], add Police Rank 3-6 [5/level] and
Administration (A) IQ [2]-11, and spend 1 extra point on a
Attributes: ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 11 [10].
primary, secondary, or background skill. This can be com-
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP
bined with any of the Branch lenses, in which case the
11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.75 [0];
character doesn t delete Leadership from the template,
Basic Move 5 [0].
increasing the total cost by 2 points in some cases; also,
Social Background: TL: 6 [0]; CF: Western [0]; Languages:
only Britons can reach Police Rank 5+.
English (Native) [0].
FAIRBAIRN CLOSE COMBAT SYSTEMS 16
Advantages: Fit [5], and a further 20 points in increased attrib- 10 Inter-Allied Commando (+4 or 6 points): This unique unit was
utes or secondary characteristics (especially Will and Per), made up from foreign volunteers from Belgium (4, 9, and 10
or chosen from among Combat Reflexes [15], Danger Sense Troop), France (1 and 8 Troop), the Netherlands (2 Troop),
[15], Fearlessness 1-5 [2/level] or Unfazeable [15], Fit Norway (5 Troop), Poland (6 Troop), and Yugoslavia (7
increased to Very Fit [+10], Hard to Kill 1-5 [2/level], High Troop). The men in its famous  X Troop (3 Troop) were
Pain Threshold [10], Language (any) [2/level], Night Vision Austrian, German and Hungarian Jews. All have their own
[1/level], Penetrating Voice [1], Style Familiarity (any) native languages, and need to buy English as a foreign lan-
[1/style], Style Perks [1/perk], Talent (Born Sailor) [5/level], guage at (Accented) [4] or (Native) [6] level.
Talent (Born Soldier) [5/level], Talent (Outdoorsman) NCO (+15 or 20 points): Add Military Rank 1-2 [5/level],
[10/level], or Talent (Stalker) [5/level]. Leadership (A) IQ+1 [4]-12, Tactics (H) IQ-1 [2]-10, and an
Perks: Style Familiarity (FCCT) [1]; Style Familiarity (F-S extra 4 points in primary, secondary, or background skills.
Handgun Shooting) [1]. This can be combined with either of the above lenses.
Disadvantages: Duty (Commando; Extremely Hazardous; 15 Officer (+30, 35, or 40 points): Add Military Rank 3-5 [5/level],
or less) [-20], and a further -25 points chosen from among Administration (A) IQ [2]-11, Leadership (A) IQ+1 [4]-12,
Bloodlust [-10*], Callous [-5], Chummy [-5] or Gregarious Savoir-Faire (Military) (E) IQ+1 [2]-12, Tactics (H) IQ [4]-
[-10], Code of Honor (Soldier s) [-10], Fanaticism 11, and an extra 3 points in primary, secondary, or back-
(Commandos, own military, or own nation) [-15], Greed ground skills. This can be combined with either the Royal
[-15*], Intolerance (Enemy nation) [-5] or (All nations but Marine or 10 Inter-Allied lenses.
own) [-10], Overconfidence [-5*], Sense of Duty
* Multiplied for self-control number; see p. B120.
(Commandos) [-5] or (Own nation) [-10], Stubbornness [-5],
or Workaholic [-5].
Primary Skills: Soldier (A) IQ+2 [8]-13, plus 20 points in the
skills and techniques of FCCT (p. 9) and F-S Handgun
Talents
Shooting (p. 12). " Also spend a further 10 points on Gunner
(MG or Mortar) or Guns (Grenade Launcher, LAW, LMG,
see pp. B89-91
Rifle, or SMG), all DX/E, or Spear or Throwing, both DX/A.
These new Talents may be found among some peo-
Secondary Skills: Hiking (A) HT+1 [4]-12, Navigation (Land)
ple trained in Fairbairn s styles:
(A) IQ [2]-11, Parachuting (E) DX [1]-12, Survival (any)
Born Sailor: Boating, Knot-Tying, Meteorology,
(A) Per [2]-11, and Swimming (E) DX [1]-12. " Also choose
Navigation (Sea), Seamanship, and Ship handling.
three of Boating (any), Climbing, or Driving (any), all (A) DX
Reaction bonus: other sailors. 5 points/level.
[2]-12; Skiing (H) HT-1 [2]-10; Camouflage or First Aid, both
Born Soldier: Leadership, Savoir-Faire (Military),
(E) IQ+1 [2]-12; Armoury (any), Electronics Operation
Scrounging, Soldier, and Tactics. Reaction bonus: other
(Comm), Explosives (Demolition), or NBC Suit, all (A) IQ
soldiers. 5 points/level.
[2]-11; Observation, (A) Per [2]-11; or Engineer (Combat)
Natural Copper: Body Language, Criminology,
(H) IQ-1 [2]-10.
Detect Lies, Intelligence Analysis, Interrogation,
Military Occupational Specialty Skills: Also take one of the
Observation, Savoir-Faire (Police), Search, Shadowing,
following MOS packages:
and Streetwise. Reaction bonus: other policemen, pri-
Communications: Electronics Operation (Comm) (A) IQ+2
vate investigators. 10 points/level.
