342 Gpm311



SUMMARY III: ABOUT LEVEL IV AUDITING

SHSBC-311 rennumbered 342

A lecture given on 26 September 1963

[From the modern clearsound BC cassettes - not checked
against the old reels]

26 Sep 63 Summary III: About Level IV Auditing


Well, how are you today?

Audience: Good, fine.

Well, this is the last of these lecture series - not that
I'm going to stop lecturing, but I mean, you have to keep
up with it to find out what's been changed. But this is the
last of the review tapes - let's just sort of bring you up
to date and orient you with regard to Scientology. And this
is the what?

Audience: Twenty-sixth, seventh September.

There's disagreement here. What's the date?

Audience: Twenty-sixth of September.

Twenty-sixth of September, AD 13, Saint Hill Special Briefing
Course.

You've had Routine 3 now since 19 - what was it? - 61. And
this has gone through many vagaries and many vicissitudes
and one of the reasons it has - it is just about the most
complicated tightrope that anybody ever tried to walk
across the Grand Canyon on. Do not underestimate
Scientology IV goals and pcs' actual GPMs, and that's the
first word I can give you about it - do not underestimate
the difficulty that you encounter in these. Just don't
underestimate it.

The thing which saves the bacon today is R3SC which permits
the discovery of the pc's goal on a pc who is too
overburdened for the goal to read. The reason the pc's goal
cannot be found is, of course, the case is too
overrestimulated by present time exigencies for the auditor
to get any kind of reads on the actual goal channels.
That's why goals don't bang and rocket read when you first
come close to them. It's just too much restimulation.

Now, getting the service facsimile out of the road, which
means softening up the two top RIs which are the most
restimulated RIs in the bank by R3SC, brings us into a
position then to have a numerous category of things against
which to list present time goals. I'm talking about a raw
meat pc, and the finding of those goals is the most - has
been the most time-consuming activity.

But with R3SC you get a variety of things which you call
service facsimiles. And all you want to know is what goal
do they fit. And you will wind up ... If you've got five or
six things which you've found as service facsimiles on the
pc, the one which produced the most tone arm action is the
one you want to list goals against. And it won't be really
the RI, you understand, of that goal, but it will give you
the entrance point to the goal.

Now, let me give you an actual example: We get, without too
much brainwork or fortuitousness or something of that sort,
but just using your routine assessments for R3SC, we get some
category such as "auditing," we get "insects," and we get
"bodies," and we get "gathering data." Now, these are the
things which were run with rightness and wrongness and which
produced tone arm action on the pc, and we look at these
things and we find the one that seemed to be in for the long
haul - well, it was a tie between "gathering data" and "bodies."
And "gathering data," however, is picked off a list and wasn't
assessed so it is somewhat questionable, but the other
actually was listed to. You know, in other words it was
chosen more carefully.

And although the goal was not found by this system, it was
quite obvious that if one had asked the pc to have listed
goals against "bodies," which gave excellent tone arm
action - the pc, of course, would have come up with the goal
"to be dead" which was the present time goal. It's quite
obvious, you see.

The pc - right there on the verge of cognition, don't you
see - what's - what goal would relate to "bodies," and, "Well,
there'd be 'to live,' 'to be alive,' 'to kill everybody,' 'to
be dead,' " and that would be your rocket read and away
you'd be - away you'd go. Get the idea?

So the RSSC opens the door on goals finding, such as we've
never had it opened before, because it carries with it
the - the deletion of - of the restimulative factors, so that
you take the... The fact goals weren't easily findable was
the overrestimulation of the top RIs of the pc's actual
bank.

Now that's why goals were not easily findable. And that's
also why you couldn't get nice, big, gorgeous rocket reads
on your pc, because of the overrestimulation of those two
top RIs of the present time pc's actual GPM. And it's
elementary, don't you see? The more beefed up those two top
RIs are, they're sitting right there in present time, and
the more havoc is being created in the pc's environment
because of the fixed ideas in there, naturally the more out
of session the pc is, just for that, you see. He's not
under the auditor's control, he's too worried about his
present time problems and all that sort of thing.

Now, to parallel what the mind is doing is again and always
has been the basic mission of processing. Find out what the
mind is doing and then parallel that with processing and
you're going to get large quantities of results. So what is
the mind doing? The mind is holding in the pc's two
postulated RIs which are based on his last goal and he's
just busy, busy, busy, busy, busy. See? And those two RIs
are right here in present time, and let's say one is
"blackboards," you see, and the other is "chalk," to be
nonsensical about it, don't you see. Now out of that we
will have locks such as "teaching," "school,"
"instructors," you get the idea? "Studying" - all of these
kinds of thing will come off of it.

We find - see, we don't have to find the RIs. We have to
find the goal they fit to, you see? And "blackboards" and
"chalk" are - let's say those are two top RIs, to use
something non - very banal - and we eventually get studying,
see, and we get instructors, and we get some other things,
as service facsimiles. Well, all the time we're doing this,
we're taking charge off those two top RIs, you see? Now,
there's what's causing - they are what's causing the present
time difficulty. But of course, what's supporting them in
place is the goal to which they are attached, which is
earlier than them, and we find out that here they are,
"blackboards," "chalk," but we get "studying,"
"instructors," that sort of thing.

Well, we eventually list - and we get "school" and so
forth - and we eventually look at these things, and we find
out that "school" produced nice healthy tone arm action
when we were handling it on R3SC, you see? That was very
healthy - very healthy. So we just list some goals against
it. We just say, "What goals might relate to schools?" you
see, or something like that. And the pc comes up with "to be
ignorant" and that is the present time goal.

And then because you've under - you see, you've taken off
the burdening that was on top of it - that burdening, of
course, permits this goal now to RR, otherwise you might
not get that goal to RR, don't you see? So then you know
the goal for sure and you can recognize it easily. And if
you miss on that goal and you pick up, as is quite common,
an earlier goal on the track that is RRing, your checkout
and so forth of that goal will then lead you in the
position where you can oppose that goal with lists and get
the present time goal.

See, so you can tackle this thing in various ways and it
enters in various channels. And it is not uncommon
to - after you've listed your R3SC service facs that you
have found, so-called, you've listed those things - and it's
not uncommon to pick up such a goal as, let us say, "to
know." And-ho-ho! I don't think this is a present time
goal, you see. I don't think so.

But you check this out (as I will take up in a moment) and
you find out that it is not the present time goal but you
still have entered the goals channel. You're still now in a
very, very fortuitous position, because all you've got to
do is oppose it. See, get a new goals list; you come up
with another goal, checked that's the PT goal; it's not, so
you oppose that; and check another one, you know, and
oppose that, you know and check - you know. You get the
idea?

No matter what goal you find then, no matter what goal you
find, you - of the pc's actual GPMs - you can oppose it and
walk up the bank and find the present time GPM, and then
you can find by listing the two top RIs, and your pc goes
off like a well-oiled bomb. Why? Because you've walked him
back in to the guts of the service facsimile, and you're
taking off the case rapidly all of the restimulative factor
of present time, at one fell swoop, crash. And if you don't
think that won't give you tone arm action!

You see the system of programing? Your mission is to get
onto the goals channel, and once you're on the goals
channel, to goal oppose until you get the present time GPM.
And when you've got that, you want the top - now listen
carefully, because this is a change - you want the top
terminal. This is the way you handle a truncated GPM,
because that top one is the hardest one to find the two top
items for because it is not completed. So therefore the
goal hasn't spent itself out.

It's very easy to get the top RI of a formed goal, because
the oppterm of course is some direct conduct of the goal
and the terminal; the pc now has turned against the goal,
and so it'd be some anti-goal thing. See, that's very easy
on a completed bank, but on these banks which are present
time GPMs, these things maybe have been formed in very
recent times; there may be only a few RIs formed in the
thing, and you don't know where to hit it. You don't know
where to hit it. But it is easier to hit it as a terminal,
for this reason: You can ask the pc "What are you in
present time," don't you see? "What are you in present time
that relates to 'to be ignorant'?" See? And he can list
that.

But you say, "What would 'to be ignorant' oppose?" you see,
you're just asking him "What's the whole bank?" or "What is
the last item - top item of 'to be ignorant'?" or something
like that, that is in opposition.

And well, what is it? You see? It might be a version of the
goal, clear up at the top, don't you see? It might be down
to the middle, just where the thing is turning, don't you
see, some innocuous indifferent thing. This is too hard to
do. But you can say to the pc - because you're telling him
to go to the drugstore without telling him what town he's
in. Don't you see? And - very hard to do.

So the truncated GPM gives you a very special case. It's a
special case. On all other actual GPMs you can list for the
top oppterm, but not on the present time one. There you
want the top terminal. And if you list for the top
terminal, you're actually - he will Hobson-Jobson it over
and ask this - answer this question, "What am I in present
time that represents this goal just now?" See, that's more
or less - and he can list that, because you don't have to
send him to the drugstore to find the drugstore.

You say, well, "Who is going to the drugstore?" and he can
find that. See? You don't have to ask him, "Well, where are
we sending you to, from noplace?" And you'll find the pc
gets very baffled at this type of action.

So then, you can now take that from the top and go on down
the bank to the bottom, and take out the bottom plus one.
You may have to find the next goal to get the bottom opposition
terminal of the bank, but you want that discharged. You want
the goal as an RI discharged, you want that reliable item
totally flat, and you want what it opposes totally flat,
and you want the pc out of that bank before you then repair
the bank. Why? Because the goal as an RI, of course, and its
opposition, hold everything fixed and rigid in the bank until
they are gone.

So, the proper programing to take on any actual GPM -
program of an actual GPM for any GPM, see - any actual
GPM, no matter where it is located - is to find the top RIs,
the last RIs, and they're very easy to find. I don't care
whether you list for an opposition terminal or the
terminal, you see, on an ordinarily totally formed GPM,
don't you see? Doesn't make much difference. But it makes a
lot of difference on that present time one.

So you find the top RIs and go down the bank, go down the
bank clear to the bottom, and clear it all out all the way
down as best you can, and then turn around and inspect the
whole plot again to find out if anything is still ticking,
that you have found. Anything you've listed for and found
as part of that GPM, is it still ticking? And if you have
one that is still ticking, you assume - now get this very
carefully - you assume that the list from which it came is
incomplete.

You see, it is not that it has not been properly opposed.
Yes, it's been properly opposed, but it's still ticking, so
that says it came off a list which was incomplete.

Now let me give you the idea: You've got the item
"blackboards" ticking. And you've got "blackboards," you
see, by saying, "Who or what would chalk oppose?" See. And
you listed that, but you've got "blackboards" still
ticking. So that means "Who or what would chalk oppose?" is
incomplete.

This sometimes doesn't show up, by the way, until after
you've done the whole GPM. I mean, you thought you had it
at the time, but you come back later and you find out you
have something still ticking. Well, students who had a bit
of trouble with this - trying to get this straight - so I'11
just tell you that is a point of trouble. So make sure
you - you get this one. If you find something ticking on the
repair of a bank, it means the list from which it came is
incomplete. You don't try to do anything with that item.
Actually, you abandon that item. And you complete the list
from which it came. And now you will get a whole new series
to do in the bank.

And you get a whole bunch of them now, and they go back and
forth, and they carom this way and that way, and you say,
"My God, how could I have missed this many RIs in this
bank?" Well, you could of course, because they were all
fixed in place by the bottom RIs.

[FZ Ed Note: At this time in the GPM research, the bottom
of an actual GPM referred to its beginning, the oldest RIs
formed, and the top referred to the last RIs, those closest
to present time. The goal itself would be at the very
bottom, the starting point. Listing from the goal and
its first items towards present time was going up through
the bank and listing from the current RI down towards the
beginning was going down throught the bank. Note that
each GPM was referred to as a "bank"]

Now what is, in actual fact, the reason we don't go from the
bottom of the bank to the top? That is quite important. It's
because the goal is germane, part and parcel, to every RI in
the bank. So therefore, if you start listing on the goal and
opposing from the goal up, you tend to beef up the whole
bank. Do you understand? You tend to throw every RI in the
bank alive - as you start from the bottom up, you tend to
throw all the later ones alive. And the pc can't reach
them. And he will have a heavier bank, he will have heavier
going, and he'll have far more difficulty because he'll
just miss, miss, miss, miss.

Now you'd look at it at first glance, you'd say, "Well
look, you've got your hands on the goal, it's very easy to
oppose the goal and get the next item and what's all this
thing about oppterms or terminals; they're very hard to
find," and so forth. Well, all that's very reasonable.
Everything is reasonable about it except it doesn't work.
You could theorize on it until the cows come home, and
you'll find out that you always have a bad time trying to
go from the bottom of an actual GPM to the top. And you
have a rather easier time going from the top to the bottom.

And one of the reasons for this is the pc is trained on
running GPMs by this time, by implant GPMs, which are all
backwards. He isn't putting his own GPMs in backwards now,
but he - he rather tends to get the idea that you can go
down them but not up them. Because, of course, he's
literally had thousands of implant GPMs put into him
backwards.

Well, that's one slight reason, not the real reason. The
real reason is, when you start in from the top you are
taking the burden off the actual GPM. It's the same thing
as you're straightening up present time before you find
backtrack. He'd always be more interested in those that are
closer to present time which is top, the later ones. He's
almost more interested in the later ones than the earlier
ones. So he'd get many more cognitions.

And going down the bank this way, you get some of the most
gorgeous tone arm actions and blowdowns which you ever
cared to see in your life, going down the bank. But you
don't get that same action coming up the bank. It's
stickier.

Now, it's hard enough to find the top of a GPM and go down
the bank. This is hard enough, without complicating it by
making the whole bank beef up by trying to run it
backwards. You very often will be in the horrible position
of going up from the bottom and then going back to the
bottom and think you are going on up the bank when you are
not going on up the bank. You turn around and go down
toward the bottom again. And all kinds of wild variations
occur.

Now, what occurs when you do it properly, which is from the
last formed RIs to the goal? Do it in that fashion as your
first pass. What happens in that particular case is, the pc
will just go on down, and you'd utterly be amazed at how
many RIs he can miss, on his progress down. But you have
kicked the stuffings out of the bank by the time you're at
the bottom of it. And that thing is limp. You probably
can't even get the goal to read. You probably can't even
get it to do anything industrious at all. You're handling a
relatively inert proposition now and your listings and so
forth are - they're - I shouldn't use the word "easier." The
listings are not so difficult.

So the program on a pc's actual GPM is something like this,
from a raw-meat person: Get into the channel (the goals
channel) through what you found as a service fac, listing
goals against, but get into that goals channel. By goals
channel, I mean your pc has thirty or so goals. He doesn't
have very many. And he's got these goals - might be more
than that or less than that from pc to pc - but he's got
these GPMs, and if you can get onto the sequence of the GPMs
anyplace, you can then do goal opposes and bring the pc up
the line and list the one in present time.

Now of course, that restimulates the pc more than if you
found the present time GPM in the first place. But
nevertheless, this is acceptable and doable, and you will
get an enormous amount of tone arm action ordinarily in
doing this, which is quite interesting.