[8]-13, Electronics Repair (Comm) (A) IQ [1]-11 (raised
Stalker: Camouflage, Hiking, Navigation (Land),
from the default from Electronics Operation), and 1 point in
Stealth, and Tracking. Reaction bonus: hunters, track-
another Electronics skill or a useful language.
ers, etc. 5 points/level.
Demolition: Engineer (Combat) (H) IQ-1 [2]-10 and Explosives
(Demolition) (A) IQ+2 [8]-13.
Driver: Driving (Automobile, Heavy Wheeled, or Motorcycle)
(A) DX+1 [4]-13, Driving (any other) (A) DX [2]-12, and
Mechanic (Automobile, Heavy Wheeled, or Motorcycle) (A)
SOE or OSS Agent
IQ+1 [4]-12.
Heavy Weapons: Forward Observer (A) IQ [2]-11, Gunner (MG)
100 points
(E) DX+2 [4]-14, and Gunner (Mortar) (E) DX+2 [4]-14.
This template is for actual operational agents trained by
Medical: Diagnosis (H) IQ-1 [2]-10 and First Aid (E) IQ+3
either the British SOE (also see GURPS WWII, p. 41, GURPS
[8]-14.
WWII: All the King s Men, p. 42, and GURPS WWII: Return
Background Skills: 4 points chosen from among Savoir-Faire
to Honor, pp. 27-28) or the American OSS (see GURPS
(Military), IQ/E; Connoisseur (Guns) or Gambling, both
WWII, p. 44, and GURPS WWII: Dogfaces, p. 60). These
IQ/A; Expert Skill (Military Science), Strategy, or Tactics, all
were sent to occupied countries during WWII, primarily in
IQ/H; Bicycling or Carousing, both HT/E; Scrounging,
Europe, but also in East Asia. The basic template assumes an
Per/E; or Intimidation, Will/A.
English-speaking agent from the British Commonwealth or
the USA, but most of the agents were actually foreign nation-
Lenses
als; these should use their respective lenses (below). Ranking
Royal Marine Commando (+6 points): Increase Swimming to 13
officers and dedicated radio operators require further lenses.
[+1]. Add Boating (Unpowered) (A) DX [2]-12; Navigation
(Sea) (A) IQ-1 [1]-10; and Seamanship (E) IQ+1 [2]-12.
FAIRBAIRN CLOSE COMBAT SYSTEMS 17
Attributes: ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0]. Secondary Skills: Acting (A) IQ [2]-12; Disguise (A) IQ [2]-12;
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 and Parachuting (E) DX [1]-12. " Also choose three of
[0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.5 [0]; Forced Entry, Gunner (MG), or Guns (LMG or Rifle), all (E)
Basic Move 5 [0]. DX+1 [2]-13; Climbing (A) DX [2]-12; Electronics Operation
Social Background: TL: 6 [0]; CF: Western [0]; Languages: (Security), Lockpicking, or Traps, all (A) IQ [2]-12; or
English (Native) [0], Language of operational area (Native) Throwing (H) DX-1 [2]-11. " Also select one of Filch (A) DX
[6]. [2]-12; Electronics Operation (Surveillance), Interrogation,
Advantages: Security Clearance [5], and a further 20 points in or Photography, all (A) IQ [2]-12; or Lip Reading or Search,
increased attributes or secondary characteristics (especially both (A) Per [2]-12. " Also take one of Cryptography (H)
Will and Per), or chosen from among Acute Senses (any) IQ-1 [2]-11; Escape (H) DX-1 [2]-11; Holdout (A) IQ [2]-12;
1-5 [2/level], Alternate Identity (Legal) [5] or (Illegal) [15], Intelligence Analysis (H) IQ-1 [2]-11; Scrounging (E) Per+1
Claim to Hospitality (Safe-houses of Allied nations) [10], [2]-13; or Smuggling (A) IQ [2]-12.
Contact Group (Spy network; Skill-15; 9 or less; Somewhat Background Skills: Pick three of Cartography or Propaganda,
Reliable) [10], Cultural Familiarity [1/culture], Danger both (A) IQ-1 [1]-11; Diplomacy, Economics, Expert Skill
Sense [15], Eidetic Memory [5], Fit [5], Flexibility [5], High (Military Science or Political Science), Forensics, or
Pain Threshold [10], Language (any) [2/level], Peripheral Geography (Political), all (H) IQ-2 [1]-10; or Bicycling,
Vision [15], Security Clearance increased by one level [+5], Hobby Skill (Secret Inks), or Typing, all (E) DX [1]-12.
Style Familiarity (any) [1/style], Style Perks [1/perk], or
Lenses
Talent (Smooth Operator) [15/level].