But you throw the bank more alive. It's a little harder to
handle if you find something well on the backtrack. But
that's all right, that's still acceptable. So long as you,
so long as you don't go completely knuckleheaded and try to
run the far-backtrack GPM. If you run anything in a
far-backtrack GPM, you are committed to a completion of
it, and you will now have hell on your hands. You're
running this fellow at trillions a hundred with no reality
on anything and it doesn't have any application to his
modern life, and here he is sitting here, trying to solve
his lumbosis and the trouble with him in that lifetime is
he was having trouble with his lightning bolts. You see,
they never quite went on target. And honest, he doesn't
have this as a present time GPM.

His present time GPM is how not to get shocked when he puts
his finger in the mains, don't you see? And he - he'll
Hobson-Jobson it over, but because his interest is so much
closer to present time, he then tends to list on wide
sweeps, and he will give you present time RIs on this past
goal and it just gets to be the awfullest mess. You can
bring him through it and he'll survive, somehow, but it is
very, very, very hard. It actually compounds the difficulty
of running so great that it has been known for people just
to back off and not audit the process. It's just too, too
strainy.

And that strain comes from auditing the pc too far from his
actual zone of interest. Now, why did you find this early,
early, early GPM in the first place? Well, it must be a
lock of some kind, the present time GPM of course is a lock
on it. But there must be some restimulative characteristic.
It may be a dichotomy, see. Maybe his present time GPM is
"to be a slave," you see, and this very ancient GPM, this
very ancient, ancient, ancient GPM, so forth, is something
on the order - is "to free," see, or something of this sort.
Well, "to free" will lock up on "to be a slave." So you
find "to free," because it's - it's right there available,
and it's also - seems to the pc to be safe to offer
something up which is that far from anything that is wrong
with him. See, it's a safe action.

Now, if you started to run "to free," and you just went
pocketa-pocketapocketa, started to run this thing, oh man,
you're going to be in trouble. It's going to be difficult.

In the first place, you'll have to complete it and it'll be
very hard to do, and all of the pc's present time problems
and worries are not being solved by auditing all during the
time you are running it. So he's worried about his lumbosis
in present time and the GPM you're running has to do with
getting people out from underneath lightning bolts or
something like this and doesn't have any application, you
see.

So therefore - therefore, any goal that you find puts the pc
in his goals channel and then don't run anything until you
are sure that you have the PT goal. And go ahead and work
now to obtain the PT goal. And when you're pretty sure
you've got the PT goal, start running, and still be totally
prepared to the horror of finding you're running a goal
three back. See, still be prepared to find out that you've
still erred here, but remember to finish the goal you started
to run. Don't do anything else. Don't go off and leave it
just because you found it was three back. Go ahead and run it,
but you understand that it's going to be more difficult.

Now you can move up into PT, and move his - and find his
actual PT goal and run it, don't you see? Be as careful as
you can to find that present time GPM. Do everything you
can to find that present time GPM. And then sit down to run
something which you hope is it, and then if it turns out
not to be it suddenly, you go on and run what you found.
You go ahead and find the present time GPM, but you run
what you started to run. Otherwise you're going to have
your pc in trouble.

Now programing, then, comes up to that point of - find any
goal, move it on up with goal oppose till you get the
present time GPM, be fairly sure - as sure as you can
be - that you've got the present time GPM, and then run it,
and if it isn't the present time GPM, but the present time
GPM now turns up, well, you go ahead and run what you
started to run. And you finish that off, and you come back
and find what you've now found as the present time GPM, you
understand?

All right, and your next action is to start in listing.
Listing from the top, and if it's the present time GPM,
you'd better start listing the oppterm - the terminal,
terminal, don't - don't list the oppterm on that first one.
List for the terminal. And now move on down the bank as
best you can, on down to the bottom, and get out the whole
bottom of it. That is to say, the goal as an RI, what it
opposes, its opposition into the next GPM, which requires
that you will have found the next goal.

So the actual fact is, you clean out the whole bottom, find
the next goal, oppose the top oppterm of the next goal, you
understand now, because you're listing now for the top
oppterm of the next goal. But that's very easy. It's just
"Who or what would the goal as an RI oppose?" You have to
have the goal in order to list that normally. In other
words, you're going to find the next GPM. And you're going
to make sure that you got all the items at the bottom of
the GPM you're working on, and then you're going to roll up
your sleeves, in spite of the sales talks of the pc, in
spite of all of his answers about how he's now interested
in "to be a snip," and he's no longer interested in what
you've just done. Of course, that looks dead and flat to
him.

Recognize that you've probably got 50 percent of its RIs
unfound. And you're going to go back up now, and you're
going to find anything in it that ticks and you'll find
something that ticks inevitably, and recognize that the
list from which it came is incomplete. Complete that list.
It will give you now a rocket reading item, a nice rocket
reading RI. Use that and start crossopposing inside that
bank. And I frankly don't care whether you go up or down,
because you very often will think you're going up and
you're going down. And very often think you're going down
and you're going up. And you will be very surprised to
suddenly find yourself in present time when you thought you
were getting down to the bottom of the bank.

All sorts of wild things happen on these repairs. But
repair is essentially a very easy action. The only thing
that is difficult about it and so on is the pc sometimes
becomes very exasperated because he doesn't seem to be able
to get the item on the list. And that's just an auditor
liability that you'll just have to face up to and come over
with and be persuasive.

Pc was not really ARC breaking. The pc was just going to
pieces from exasperation, as I've already told you about.
"But I've put it on the list, it's on the list a half a
dozen times," you know? So on. Tone arm has not given an
adequate blowdown, you're still getting ticks, you're still
getting dial-wide slashes that might be rocket reads and
might not be and so on, as he lists. Obviously the list is
incomplete. Have to keep him listing somehow or another.

But you'll find you'll eventually get that whole bank
clean. That whole bank will all clean up and be very
gorgeous, and so forth. Then if you want to really polish
the fingernails of the whole thing and so forth, why, give
the auditing of that bank a Prepcheck, and give the goal a
Prepcheck, too. Just polish it all up, see. You'll get
terrific tone arm action, terrific gains.

Every once in a while you'll find your tone arm goes up and
sticks very hard, and sometimes it sticks very hard simply
because the pc's interest is in the next bank below. And
the pc is busy selling. And all you have to do is call this
to the pc's attention and the tone arm will come down
again.

In other words, you already have found the "top crust" of
this next GPM all the time you were doing this other
action. So therefore you're going to get a sales talk. And
the pc will go out of session, wondering what it is - what
it is, that confronts one-armed paper hangers - or something
like this, you see. And just what is it, and so on. They
come back into session, well, you just realize that his
interest is actually on that next GPM.

Why? Well, actually, you've got all the kick out of the one
you're doing and it's just dog work finishing it up, you
see. But if you don't finish it up, it's going to give you
trouble from here on out. Then, when you've got it all
cleaned up and so forth, go on down to your next GPM and do
exactly the same thing with it. Go from the top of it to
the bottom of it and then come back up and clean it.

Now, if there's two items ticking, always take the higher
item. In a - on a repair, if there's two items - two or more
items ticking, take the one that is the highest in the
bank, the closest to the top. Let's say you've got three
items ticking in this bank as you - you survey your line
plot. You read your line plot back to the pc, see, of this
GPM that you're doing, and there's three items in it that
go tick.

Now don't put your mid ruds in on these items, don't - don't
try anything like that. Because if an item's got enough in
it to hold the mid ruds out, it still - it's something wrong
with it, see? Mid ruds read because the things they are
reading on are charged.

So you've got three items. You're going over this line
plot. This line plot is all finished by this time as far as
everybody is concern - as far as the pc is concerned,
rather. Oh, he's - he's through with this. He - he's got to
get on to this next goal, you see, and that sort of thing.
Well, you're just a very bad workman if you just leave it
like that.

So you go over that and you find that there's three items
in it that are ticking, as you read the line plot of items
already found, you see, to the pc, three tick. And if you
want to make your choice amongst these things, take the top
one, the high one, the one that's closest to the top of the
bank. And you'll find that if you do that, you won't have
to worry about the other two. Because as you go clang,
clang, back and forth from one item to the next and so
forth, these things will fly off and cease to be part of
the list. You know, you've caught them on some other list
as you went down the bank again, don't you see?

And you still have to check over the existing line plot now
for ticking items, but very shortly you won't have anything
ticking in that GPM; it'll be really dead. It'll be a gone
story, it'll be history. Now is the time to do the next
one.

Now, you're working back with this from present time into
the past, GPM by GPM. I could call your attention to a lot
of lectures about GPMs. People think maybe they're ideas and
they think they're this and that. Well, so is a block of
concrete an idea.

If you had an idea of an electric blanket, beautifully
short-circuited, that was about 35 feet long by about 3
feet thick, by about 15 feet wide, or 10 feet wide, if you
had an idea of that, coal-black, or fuzzy black with gray
undertones and sometimes gray, and so forth - this object,
which you actually could build out of - here out of plaster
of paris or something, or something that looked just
exactly like one, you see, this object is a pc's actual
GPM. That's not the series of GPMs, that's one actual GPM.
Pretty - pretty remarkable.

Now, he gets these out of sequence sometimes and you as an
auditor in listing can yank them out of sequence and maul
them around most gorgeously. So let us say we have a carpet
of these electric blankets laid out here which stretches
about a mile. They're distant - one from each other - but
we've got this straight carpet reaching here, and here is
present time, and back at the bottom of that is the
earliest past, you see?

Now you start listing and you start making a bunch of
mistakes and you take the first - the one that's third from
the beginning of track, see, you take that one and you yank
it up into present time and insert it between the last two
from present time back, see. Now we've got sort of three
sitting here. Now we criss-cross items and make a big
mistake in accepting the wrong item and it's from another
GPM, and that sort of thing, and it turns out that we have
an item from the fourth one back.

Now we pull that one and we pile it up on top of these
three up here in present time. Now you do a nice case
analysis on the thing, you straighten all this out, and
those - two of those three separate out and park over here
to the left, you see, about 25 yards away from the pc.
They're sort of sitting there quietly. Now as you start
doing some more, you find some more wrong items on the one
that's ten back, don't you see, and accidentally get into
it. As you list goals, the pc gives you one that's ten
back, he doesn't give you the third one back, see. He gives
you one ten back.

So you industriously run this, you see, and you find the
wrong items in it and then it sort of goes out of gear and
he says that's very far in the past. So actually he tries
to push that into the past. So it goes back there now where
these three that are out here 25 yards away should be, you
get the idea?

I mean, you think you're running thought, but you're not.
It's just longshore sort of work and you find them in wrong
sequences, and you will, they pile up on the pc this way
and that way, and they jam this way and that way and they
go here and they go there.

Now in the course of livingness, he very often has found
new use, new use for the goal "to be a God," see. He joined
a church or something. And he found new use for this thing,
and so on, and he pulled it out of line somewhere in the
thing and he is - he's sort of using some of its RIs, you
see. And it's been hauled up grossly over the track and it
sits up here in present time also. So he's been at it and
an auditor in the process of being at it, he gets at it.
And the next thing you know, we don't have these big blocks
of something or other lying out here to a mile or two away,
you see. We've got these things scattered all over the
doggone place. And if you do a bad job on that, this one is
half-run, that one's a quarter-run, this one is over here
restimulated, there are four chunks missing out of that
one, and then the pc is stuck squarely in the middle of the
fifth one back while you're running the second one back.
And it - it's all very interesting.

But it is a mechanical proposition. It's as though you took
the pc and maybe you made these things out of India rubber,
you see, and poison gas or something, and you - you had them
stacked around. Actually they're quite innocuous. But it's
something like diving into tar pits, you know or - or
something like this. It's that physically a fact, see.
You're not running an idea. See, you're running a thing.
And this thing has mass, man, and it has location in space
and everything else.

Now, the big joy is when you do this thing - program right -
you have the right goal, you found the items and so forth -
you'll see this meter start going pssww, pssww, pssww,
pssww - every once in a while. It's just repeating rocket
reads, rocket reads. What's happening there? One of these
blankets is folding up. And it's very funny, once in a while
the pc as his perception rises - he'll eventually - he runs
stone-blind on this you know; he just thinks there's this
room here, you know, and there's nothing else in the universe.
Sometimes you get - you run two, three GPMs before he starts
seeing these things. You know? There's this great big cog -
the further they are back on the track, by the way, the
bigger they are. These present time ones are little dinky
things - Woolworth, you know?

And he's - he's looking at this and there's this huge - huge
mass and it's going bzzz-z-z-z, shake, shake, shake,
quiver, quiver, quiver, quiver, zzzzzz. It's discharging
out there, it's not discharging, fortunately, through you,
through his meter - through the meter and his body, see. But
it's going bzzzzzz-zzzzz-quvvvvv-shuuugggg. You know,
and - and it's sort of just wisping away, you know?

Then it'll stop doing that and you'll find another item,
you know, and it's at it again, you know? And he feels
like - sometimes he's been sitting in a blown-up toy balloon
and somebody's letting the air out of it and so forth. The
physical sensations of these things going down are quite
remarkable.

And these things go shudder-shudder-shake and they
disappear and fly off into the far horizons and they - they
eventually disappear. But when you half-run one, you
half-leave one. It only shakes out to a point of where it
went bluzzz and it's still got left on it bluuuhhh. See?
And you sometimes don't get that last bluuhh, until you
prepcheck it or repair it, you see. Sometimes if you repair
it you'll get it, sometimes when you prepcheck it you'll
get it. But eventually it'll just all go Iluyyyaahh.

And it isn't what happens to the mass, the marvel of it is
that it stayed suspended in time to this degree. And that's
all under the heading of how a GPM is formed. Of course,
that's postulate-counter-postulate, the anatomy of the
problem, the basic way these things were scouted out and
discovered empirically, all of that material is germane to
this thing.

But there's these black islands and the earlier they are on
the track, the bigger they are. And of course, it's much
better to have the pc tackle a small island, apply
Scientology Zero, than it is something he can't even see
the other side of.

Now, sometimes he'll look down the track, when he's looking
when he shouldn't have been, you know, and he looks down
the track, and you've just been listing something or other,
you've been listing some goal oppose list, and he sort of
reaches down the track to see what that is. And I do mean
reach, you know. Just - just looking won't do too much, but
he sort of reaches down, and all of a sudden one of these
things will appear back there, see? And it's about fifty
yards long and so on - it's backtrack. And it's almost
frightening. The whole thing goes alive, you see, because
he raked his thetan paw across it.

You can do this same thing to an implant GPM. It's standing
there, all beautiful, there's these little poles, I don't
know at what cost, you know, and what industry. It's the
devotion of these fellows, you know - it's marvelous. God!
Laboring out there in the hot sun, day and night - anyhow,
these little poles all along and the little path, and that
sort of thing. And it looks quite innocent in the
facsimile, see. And the pc will stand there and look at it
and then you'll ask him what goal is down at the end of it
and he'll sort of rake his paw through it, down to the end
of it. And it all goes black.