Foreign National (-2 or 0 points): The overwhelming majority of
Perks: Cross-Trained (LMG; Allied, German, and home coun-
SOE and OSS agents came from occupied countries, such as
try) [1]; Cross-Trained (MG; Allied, German, and home
China, Czechoslovakia, Denmark, France, Greece, Norway,
country) [1]; Cross-Trained (Pistol; Allied, German, and
Poland, Thailand, or Yugoslavia. Some Austrians and
home country) [1]; Cross-Trained (Rifle; Allied, German,
Germans also served. Switch languages to Language of
and home country) [1]; Cross-Trained (SMG; Allied,
operational area (Native) [0] and English (Native) [6], and
German, and home country) [1]; Style Familiarity (FCCT)
then optionally reduce English to (Accented) [-2].
[1]; Style Familiarity (F-S Handgun Shooting) [1].
W/T Operator (+8 points): You are a dedicated wireless (radio)
Disadvantages: Duty (SOE or OSS; Extremely Hazardous; 15
operator. Increase Electronics Operation (Comm) skill to 14
or less) [-20] and Secret (Spy) [-20], and a further -20 points
[+7], and add Electronics Repair (Comm) (A) IQ [1]-12
chosen from among Callous [-5], Curious [-5*], Enemy
(raised from the default from Electronics Operation). This
(Counterintelligence cell; Hunter; 9 or less) [-20], Enemy
an be combined with Foreign National (above).
(Enemy nation; Watcher; 12 or less) [-20], Intolerance
Officer (+30, 35, or 40 points): Add Military Rank 3-5 [5/level];
(Enemy nation) [-5] or (All nations but own) [-10], Paranoia
Administration (A) IQ [2]-12; Leadership (A) IQ+1 [4]-13;
[-10], Secret (Double Agent) [-20], or Sense of Duty (Own
Savoir-Faire (Military) (E) IQ+1 [2]-13; Tactics (H) IQ [4]-
nation) [-10].
12; and 3 more points in primary, secondary, or background
Primary Skills: Area Knowledge (Operational area) (E) IQ
skills. This can be combined with any of the other lenses.
[1]-12; Electronics Operation (Comm) (A) IQ-1 [1]-11;
Observation (A) Per [2]-12; and 20 points in the skills and
* Multiplied for self-control number; see p. B120.
techniques of FCCT (p. 9) and F-S Handgun Shooting
(p. 12).
EQUIPMENT
The following arms and armor are commonly used by peo- son, and Sykes had used similar knives fashioned out of old
ple employing Fairbairn s combat styles. rifle bayonets during the 1930s in Shanghai) and it is still man-
ufactured; millions were produced in at least three patterns by
the famous Wilkinson Sword Co. and several other manufac-
MELEE WEAPONS
turers during WWII, and issued to British Commandos and
many others (see GURPS WWII: Hand of Steel, p. 18). Those
In close-quarters fighting there is no more deadly weapon
made from 1943 on were blackened to avoid a telltale glint
than the knife. An entirely unarmed man has no certain defense
from the blade. It can be seen in the hands of the  OSS assas-
against it . . .
sin Lieutenant Schaffer in Where Eagles Dare. Treat it as a
 William Fairbairn, Get Tough!
LARGE KNIFE (pp. B272, B276).
Fairbairn was lethal with a blade (as was Sykes), and so
The F-S Fighting Knife is balanced for melee and throwing;
were many of his students.
it wasn t intended to be thrown, however. Its balance allows it
to be used  delicately like a paintbrush, according to Sykes.
Fairbairn-Sykes Fighting Knife
The 0.2-lb. leather sheath can be stitched directly to the cloth-
This famous weapon, usually marked  The F-S Fighting
ing on the leg or arm, or inside a trouser pocket, for an efficient
Knife but colloquially known as a  commando knife, has a
fast-draw (+0 to Fast-Draw skill for all positions!).
broad, double-edged blade 6.5-7 long, and weighs 0.5 lb. with-
Various other knives were directly based on the F-S
out a sheath. It was first made in 1940 (though Fairbairn, his
Fighting Knife, including the First Special Service Force V42
FAIRBAIRN CLOSE COMBAT SYSTEMS 18
Melee Weapon Table
See pp. B268-271 for an explanation of the statistics.
SHORTSWORD (DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4,
Smallsword-4, or Tonfa-3)
TL Weapon Damage Reach Parry Cost Weight ST
6 Spring Cosh sw+1 cr 1 -2 $12 0.7 6
(1942-1943), the cheap-quality OSS Stiletto (1942), and the
Spring Cosh
U.S. Marines Raider Stiletto (1942). All of these were made in
The spring cosh was invented in 1919 in Germany as the
much smaller numbers.
Stahlrute. Similar weapons were available to SOE and OSS
agents, and were advocated by Fairbairn but shunned by Sykes
Smatchet
and Applegate. It is a blunt baton-type weapon that consists of
The Smatchet, also known as the  Fairsword, is a short
three parts of equal length. Two of them are made of a heavy
weapon with a broad, leaf-shaped 10.75 blade, sharpened the
steel spring and telescope into the third, which acts as a han-
full length on one side, and from the tip to half of the other
dle. The striking end is weighed, resulting in a whipping effect.
side. Based in shape on the Royal Welch Fusiliers machine
The cosh takes a Ready maneuver to flick open  or no time at
gunner s sword of WWI (which in turn was based on the
all on a successful Fast-Draw (Sword) roll. Retracting it
medieval cledd), it was designed by Fairbairn during WWII to
requires tapping it on a hard surface. It is about 7 long closed
arm soldiers not issued with a rifle. Although adopted by both
(Holdout -1), 16 long open (Holdout -2). It comes with an inte-
the British Commandos and the American OSS (also see
gral lanyard (see p. B289 and High-Tech, p. 154).
GURPS WWII: Hand of Steel, p. 18), it was apparently sel-
dom used operationally. It weighs 1.3 lb. without sheath, 2 lbs.
with it. The Smatchet comes with an integral lanyard (see
SEMIAUTOMATIC PISTOLS
p. B289 and High-Tech, p. 154). Treat as a SMALL FALCHION
. . . we unhesitatingly avow our preference for the automat-
(Martial Arts, pp. 215, 229).
ic pistol.
 William Fairbairn and Eric Sykes, Shooting to Live
The following makes and models were favored by Fairbairn
Improvised
and Sykes.
Weapons Colt .380 Pocket Hammerless,
.380 ACP (USA, 1908-1946)
Should you be so fortunate as to have a chair handy
The Colt .380 Pocket model was a compact single-action
when your opponent is attacking you with a knife, seize it
pistol adopted in 1925 for issue to Chinese and Japanese SMP
. . . [and] rush at him, jabbing one or more of the legs of
constables, who could not efficiently use the big Colt .45 due to
the chair into his body.
their smaller hands. It was also used for concealed carrying by
 William Fairbairn, Get Tough!
all SMP plainclothes detectives. The SMP pistols had their
Add these to those already listed in Martial Arts,
manual safeties disabled (see Fairbairn-Sykes Handgun
p. 224. All of them, except for the steel helmet, count as
Shooting, p. 8), and magazines were only loaded with six
cheap and will easily get damaged in combat.
rounds  rather than the full seven  for more reliable feeding.
The SMP always used them with lanyards (see p. B289 and
Chair: Use as an awkward medium shield, using both
High-Tech, p. 154) and carried them either in cross-draw flap
hands [Shield-2]. Bash does thr+1 cr, like a spiked
holsters (-2 to Fast-Draw), or, on raids, simply thrust into the
shield. Gives DB 2, and can block (but at -1 owing to skill
belt over an armored vest (+0 to Fast-Draw). Detectives used
penalty).
concealed shoulder holsters (-1 to Fast-Draw).
Matchbox: A small cardboard matchbox. Fairbairn
The same weapon in .32 ACP (1903-1946) was common
advocated using it as a fist load [Hammer Fist], claiming
with SOE and OSS agents during WWII; Dmg 2d-1 pi-, Shots
it increased damage. GMs who accept this can allow a
8+1. It was typically carried in a shoulder holster.
+1 damage bonus; +0 damage is probably more realistic.
Newspaper, Folded to Sharp Point: Stab as dagger at -
Colt .45 Government, .45 ACP (USA, 1912-)
3 damage [Knife-1]. Cannot parry. One double sheet suf-
This big, single-action semiautomatic was adopted by the
fices, and Fairbairn suggested the funnies . . .
U.S. military as the M1911 service pistol (1912-1925), and
Steel Helmet: Use for two-handed punch [Two-
improved to the M1911A1 (1926-1970)  see High-Tech, p. 98.
Handed Punch-2]. Gives +1 damage and eliminates extra
The commercial .45 Government was adopted by the SMP in
risk of hand injury. Can parry, but only once per turn;
1919 on Fairbairn s insistence, for issue to all Foreign and Sikh
this counts as a cross-parry (Martial Arts, p. 121).
Branch officers. As with the .380 (above), these guns had their
Tree Branch: Use as a light club [Broadsword-1].
manual safeties disabled, and it was standard practice to load
Gives -1 damage. Can parry.
the magazines with six rounds rather than seven. Again as
Umbrella: Use as a light club [Broadsword-1]. Gives
above, the SMP always used them with lanyards and carried
-2 damage. Can parry.
them either in cross-draw flap holsters or thrust into belts over
armored vests.
FAIRBAIRN CLOSE COMBAT SYSTEMS 19
Semiautomatic Pistols Table
See pp. B268-271 for an explanation of the statistics.
GUNS (PISTOL) (DX-4 or most other Guns at -2)
TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
6 Colt .380 Pocket, .380 ACP 2d-1 pi 1 110/1,200 1.7/0.2 3 7+1(3) 8 -1 2 $480/$26 3
6 Colt .45 Government, .45 ACP 2d pi+ 2 150/1,600 2.8/0.5 3 7+1(3) 10 -2 3 $850/$27 3
6 FN-Browning HP, 9Ä„19mm 2d+2 pi 2 160/1,800 2.4/0.5 3 13+1(3) 9 -2 2 $780/$27 3
During WWII, such Colt pistols were widely used by the
SMP Vests
U.S. military, British Commandos, and SOE and OSS agents.