What he's done is reactivate his own suppress in the thing
and all the items go live, all the way down to the end of
the thing. And it looks like a black carpet has suddenly
been laid out here, between these two poles. And if he does
it again, why, even the poles will disappear. It isn't very
heavy, it isn't very massive, it's fairly easy to handle,
as you know, in running a - implant line plot. But you get
the same effect in your actual GPMs. Except in your actual
GPMs it is not just somebody throwing some old black cloth
out on the road, you see - it's something on the order of a
nonexistent island that nobody ever heard of - black,
writhing and vicious, suddenly appears in the sky of the
pc's own environment. Where'd it come from? So forth.

Actually, he's usually quite tame about these things. The
only time a pc normally gets nervous, after he's up to
being able to see them - of course his confront must have
been fairly well raised before he does that - the only thing
that makes him nervous is to be sitting in one that is
warped around him in some fashion and he can feel the
creak. And you'll probably hear more of that word, because
nothing else describes it. It's all the corners are going
out of adjustment of everything - creak.

And it's just creak, you know - and he's sitting in - in
the middle of this thing, and there's another one over there
someplace, and there's another one over there someplace -
and he feels his face is sort of dividing in half, and he can
feel this fantastic tension and stress. Something is trying
to go south while something else is trying to go north. Ooooh!
He feels his chin is being worn on his forehead, you see, or
something like this. You know, it's all crreeak! He can feel
these fooorces, you see.

That's under the heading of bypassed charge of one kind or
another. It's nonidentified charges in his immediate
vicinity. The only thing that really permits you to run an
actual GPM is what - a new subject entirely, and you'll hear
more of this because you'll get the list, called case
analysis. Analysis - just let's call it analysis. Because
there's a broad case analysis, there is a GPM analysis,
that is the state of the case versus GPMs and goals, and
that sort of thing. There's that broad case analysis.

Then there's the analysis for one goal. There's the
analysis for - you know, about its items - and all this sort
of thing. Then there's the analysis of an item.
Analyses - this is a word that you're gonna, gonna hear a
lot of. Because it's a saving grace, and it's a new
development which you will just thank your stars for.

Just like you have often thanked your stars for an ARC
break assessment list, so you'll thank your stars even more
so for one of these, because the pc isn't necessarily ARC
broke, he's just in trouble. And you don't know what's
going on, and man these things are so complicated that it's
just this - aaahh, makes your brains creak.

But actually, the questions which you ask are very few. The
number of things are very, very brief. So if you find an
RI, you do an RI analysis on it. Oh, you give it to the pc
and let it blow down and everything else, but before
you do anything with that RI - you let the pc accept it and
cognite on it - but before the auditor accepts that thing,
he's got to do an RI analysis. He's got to find out about
this thing. He wants to know if he's bypassed any RIs. He
wants to know if it came off aa incomplete list. He wants
to know if the wording in it is correct, or if the wording
in it is incorrect. He wants to know if it is in its proper
position in the bank.

In other words, he wants to know all about this RI. And if
he gets a big - cracking, big read, then he's saved himself
from more grief than you can shake a stick at. He wants to
know if it's from a proper goal. He wants to know if it -
make sure it doesn't belong to some other GPM - get the idea?

It's a little list of about eight or ten questions and you
just rattle those off at the pc and the pc will think - you'll
think at first that it's invalidative of the pc's item. Well,
it may be invalidative of the pc's item, but it saves the pc's
life. And you'll find all of the problems which we had with
running actual GPMs before, evaporate under this analysis
idea. Because we don't then find an item from the GPM
that's three-quarters of the way down the track and pull it
up into PT don't you see, and then oppose that crosswise
and then get that wrong way to, and pull all the mass in on
the pc.

That's because we want to know all about this item before
we use it - want to know all about the thing. Similarly a
goal - we want to know all about this goal. We want to know
if it's an implant goal or it's an actual goal. Because we
might be running into something here sooner or later because
the pc inevitably will start to list out of the implant
goal sooner or later, and he'll give us some item or two
out of the implant goal, and if we're running an actual
GPM, we don't want that other item just because it's rocket
reading.

Of course, that's small matter, but it's got creak in it.
If he's got the actual GPM, it is also hung up against the
implant GPM. You're not going to bother with the implant
GPM, but you want to know it's there, because it's
bypassed charge if it isn't. I can see you now with a raw
meat pc, sitting down in a fatherly fashion on this dear
old lady that you're running actual GPMs on and say, "Well
now, well now, Mrs. Smith, I think it's about time I
told you about the birds and bees. Once upon a time a long
time ago, some people probably got mad at everybody or did
something or other and they put a goal in just like this,
but which isn't your goal." And you'll see a tone arm
blowdown on the thing.

Then you can do such things - case analysis is vital,
because you can get into - even with case analysis - such
an idiocy as this: You start into the next GPM. You
suddenly find out - because it's behaving wildly - you think
you find out that it's a wrong goal. And then you do some
more and then you get some charge off by finding some more
items off of some other GPM, don't you see, and then you
come back and find out that it was a right goal in the first
place. See?

So - so analysis saves the pc's life. But don't expect an
analysis to be totally completely valid - and let me show
you for this reason - I'm not trying to invalidate an analysis,
where an analysis reads, there is something wrong. That's
for sure.

Let me show you something now. Let's - let's take this. Here
is why - here's why an analysis doesn't work. Now I'm going
to hold this crayon here, and you can't see any crayon here
above this meter at all now, can you? See? All right, now
there's just this much of the answer showing, and it isn't
going to register on your meter worth a darn, because
look-a-here, you see? You've just got this little tip showing.
See that? All right. Now if you ran some more and got some
more charge off, this would happen: "Oh," you say, "It's a
crayon." See? Or you say, "Oh! Oh! Oh! Oh - yes!" See? The
more charge, more charge, more charge. These things are more
visible.

So you get the idea, the case totally charged, you don't
see - even see the tip of this crayon, see? No tip at all,
see. You see nothing. So you ask the meter, is this a right
goal? Is there a goal? Does the pc have an actual goal?
Blank, blank, blank, blank, blank, blank - you see? There's
nothing. I mean, there's not enough charge of it off. The
thing is still too heavily burdened for even the meter to
see, much less the pc. The meter sees before the pc in any
event.

And then we finally get up to here and we're doing a case
analysis or we're doing a goal analysis or something, and
actually, it's just the burden is off of it just to the
point where you can just see this little tip, over the edge
of the meter, see. Over the edge of this box, here, see.
You've just got this tip showing.

Now, you tell me if you didn't know already, what is that
tip? See, what's this - what's this scrap of metal that is
showing above this box edge, see. Well, you can ask is it a
right goal? Is it a wrong goal? Is it an upside-down goal?
Is it an earlier goal? Is it - have we bypassed a goal? And
so forth. We might even know, you know - we're assuming that
it might even be something that we don't even know what it
is, because you see, it isn't enough in view.

But if we keep running and keep getting tone arm action on
the case, these things then, well, you get it up this
high - you get it up this high, you say it's a crayon, see?
It's now visible - visible to the meter. See? Now visible,
so you read your analysis, you see, "Is it a right goal? Is
it a wrong goal?" you see, "Is it - we bypassed a GPM here?"
and so forth - and everything reads and smartly. "Is this a
correct goal?" You know, bang! Everything reads like mad.
It's all gorgeous, so forth.

Of course, you unburden it just a little bit further and
the pc can see it and tell you. See, it's totally in sight.
So the more a case is overburdened, the more a case is
restimulated, the less visible it is to analysis. See?