These were real bulletproof vests worn by SMP search and
Due to wartime weapon shortages, the British also acquired
arrest teams, first adopted in 1927. Based on a WWI design by
the Argentine HAFDASA Ballester-Molina (1938-1953), a virtu- Wilkinson, the SMP versions were patented by Fairbairn and
ally identical copy (use same stats). Its magazines are inter- the head of the SMP Armory, ex-Colonel Nicholas Solntsev.
changeable with the Colt weapon. First available in 1942, it
They consisted of up to seven layers of 0.0625 steel bars, capa-
was issued to both conventional British Army units fighting in
ble of stopping handgun bullets. The heavier Mauser vest even
North Africa and to SOE agents.
stopped the dreaded 7.63Ä„25mm fired from the Mauser C96
Further, both SOE and OSS agents sometimes used the
pistol and its many copies then in widespread use in China (see
commercial Colt .38 Super Automatic (1929-), similar to the .45
High-Tech, p. 97). The heavier variant also featured a groin
Government but chambered for the .38 Super Auto cartridge;
protector.
Dmg 3d-1 pi, Wt. 2.8/0.4, Shots 9+1, Rcl 2.
British Steel Helmet
FN-Browning High Power, 9Ä„19mm
The peculiarly shaped, 0.036 thick steel helmet worn by
Parabellum (Belgium, 1935-) British military forces in both WWI and WWII, including the
The single-action Grande Puissance ( High Power, or HP), Commandos. Produced in several marks, it had a shallow bowl
based on a design created by John Browning before his death and a wide brim that offsets -1 in Vision penalties for rain or
in 1926, was introduced in 1935 (see High-Tech, p. 99). From bright light. Often used as an improvised weapon (see p. 19).
1942, it was the standard sidearm of British Commandos and
SMP Helmet
Paras. Those weapons were license-made by John Inglis in
SMP patrol officers often wore a pith helmet, which was
Canada. According to Applegate, most OSS agents preferred it
capable of deflecting light blows and thrown stones, but
over the Colt .45  as did the SOE.
offered no significant ballistic protection.
SMP Steel Shield
ARMOR
This was a small hand-held entry shield capable of stopping
The example of exposing your own chest, with the steel vest
handgun bullets. It was developed by Fairbairn and produced
on, as a target to any gun shot, to prove the thing contrived by
at the SMP armory from 1927. It would be used by the first
you to be quite impregnable and impenetrable, throws a clear
man to enter a house or flat with a search team, a tactic still
light upon the firmness of your mind.
employed today (see GURPS SWAT, p. 36).
 Speech addressed to Fairbairn in 1937
Stylists trained in a Fairbairn close combat style often used
armor of some kind.
Torso Armor Table
TL Armor Location DR Cost Weight LC
6 SMP Vest torso 10 $900 22 4
6 SMP Mauser Vest torso, groin 14 $1,100 27 4
Headgear Table
TL Armor Location DR Cost Weight LC
6 British Steel Helmet skull 3 $40 2 4
6 SMP Helmet skull 1 $10 1 4
Shield Table
TL Shield DB Cost Weight DR/HP LC
SHIELD (DX-4, or other Shield at -2)
6 SMP Shield 2 $300 40 14/80 4
FAIRBAIRN CLOSE COMBAT SYSTEMS 20
CAMPAIGNS
. . . gay lusty Shanghai with its teeming Chinese and more to a peak of almost 6,000 officers during the 1930s, many of
than sixty other nationalities, was a city of contrasts with them Westerners with either a bent for adventure or problems
extremes of luxury and poverty, and crime and violence lurk- at home  Americans, Irishmen, Central European Jews, and
ing in the shadows. Often there were as many as a dozen  White Russians were prominent among the expatriates in the
armed crimes a day. At one time there were so many firearms city.
in Shanghai it did not pay anyone to smuggle them in. The SMP was an international force: among its ranks were
Shanghai was a focal point for adventurers from all over the Americans, Australians, Austrians, Danes, Germans, Russians,
world and for soldiers of fortune. Swedes, and others. However, the upper ranks and up to one in
 Maurice Springfield, Hunting Opium and Other Scents 10 of the others were British, and most of the foot constables
and detectives were Chinese. The Indian Sikh Branch and the
Fairbairn s combat styles could be used in many historical
Japanese Branch were the largest next to the Chinese. Below
and alternate history GURPS campaigns.
the surface, there was constant strife between the races and
nationalities (including the Irish and the Scots).
In a campaign, the PCs could be ordinary SMP constables or
POLICING SHANGHAI
detectives (p. 15) trying to solve and prevent crimes. Both
Omnia Juncta In Uno (All joined in one)
GURPS Cops and GURPS Mysteries would be invaluable for
 Motto of the SMP
such a campaign, while GURPS China could provide addition-
al background.
Prior to WWII, the Chinese coastal metropolis of Shanghai
The characters could also be members of the Reserve Unit
was divided into three districts, only one of them Chinese-
(p. 15), displacing modern SWAT action back into the pre-
administered. The smaller of the two Western-administered
WWII era. Many of the tactics would be similar or even the
enclaves was the French Concession, effectively a French
same, and the various Chinese gangs and factions of the
colony. The larger, the International Settlement, which con-
Chinese civil war were at least as dangerous as modern terror-
tained the British, American, and most other foreign con-
ists. See GURPS SWAT for detailed information on how to run
sulates, had more than a million inhabitants, most of them
such a campaign.