So if your case is - if your analysis goes until you get an
ARC break, you've got the violence of the ARC break riding
on top of - see, it's just a problem in overrestimulation.
See, you've got this riding on top of something that wasn't
very visible in the first place, see? You say, "Is this a
right item? Is this an oppterm? Is this a terminal? Is this
your own item or is this something you oppose?" and so on.
And the meter's just going zzz and zzz and zz - no answers on
the thing, and there is nothing happening, don't you see? I
mean, it - it's hard to tell. It's hard to tell about this.
Got the idea?

So you'll find that the only time analysis is trying to you
is you haven't got enough in sight. You haven't taken
enough burden off the case. Got it?

So therefore we get a rule, for this and other reasons. We
already have an Auditor's Code thing about flattening the
process in - you know, not too much change of process. You
can put one there to complete, given available time, to
complete process cycles of action begun on the pc. And
you'll see that in that wording or otherwise, added to the
Auditor's Code. This is this important - given available time
to complete process cycles of action begun on the pc.

Well, that probably could take a five-hour lecture all in
itself, see. But I'll tell you what it is, and I'll
just - just put it down here in terms of emphasis rather
than verbosity. This little demonstration I gave you might
not look like much, but it'll look like an awful lot to you
sitting there someday trying to sweat it out on the meter,
trying to Ouija-board this meter. "Is this a correct goal,
an incorrect goal? What have we done? Have we bypassed a GPM?"
Pc's going creeeeeak, you know and ohhhhh, my God, and there's
force and power, and he's upset and so forth.

Remember that if you can get this case a little less
restimulated in that particular area by removing charge,
your meter will read better. So you get a rule of thumb
action - a rule of thumb action. And your rule of thumb
action must always amount to: Do a case analysis, and then
complete what you are doing before you did it. Very
important. If you can understand that, it will save you
more grief than anything else I know of in doing actual
GPMs for the pc.

Pc's going creeeeeak, you're listing - you've been
listing - you were opposing "catgut" in the goal
"$widdlepump," see, and here you are, and you're
listing for that, and the case is going creeeeeak! uhhhhh!
Awful time - awful time, man.

You now do a case analysis. And it tells you you're running
a wrongly worded goal. Goal is wrongly worded. Now, to run
a wrongly worded goal makes it very difficult. Very, very
difficult. In fact it'll be upsetting. What you want to do
is get the right wording of the goal if you possibly can,
if you can do it rapidly. It's just like ARC break
assessment, see. Get the right wording of the goal and then
go back to opposing "catgut." You got that now? This is -
this doesn't sound like much to you right now. See, I give
you a broader application out of this. The pc says, "Ha-ha! It
must have been a wrong item for this and it must have been
a wrong item for that." No, you were - this was where he was
hung up.

You got enormous amount of relief and you say, "All right,
well, the goal was to - the goal was to - 'to spoodlepaf'
not 'to squidledunk,'" you see. So, "Oh, well, we better
list for the top oppterm now, of the new goal 'to squidlepaf,'
you know? Uh, the new goal..." Oh brother! That pc will be in
more trouble and wrapped around more telegraph poles. Why?
Just the factor of overrestimulation. You're encouraging
overrestimulation by not completing a cycle of action. It
requires some judgment. But this item was already supposed
to be in that goal and it probably is, it is, and that sort
of thing, but you've got a half-completed list there. You
haven't completed the list. There it is. It now belongs to a
differently worded goal, but it's there. It's there, and
it's "catgut" that you complete.

Do a case analysis - remedy, rectify or identify any charge
you care to and then go back and do what you were doing.
And the only real serious trouble you will have from
running a pc's actual goals and making an OT, will be at
those minutes when you knuckleheaded and you did a case
analysis and followed the case analysis. You did a case
analysis and then followed out the actions of the case
analysis. Then you did a case analysis and you followed out
the actions of the case analysis. Now we got half a bank
line-plotted here on a GPM and then all of a sudden the
pc's going creeeeak. He's got the creaks, you see? He'll go
mad! Rrrrr! And we do a case analysis. We analyze this thing.
"Is this the present time GPM? Is it actually not the
present time GPM?" Ho-ho, see - thud, see! Oh, there's
another present time GPM? This thing showed as the present
time GPM.

Well, there was some reason it showed as a present time
GPM, there was some reason you were fooled about this. And
you didn't find out about it until you removed some charge
off the case, you know? We took the burden off, by running
the GPM we thought was the present time GPM, don't you see?

So now supposing we got half of this line plot, of what we
thought was - and we find there's a new present time GPM.
That's - there's a later one.

And we depart, we depart from the one which is two back
from present time, and we start now listing the new GPM,
and we leave the other one undone. Oh, oh, oh!

It might have occurred that you did this and you audited
perfectly fine the next day and you did perfectly all right
the day after and then about the fourth or fifth day,
something starts going quite wrong with the session. Things
just aren't running right. And you don't look back there
four days to the point where you abandoned a GPM that was
half-run. You don't look back there, you look into
your - you see, I mean, you would ordinarily just look
interiorized into the session you're running, you see, to
that degree, and you'd be looking into this to find out
what's wrong and what have we found wrong, and that sort of
thing, and we do another case analysis, and we - doesn't
show up on the case analysis. And we don't know what to do,
and it's not running well, and we don't seem to be able to
find the PT GPMs, don't you see. Its items - and we don't
seem to find its items well. You get the idea? The answer's
back there four days. You half ran one.

Sometimes you get into a nervous fit of throwing away the
pc's line plots. And you start in with the top oppterm and
you carry the bank down about ten items. And then you find
out there was something wrong with it all and you start in
all over again - throw away that line plot, see, and then
you start in with the next one, and you find a high item,
and you go all the way down with that high item, then you
find out there's something wrong with the thing, see, so
you throw away that line plot. And what you don't realize
is, every time you throw away the pc's - look, look, they
were his items, they might not have been the central RIs or
something of the sort, but they were his items. And you're
just bypassing that much charge on the pc, just by the
action of: throw away his items.

If you don't believe it sometimes, take a lock item that
you have found on the pc, and you thought it is, and put it
down in front of the pc written on a piece of paper and X
it out. Say, "Well, that isn't your item, I'm very sorry,
that - that wasn't it," and watch the ARC break. ARC break
the pc just like that. He didn't care anything about
"biannuated coffee grinders," see, he cared nothing about
this, right up to the moment when you said it wasn't his
item. See, because you bypassed any residual charge that
was in it. It isn't his superownership of the item, you've
just bypassed the charge. You invalidated the item, you
said it didn't exist, so you've hung him up in just that
much charge.

Well, it was already a wrong item, so you hung him up in
the charge of a wrong item. Now you've hung him up - not
only the charge of the item, but you know, the additional
charge of the wrong item. Take a pc's line plot sometime
after you've listed a lot of lock items accidentally and
say, "Well, that's - that's that," and wad it up, and throw
it on the floor. And you'lljust watch the pc go straight
through his skull. He won't know what's hit him.

Well, that's just one of the reasons you shouldn't throw
away the pc's line plot. But when you do - now you've got
this new thing called case analysis, see. And here's what
auditors have been doing, because it pushes into sight what
has happened to actual GPMs. And this is, by the way, is
not an isolated malady. This malady was good and broad. And
this malady was sufficiently broad to make it impossible,
really, almost, to make an OT. It was good and broad.