Chinese. For more on Shanghai in that timeframe, see GURPS
Or, instead of being full members of the SMP, PCs could be
Cliffhangers, pp. 63-64.
ordinary citizens with ordinary jobs volunteering for the so-
The Shanghai Municipal Police (SMP) was the law enforce-
called Police Specials, like Sykes (p. 6). These would patrol a
ment agency responsible for policing the mainly British-run
few hours a week, or even work together with the Reserve Unit.
International Settlement from 1854 to 1943. Its strength rose
Finally, the characters could be visitors to Shanghai
coming in contact with the SMP, either helping
them or as antagonists. Shanghai acted like a
magnet for adventurers of all sorts, and if the city
with its import/export businesses, brothels, casi-
nos, and drug gangs did not suffice, then the sur-
rounding Chinese countryside offered ample for-
tune and glory  or horrors of all sorts.
A WORLD AT WAR
I knew that I could fight far more intelligently
and efficiently than the majority of men and that,
single-handed, I was capable of blowing up a
bridge . . . I had been taught to drive a locomotive,
how to kill an enraged dog with my bare hands,
. . . to decode a message, to make invisible ink, to
receive and transmit Morse.
 George Langelaan, Knights of the
Floating Silk
The use of Fairbairn s combat styles reached
its peak during WWII, when Fairbairn and Sykes
 and dozens of instructors directly taught by
them  trained tens of thousands of men in their
use. These included practically all secret agents
on the Allied side, plus the majority of special ops
units like the British Commandos, the U.S. Army
Rangers, etc.
FAIRBAIRN CLOSE COMBAT SYSTEMS 21
Abwehr englischer Gangstermethoden
This system of  Silent Killing has hitherto been For example, against the FCCT sentry removal attacks
unknown in the German Wehrmacht. By provoking the low- from behind (p. 11), it advised a Back Kick or Stamp Kick
est instincts of the sub-human, it teaches how to quickly put with a simultaneous Back Strike using a Head Butt (stack-
a human out of the fight, if not to kill him, by choking, hit- ing the penalties). A simpler answer was a change to the
ting the eyes, kicking the head and sensitive parts of the body, way German sentries were supposed to carry their rifle,
and breaking the backbone. which made silent sentry removal using FCCT methods
 German Army High Command in Norway, Abwehr impossible, and difficult otherwise. In turn, Sykes suggest-
englischer Gangstermethoden ed a new method in early 1944, which however required
two men  one to punch and grab the sentry from behind
During WWII, the German side did not stand idly by.
(without the Hammer Fist attack to the neck, which was
The Allied close combat methods were soon noted, and a
protected by the rifle s barrel), the other to catch the rifle
training manual was captured in Norway. In response, the
and kill the man.
Germans developed Abwehr englischer Gangstermethoden
Abwehr englischer Gangstermethoden isn t a full style as
( Defenses against English gangster methods ). This 1941
defined in Martial Arts. However, those trained in its
manual features parries and counterattacks against every
defenses are eligible for Style Familiarity (FCCT), as well
attack used in FCCT (p. 9). While it claimed that  these
as a few points in Brawling, Judo, and/or Karate.
gangster methods don t suit the German soldier well, it
Instructors and some of the more enthusiastic trainees
acknowledged that  once you have been ambushed you
should also be able to buy typical techniques such as
defend yourself with the same methods as the ones with
Counterattack, Head Butt, Stamp Kick, Targeted Attack
which you are attacked.
(Karate Knee Strike/Groin), or Targeted Attack (Karate
Exotic Hand Strike/Eyes, Face, or Neck).
Any campaign using Allied special ops troops (p. 17) or either by Fairbairn himself or at least by instructors who had
secret agents (p. 17) could profit from the inclusion of the been taught by him.
Fairbairn systems, especially FCCT (p. 9) and F-S Handgun However, Defendu was not only taught to SMP officers,
Shooting (p. 12). See GURPS WWII for the basic setting. For but also to British Colonial police forces in Calcutta, Hong
special military forces, GURPS WWII: Hand of Steel gives a Kong and Singapore; it would be no major stretch to have any
lot of details  as does GURPS WWII: All the King s Men for Imperial police characters trained in it, including in the
the British and Commonwealth troops, and GURPS WWII: United Kingdom, Canada, and elsewhere. Additionally, the
Dogfaces for the Americans. GURPS Special Ops, although Defendu manual was theoretically available everywhere, so
mainly geared for modern campaigns, also features historical civilians or other agencies could study it as well  including
information as well as a lot of material on how to run a mili- pulp adventurers (see GURPS Cliffhangers), prohibition G-
tary campaign using special ops soldiers. men (see GURPS Cops), and superhero vigilantes (see
The shadowy world of spies and secret agents operating GURPS Supers). Fairbairn himself traveled to England and
during WWII will especially benefit from GURPS WWII: All the USA several times during the 1920s and 1930s, and coun-
the King s Men and GURPS WWII: Return to Honor regard- seled other police agencies; he might have spread Defendu
ing SOE operations, and GURPS WWII: Dogfaces for much farther than he did historically. From the New York
American agents. GURPS WWII: Iron Cross and GURPS Police Department, it could become common throughout the
WWII: Grim Legions may be useful for representing the U.S. law enforcement community.