They would do a case analysis; however they did it, they'd
find out, you see, that it wasn't, see - in some jackleg
fashion find out there was something wrong, see? And then
follow the analysis, see. Whenever they found out something
wrong, then they'd follow the analysis, and only go on from
what they found in the analysis. Perfectly all right to put
right what you found wrong in the analysis, don't you see,
perfectly all right, as long as you remember to come back
and complete the action you were doing before the analysis
was done. You must always - I appeal to your humanity, and
if you're upscale high enough so you haven't got any of
that - to your good sense. And if - if you're feeling awful
shy on that during some session, I appeal to your allergy
of randomity. And if your tolerance of randomity has gotten
very, very high indeed so that you don't worry about that
particularly, well - I appeal to your intentions to do some
good for the pc.

And all it does is add up to just this and nothing more:
That a case analysis is there to take the creak out. It's
not there to follow. It's like an ARC break assessment.
We're doing this goal "to free." We've done four items out
of it. Not - misguidedly we did the bottom and the top, or
something stupid, see. We got the two at the bottom and the
two at the top, or something. That's pretty wild. That'll
turn a blank - that tries - a GPM will never come around
totally circle. But it will pick it up and bend the whole
act. Let's say we've done something like this, and then we
do a case analysis and we find out that there are several
goals up to PT and the goal up there is "to be a slave."
And we drop "to free," and we do and start in on the slave.

Tell me, who is going to destimulate what you have just
done? You're now running with all that extra charge in the
bank. It isn't going to wreck your pc, it's just going to
make your pc feel horrible, however, and it's going to make
him hard to audit. He's going to sort of be draggy about
it; he's going to feel like life just isn't worth living.
There's a lot of things that'll go wrong. But they all go
wrong from this single thing. They don't always go wrong
simply because you've done wrong actions. Pcs can live
through a wrong action or two. See, they can live through
some wrong actions. But they can't live through - in this
actual GPM running - leaving cycles of action incomplete. It
can get awfully, awfully, awfully grim.

So the rule of thumb - the rule of thumb on it is - is do a
case analysis, do an item analysis, do any other kind of
analysis that you're doing, and then go back and do what
you were doing. Find out anything you want to by case
analysis, straighten out these things, and sometimes the
creak is so great that you can't progress unless you do a
case analysis of some kind or another. Anything, anything
that you want to do in the line of a case analysis is
straighten up the case, straighten up this thing.

And after you've done all of that, go back and complete the
action you were doing before you found it out. And man, you
will be in very, very small quantities of trouble, compared
to the enormous difficulties that you can get into otherwise.

Now, all those difficulties actually stem not so much from
the auditor's inability to follow the process or read the
meter, we assume those things exist. Don't you see? But
it's just from the fact that he's always chasing, he's
supposed to be after the deer, and by God, those rabbits
cut across that deer track, and there he goes. And another
rabbit cuts across that rabbit's deer track, you know, that
rabbit's track, and away he goes on that track. And then
all of a sudden a deer track crosses that rabbit track, you
see, so he's after that deer. And then a dog crosses the
deer track and he's after that dog. And the next thing you
know, he isn't even in the woods. And he looks up and there
isn't even a pc in front of him and he wonders what
happened.

Well, what happened was is he just didn't complete cycles
of action. If there's any difficulty generated in any case,
why, it's from that.

Now, there's a knuckleheaded way of following this rule.
This rule can be followed in a very knuckleheaded fashion.
Determine, after you have not completed the cycles you were
doing, but did follow the case analysis, let's say you've
been following case analysis and doing everything the case
analyses have been doing on a case. So you've done some
kind of a case analysis and then you've done what it said,
and then you followed the case analysis and done what it
said, and so forth, and you've been doing this for a long
time. And you decide at this particular time to now be
good. You're going to be good, and you're going to do
right, and so forth, and you abandon a half-done list on a
half-done GPM, and go back and do the first unfinished
cycle of action that you can find.

This too can produce chaos. Pc by this time has had that
earlier action pretty well destimulated. It sort of drifted
out by reason of time or something, you see. And yet, all
of a sudden you'll find out the pc will stop running. The
tone arm will freeze up and everything else. Because you've
added that to the restimulation of what you're just
abandoning. And what - what you see in this knuckleheaded way
of following it is you don't realize that you're abandoning
the largest zone and area of charge, don't you see? To go
back and put his attention on charge he now doesn't have.

So repairing a case - repairing a case over a series of
goofed-up actions, on the basis that you must take the
first time the case was goofed up and repair that now, as a
means of answering up to this rule, you'll find out that
doesn't work. You'll just get in more trouble than you can
shake a stick at.

So you should complete the cycle of action which is most
ready to hand, in which the pc seems to be interested, if
you've got that kind of a case. And you'll get that kind of
a case because you're "Saint Hillers" here, and they're
going to be dragged in, ambulances backing up - that sort of
thing, come in on crutches, and they'll be wanting to
know - they'll be wanting to know.

And you'll find out that an auditor in 1962 find the goal
"to spit," and then listed it all backwards - and it mostly
has in it items from the goal "to catch catfish." And the
pc's been doing very, very poorly since. And it'll be a
great temptation on your part to say, "Well, let's finish
up this goal 'to spit,' and get this thing straightened
out," because that's the earliest incompleted cycle of
action.

Well, that is all very well, but remember, the pc is
halfway through the bank "to spat," or "to not spit," right
at the present time, don't you see. The thing to do, when
you're faced with a quandary of that character, is just
take an assessment of interest. Where's the pc's interest
seem to be and then make the auditor be good from there on,
you see. There's a point where you start completing cycles
of action, that's my whole point to you here. And you can
get so knuckleheaded as to make this an unworkable rule,
see.

Let's complete the cycle of action of 1950. What engram
wasn't run on the pc and completed in 1950? Pc's halfway
through a GPM. Of course, put in those terms, it becomes
absolutely ridiculous. But nevertheless it can be
ridiculous at a lesser gradient.

You say, "Well, now I'm going to be good, I'm going to take
the first - first GPM that was found on this pc - now, I'm
going to stop working on these GPMs that we've been working
on and try - try to find the present time goal. I think what
I really ought to do with this pc is go back and finish off
this goal that was first run on this pc in 1962." Don't
blame me if you find yourself with a handful of
overrestimulation. And a stuck TA.

No, you pick these things up in turn. The way to do that is
to go back and finish them off as they turn up. Just go on
and run the case. You'll find out these old flubs will turn
up in their own order. Somebody has run the goal "to be
stir-crazy," they've run it a quarter of the way, they ran
it that way, got a lot of wrong stuff in it, messed it all
up, so forth. It'll eventually turn up on the track. After
all, you're going back down the track, it'll eventually run
into the goal "to be stir crazy." You'll repair it when it
turns up.

You can defeat the rule, then, by causing - making the rule
the reason why you won't complete the cycle of action
you're involved with. You have to use some good sense as a
guide in this thing.

Now, of course there's some more judgment involved in such
a rule, is you find the item you were listing against, is a
wrong item. Go ahead and try to complete that cycle of
action! That's too intimate an error, don't you see? You're
trying to do this item "roofs" and it's actually
"chimneys." "Am I listing against a wrong item?" Well yeah,
you're listing against a wrong item. Obviously the
incomplete list was the one which was not completed just
before this. See, you have to complete that list before you
can complete your cycle of action, you see, in order to
follow it through. You got the idea? So there's some
judgment used in this.

But you find your main trouble comes from doing an analysis
and then abandoning the cycle of action on which you're
engaged and then following the analysis. And you'll find
that in training auditors and in handling auditors here and
there - that you'll find out that's to be their worst crime:
they're rabbit chasing. They're just rabbit chasing. They
do a case analysis and they find out that "Oh, there's a
wrong item in this bank," you see. And my God, it's clear
back up to the top of the thing, see. And that's why the
pc's ARC broke or something of the sort. Got some creak. A
wrong item up at the top of the bank, see.