opposition  who might also be adept in martial arts (see Both F-S Handgun Shooting and FCCT did, in fact, spread
Abwehr englischer Gangstermethoden, above). GURPS Covert relatively widely. During WWII, several tens of thousands of
Ops and GURPS Espionage could give further background special ops soldiers and secret agents were instructed in their
information. use on the Allied side, and the Germans created their own
In addition to FCCT, Defendu (p. 8) could also be used in countermeasures. Post-war, both styles faded into relative
a WWII campaign; pre-war, it had a profound influence on obscurity, although many of the core teachings continued to
close combat taught to the U.S. Marines, as evidenced by spread through war veterans such as Rex Applegate, albeit
Lieutenant-Colonel Anthony Biddle s 1937 book Do or Die (a often modified and under different names. Many CIA and MI-
second edition of which appeared in 1944). 6 agents of the Cold War period had originally been trained
during WWII, and might find uses for them. The styles might
have found more acceptance and still be in use with modern
TRANSPLANTING THE STYLES
police (see GURPS Cops and GURPS SWAT), secret agents
(see GURPS Espionage and GURPS Covert Ops), or special
Historically, all of the styles had their heyday in Fairbairn s
ops (see GURPS Special Ops) . . .
own lifetime, specifically the first half of the 20th century.
Indeed, most of the styles practitioners had been trained
FAIRBAIRN CLOSE COMBAT SYSTEMS 22
Superintendent W.E.
Fairbairn (350 points)
This character sheet represents Fairbairn in 1930, aged Quirks: No intellectual interests; Proud; Staid;
45, when he was still active commander of the SMP Reserve Uncongenial; Ungentlemanly. [-5]
Unit and could be encountered in that capacity or as SMP
instructor in Shanghai. Note that he has barely started
Skills
working with the knife, and it does not include features
Acrobatics (H) DX-1 [2]-13; Administration (A) IQ-1 [1]-
such as Trained by a Master, Pressure Points, or Pressure
12; Area Knowledge (Shanghai) (E) IQ [1]-13; Armoury
Secrets, which he might possess in a cinematic campaign.
(Body Armor) (A) IQ-1 [1]-12; Armoury (Small Arms) (A)
ST 12 [20]; DX 14 [80]; IQ 13 [60]; HT 11 [10].
IQ-1 [1]-12; Boating (Unpowered) (A) DX-1 [1]-13; Body
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 13 [0]; Per 13
Language (A) IQ [2]-13; Broadsword (A) DX [2]-14;
[0]; FP 11 [0].
Criminology (A) IQ-1 [1]-12; Detect Lies (H) Per-2 [1]-11;
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10*; Parry
Driving (Automobile) (A) DX-1 [1]-13; Fast-Draw (Ammo)
13*.
(E) DX+2 [2]-16*; Fast-Draw (Knife) (E) DX+1 [1]-15*;
Fast-Draw (Pistol) (E) DX+2 [2]-16*; First Aid (E) IQ [1]-13;
Fishing (E) Per [1]-13; Forced Entry (E) DX [1]-14; Gunner
Social Background
(Machine Gun) (E) DX [1]-14; Guns (Grenade Launcher)
TL: 6 [0].
(E) DX [1]-14; Guns (Pistol) (E) DX+2 [4]-16; Guns (Rifle)
CF: Western [0]; East Asian [1].
(E) DX+1 [1]-15 ; Guns (Shotgun) (E) DX+1 [1]-15 ; Guns
Languages: English (Native) [0]; Shanghainese: Spoken
(SMG) (E) DX+1 [1]-15 ; Interrogation (A) IQ-1 [1]-12;
(Accented)/Written (None) [2].
Intimidation (A) Will-1 [1]-12; Judo (H) DX+4 [20]-18;
Jumping (E) DX [1]-14; Karate (H) DX+4 [20]-18; Knife (E)
DX [1]-14; Knot-Tying (E) DX [1]-14; Law (Shanghai
Advantages
Police) (H) IQ-1 [2]-12; Leadership (A) IQ [2]-13; NBC Suit
Combat Reflexes [15]; Fit [5]; Hard to Kill 2 [4]; Legal
(A) IQ-1 [1]-12; Observation (A) Per [2]-13; Savoir-Faire
Enforcement Powers [10]; Police Rank 4 [20]; Reputation
(Dojo) (E) IQ [1]-13; Savoir-Faire (Military) (E) IQ [1]-13;
(+2 Reaction among other SMP officers, all the time) [5];
Savoir-Faire (Police) (E) IQ [1]-13; Search (A) Per [2]-13;
Status 2 (Free from Rank and Wealth) [0]; Wealth
Shield (E) DX [1]-14; Shortsword (A) DX [2]-14; Soldier (A)
(Wealthy) [20].
IQ [2]-13; Spear (A) DX [2]-14; Stealth (A) DX-1 [1]-13;
Perks: Armor Familiarity (Judo; Karate); Cross-Trained
Streetwise (A) IQ-1 [1]-12; Swimming (E) HT+1 [2]-12;
(Pistol, SMP Armory collection) [1]; Style Familiarity
Tactics (H) IQ+1 [8]-14; Teaching (A) IQ+2 [8]-15;
(British Bayonet Fighting; Defendu; F-S Handgun
Throwing (H) DX-2 [1]-12.
Shooting; Gatka; Kodokan Judo; Pa Kua Chuan;
Techniques: Acrobatic Stand (A) [6]-13; Arm Lock (Judo)
Shinnoshoindo-ryu Jujutsu); Sure-Footed (Naval Training;
(A) [6]-24; Breakfall (Judo) (A) [4]-22; Choke Hold (Judo)
Uneven); Technique Mastery (Arm Lock; Breakfall). [14]
(H) [3]-18; Close-Hip Shooting (Pistol) (A) [3]-16;
Disarming (Judo) (H) [3]-20; Fast-Firing (Pistol) (H) [4]-16;
Disadvantages
Immediate Action (Pistol) (A) [4]-15; Immediate Action
Addiction (Tobacco) [-5], Bad Sight (Nearsighted; (SMG) (A) [2]-12; Neck Snap (H) [5]-12; Quick-Shot (Pistol)
Mitigator, Glasses, -60%) [-10], Bloodlust (12) [-10], Duty (A) [4]-14; Quick-Shot (SMG) (A) [4]-13; Retain Weapon
(SMP; 15 or less) [-15], Enemy (Organized Crime in (Pistol) (H) [3]-16; Retain Weapon (Shortsword) (H) [2]-15.
Shanghai; 9 or less) [-20], Overconfidence (6) [-10], Sense
* Includes +1 for Combat Reflexes.
of Duty (Subordinates) [-10].
Defaults from Guns (Pistol).
Off duty, his conversation was limited to two words: yes and no . . .
All his interest, all his knowledge, all his intelligence  and he was
intelligent  concentrated on one subject and one subject only  fighting.
 George Langelaan, Knights of the Floating Silk
FAIRBAIRN CLOSE COMBAT SYSTEMS 23
INDEX
American OSS, 6, 17-18. FCCT, 8-11; cinematic, 8, 11; combina- Shanghai, 21.
tions, 11; style, 9-11.
Applegate, 6. Silent Killing, 5-6, 9-11, 22; countermea-
French Concession, 21. sures, 22; style, 9-11.
Armor, 20; tables, 20.
Further reading, 8. SIS, see either Special Intelligence
British Commandos, 6, 16-17.
Service or International Settlement.
Germany, 22.
Close-Hip Shooting technique, 13-14.
Smatchet, 19.
Gutter Fighting, 10.
Close-Quarters Battle technique, 14.
SMP, 3-4, 12, 15-16, 21; Reserve Unit, 4.
Historical use, 21-22.
Combat manuals, 8.
SOE, 6, 17-18.
Immediate Action technique, 14.
Combinations, 9, 11; Defendu, 9; FCCT,
Special Intelligence Service, 5.
11. Improvised weapons, 19.
Special Operations Executive, see SOE.
Commando knife, 18. Instinctive shooting, 4.
Specialist Close Combat course, 5.
Commandos, 6, 16-17. International Settlement, 21.
Spring cosh, 19.
Defendu, 4-5, 8-9; combinations, 9; ori- Kill house, 4.
gin of name, 4; style, 8-9. Sykes, Bill, 6, 10; history, 6.
Manuals, 8.
Equipment, 18-20. Talents, 17.
Melee Weapons Table, 19.
Eric Sykes, 6, 10; bio, 6. Targeted Attack technique, 14.
MI-6, 5.
Fairbairn Close Combat Training style, Techniques, 13-15.
Mindset, 10.
see FCCT.
Templates, 15-18.
Perks, 12-13.
Fairbairn, William, 4-7, 23; character
Testicle Grab technique, 14-15.
Pistols, 19-20.
sheet, 23; description, 7; history, 4-7;
Timeline, 7.
Pressure Secrets skill, 13.
timeline, 7.
Trained by a Master, 8.
Quick-Shot technique, 14.
Fairbairn-Sykes Fighting Knife, 18.
Weapons, 18-20.
Ranking, 15.
Fairbairn-Sykes Handgun Shooting, 5,
William Fairbairn, see Fairbairn.
Reserve Unit, 4, 16, 21.
12; style, 12.
Women in FCCT, 16.
Semiautomatic Pistols Table, 20.
Fast-Firing technique, 14.
WWII, 21-22.
Shanghai Municipal Police, 3-4, 12,
15-16, 21; Reserve Unit, 4.
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