All right, they want to go right up - leave this item which
they're doing, down here toward the bottom of the
bank - they're almost to the bottom of this thing, see,
almost got this first program step out of the road,
see - and they're going back up and they're going to - going
to complete that item up there. Uh-uh-uh-uh-uh-uh-uh -
slap. Naughty, naughty.

Well, they say, if the pc's going creak! and he's all ARC
broke, well all right, just tell him there's a wrong item
up there. He says, "I wonder which one it is."

"Well, all right, I'll tell you it's ta-ta-ta-ta-ta-ta-ta-ta -
that one, that one - 'wagon wheels.' We didn't complete a list.
The list wagon wheels - now 'wagon wheels' is your item, but
there happens to be a more fundamental item from the list. All
right, now we're going back down here and we're going to complete
this next to the last item that we were doing." See? It's just
that. That's all you do, see?

All right, there's three more goals to present time. "Well,
what are they? What are they? What are they?" That wasn't
part of the bargain, man. If you don't have to know them,
don't find them. That's just adding restimulation.

"You've got three goals toward present time. This wasn't
your present time goal. That wasn't your present time goal.
The one we're doing right now isn't your present time goal.
There's three more up to present time."

"Oh, there are? What are they? Oh, gee." See, a big sell,
big sell. You always get this, you see. Big sell. "What are
these things?" Well, you - you put the pc's attention on it.
See? "What are these things? What are the goals, what are
the goals? Oh, let's - well - go - shouldn't we list? Look,
I - I've got some items right here. I - I've got some goals
right here. I - here - here's some goals. Here's some goals."
You see?

And you say, "Good. I'll - make sure you make a note of
those."

But the creak will disappear. And that's all you want to
get rid of. You thought you were doing the PT goal; there
are three more goals between where you are working and PT.
You go right on then, point this out, straighten it out,
straighten out anything you want to do with it, you know?
Pat it in the head, square it around, let him tell you what
he wants to do about it and go on and complete the GPM you
were doing.

I don't care how much creak there appears to be on it.
You've got that one out of the road - remember, there was
some reason it was in your road. There was some reason why
it turned up first. And in making any case analysis,
remember there was some reason why you got the wrong item.
You got the goal out of sequence. See, there's some reason
for this. Must be that the visibility was awful poor that
morning. It must have been that the restimulation to which
the case was susceptible at that particular zone or area
threw this goal up before it threw up the present time
goal. So this goal must be in more restimulation than the
present time goal. You get the idea?

You're going off and leave this thing? Oh, hell man, don't
do things like that. Make me nervous, just the thought of
it. As long as you remember that - that guiding principle:
do a case analysis, an item analysis, a goal analysis -
anything you want to do. Straighten out anything you want
to straighten out by reason of the analysis, so long as it
doesn't take too long and doesn't bring much restimulation
onto the case, always the restimulation is a factor you've
got to figure here, see. You're trying to get rid of
restimulation, so you're trying to destimulate. You do too
much about it and you're going to restimulate more than
you had before. And then don't follow the analysis. Go
back and complete your cycle of action - and if you keep
doing that, man, you're going to be an auditor. And you're
going to get terrific results because your pc is running
these actual GPMs.

We are blessed with a case analysis. We are cursed with
"rabbit-dogism." You see, the pc's interest goes to the
case analysis, don't you see? There's lots of things -
reasons why an auditor is persuaded not to do this.
A pc's interest goes there. The auditor's interest is
there. That damn thing is in my road. It was just - the case
was just in the pc's road up till this time, see. Now, what
he finds, it's in his road as an auditor. This is what was
making the case go creak. They had this goal lying crossways
up here or something like that, see.

And the auditor, he tends to fixate on this and of course
he's always interested in new things and he doesn't want to
go back and do hard work, you know - just carrying up
bricks - he wants to get bricks up or make it all look
pretty, you know, that sort of thing. And there's lots of
reasons. The pc will sit there - sell, sell, sell, sell,
sell, sell - God, you'd think they'd taken a course at Dale
Carnegie sometimes.

"Oh well, if I just really knew what this goal was, if I
knew what the next goal was that would be much better." And
then so forth and so forth, and so forth. Agree with them
perfectly, keep their itsa line in and complete the cycle
of action you were already on. And boy, you won't be in
very much trouble. A pc is in a heavy state of restimulation
as he starts to climb this hill, it's a very steep hill to
climb anyhow and therefore must be climbed with considerable
care.

Now the processes we are doing at the level of going to OT
are not processes that are handled clumsily or badly,
somebody's - can't audit, you know, and you've got him doing
something like this, man, it's just wow - can't make it,
see. No, this is a skilled operation as you go to OT And I
don't care how much you emphasize that skill, because the
amount of gain that you can get on a pc at Level II or at
Level I is now greater than it's ever been, by these most
elementary processes. So you have a perfectly right - good
right to demand that somebody run the process with which they
can get gains and that an auditor be confoundedly awful doggone
good before he starts climbing this hill of the actual
GPMs.

You let somebody do that: he's going to have nothing but
loses; pc's going to be wrapped around telegraph poles, and
so forth. This is a skilled area. This is a skilled
operation of magnitude. You got R1C, you got R2H, you got
R3SC - I don't know how long they could run on R3SC. You got
your lower levels and so forth. What can be done today in
the field of healing is absolutely phenomenal. Staff
auditor has been - he's getting intolerably insouciant.
If he keeps this up, we're going to be in very bad
condition around here. We won't have auditing rooms or
anything else. They'll be standing out here on stretchers,
see.

The last couple of raw-meat cases that we tackled - medical
miracles. And his insouciance is going to the point of
running R1C with a little black and white processing thrown
in. I think that's very cute! That's insouciance. Got rid
of somebody's arthritis - solution to the illness is all,
you see, that sort of thing - bang, bang, bang! We're getting
very hot in these particular departments.

Well now look, if a partially trained auditor has processes
of that character available to him, and if achievements of
that level can be attained through lower-level processes
such as we've covered in this particular series of
lectures, I see no reason whatsoever why somebody would
want to commit suicide by trying to walk the hill of an
actual GPM without proper training as an auditor. So I'm
asking you to discourage it. I'm asking you to snap and pop
and get right up there to a point of where you can do it.

But I'm also asking you to just trod thoughtfully on the
instep of auditors saying, "Oh, I've got to find somebody's
goal and so forth. We - oh, goals, is really find goals."
Find goals, man, well why don't you - why don't you cure
some broken legs or something like that, you know? There's
plenty for you there to do, you have plenty of ways to get
gains, why do you want to tackle this hill? Why don't you
get some wins and learn how to audit and that sort of thing
and then we'll let you find some goals and go upstairs.

That's the way to handle this sort of thing. Otherwise,
you're going to have lots of casualties. Because this is
the area where casualties are made. This is the raw living
lightning that you're handling and you start going up this
hill and you start letting somebody go up this hill who
hasn't yet found out how you grasp the handle of the toy
wagon - he's not going to have trouble, he's going to have
Armageddons. He is going to be living in the middle of the
worst catastrophes possible that you could hand out with
Scientology 0. So don't minimize it.

We've developed processes which are above the level of the
pc to tolerate errors made in. We're awful good at it,
we've got this stuff grooved. It can't be done without
training and good sense.

All right, well, that's the wrap-up of the lot. The only
thing we haven't covered is Scientology V, we've covered
that to some tiny degree, we said it was that level of
Scientology from which all other levels of Scientology
came. That's good enough, so that actually gives you a
total roundup of this.

Thank you very much.

[end of lecture]





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