d20 Modern Modern Advanced Class Spirit of Vengeance


A d20 Modern Advanced Class
Spirit of Vengeance
Requires the use of the d20 Modern"! Roleplaying Game, published by Wizards of the Coast, Inc.
BACKGROUND
By disturbing occult forces best left alone, you awoke an ancient spirit of
vengeful retribution. Because of your past experiences, this powerful entity
perceived within you potent feelings of hatred, fear, and revenge. Because
of the strong emotions you have in common with it, the spirit you
released was instantly attracted to you, and immediately perceived
within you a potential that you have always denied in yourself.
Unbeknown to you at the time, this intangible entity began to
follow and study your every move, until the time was right&
One day, when these feelings of vengeance boiled to the
surface, the wrathful spirit entered your corporeal
form, its powerful essence merging perfectly with your
own mortal soul. It is now an intricate and inseparable
part of who you are. Within you simmers uncontrol-
lable feelings of vengeance that others can never quite
understand. You have become the living embodiment of
wrathful revenge.
The Spirit of Vengeance is a mortal whose soul is merged
with an ancient, wrathful spirit of particular potency.
Because the mortal soul of the human and the immortal
spirit become one being, sharing a single mind and
corporeal body, the individual who hosts the spirit is
forever changed. He becomes somber, moodier, and
more discreet than he ever was in the past, and he gradu-
ally cuts many of the bonds he shared with the people
around him. His friends, his colleagues, and the
members of his family perceive this transformation as
though it were a tangible thing. But no amount of
therapy will ever restore him to the way he once was.
He is greater than that now. And he understands things
that none others can hope to comprehend.
PROFILE OF A SPIRIT OF
VENGEANCE
Legends of men possessed by evil, loathsome, and
vengeful spirits abound in mythology. In Indo-
European and Asian mythos, there have always been evil
spirits who sought retribution against mankind. Whether it
comes from Europe, the civilizations of pre-Columbus
America, the far jungles of Africa, or the once fabled
cultures of Asia, stories about spirits taking control of men
and women are frequent. Some of these legends are based on
truth. One such stories comes from the American Wild West.
Written by Jason J. McCuiston
PAGE 2
Base Attack Bonus: +3
It is the story John Broody, the young son of an English pioneer
Skills: Intimidation 4 ranks, Knowledge (arcane lore) 4 ranks.
who brought his family to New York before crossing the harsh
Feats: Combat Martial Art, Iron Will.
plains of the Mid West towards California. On their journey,
painted savages on horseback attacked the family, which trav- Special: The character must have experienced a tragic event
eled with a hundred other pioneers. Many people were slaugh- that instilled in him profound feelings of hatred and revenge. He
must also have released a wrathful, immortal spirit from its
tered, including Johnny's parents and siblings. Johnny was now
bond (or be part of a group that releases such a spirit).
on his own.
A week later, the expedition came upon an old Navaho grave-
CLASS INFORMATION
yard. Despite numerous warnings from the other pioneers,
Johnny, filled with hatred towards the cruel land upon which he
Hit Die: 1d8
found himself, sought solitude in the graveyard. Though he did
Action Points: 6 + one-half character level, rounded down,
not disturb any of the ancient tombs, one totem intrigued him.
every time the character attains a new level in this class.
Fascinated by the strange faces upon the delicate sculpture,
Johnny approached it. Suddenly filled with uncontrollable rage,
CLASS SKILLS
he pushed the totem to the ground. This did not assuage his
The Spirit of Vengeance's class skills (and the key ability for
feelings of hatred and revenge, and to Johnny's surprise a
each skill) are: Drive (Dex), Intimidate (Cha), Jump (Str),
strange bluish mist issued from the broken statue.
Knowledge (arcane lore, current events, history, popular
Shortly after, a fight broke out between Johnny and another
culture, streetwise, tactics) (Int), Listen (Wis), Read/Write
member of the expedition. During the brawl, the man drew a
Language (none), Speak Language (none), and Spot (Wis).
gun and pointed it at Johnny. Screaming and bleeding, Johnny
Skill Points at Each Level: 3 + Int modifier.
dared him to shoot. It was at that moment that he felt a powerful
jolt of emotions. Before he had time to realize what had
happened, the man lay at his feet, dead. He stood alone, in the
CLASS FEATURES
midst of a barren field. His body was wreathed in dancing
All the following are class features of the Spirit of Vengeance
flames. Out of fear, the people of his expedition had abandoned
advanced class:
him.
Hellfire Form: Before he can become a Spirit of Vengeance,
The following years, Johnny learned to channel his vengeful
the character must have experienced a traumatic event that left
emotions, and he became the scourge of outlaws, ruffians, and
in him a profound desire for retribution. The character's
other scoundrels who populated the Wild West. Some believe
vengeful emotions can be targeted at a specific individual, at a
his spirit still lives on.
group of people, or at life in general. His swelling rage and
unshakable willpower are so strong that a sentient spirit - the
REQUIREMENTS
embodiment of wrath and vengeance - takes interest in him.
To qualify to become a Spirit of Vengeance, a character must
Typically, the character frees such a spirit from bondage in the
fulfill all the following requirements:
course of his adventures, before he takes on this class.
spirit of vengeance
Base
Class Attack Fort Ref Will Defense Reputation
Level Bonus Save Save Save Special Bonus Bonus
1 +1 +2 +0 +0 Hellfire Form, Intimidating Visage +1 +1
2 +2 +3 +0 +0 Hellfire Armor +1 +1
3 +3 +3 +1 +1 Hellfire Blast 1/day +2 +1
4 +4 +4 +1 +1 Improved Hellfire, Vengeful Strike 1/day +2 +2
5 +5 +4 +1 +1 Summon Hellfire Steed 1/day +3 +2
6 +6 +5 +2 +2 Hellfire Blast 2/day +3 +2
7 +7 +5 +2 +2 Greater Hellfire, Vengeful Strike 2/day +4 +3
8 +8 +6 +2 +2 Summon Hellfire Steed 2/day +4 +3
9 +9 +6 +3 +3 Hellfire Blast 3/day +5 +3
10 +10 +7 +3 +3 Superior Hellfire, Vengeful Strike 3/day +5 +4
There are only 10 levels to this class
D20 MODERN
PAGE 3
Occasionally, a friend, associate, or complete stranger may
fire damage with each successful melee attack. Furthermore, he
release the spirit for him. Once the vengeful spirit has targeted
can now remain in hellfire form for up to six hours each day.
the individual as a potent candidate to become a Spirit of
Vengeful Strike: Also at 4th level, the Spirit of Vengeance
Vengeance, it merges itself within the physical form of the char-
learns to channel his wrath into a potent strike against a single
acter (at a moment when the individual's sentiments of revenge
enemy. Once per day, he can attempt to hit an opponent with a
swell), forever changing him. Only a handful of vengeful spirits
single unarmed melee attack while in hellfire form. A successful
exist at any one time, so characters becoming Spirits of
hit deals an extra amount of fire damage equal to twice the
Vengeance are extremely rare.
Spirit of Vengeance's level. Additionally, all flammable material
Once a vengeful spirit enters a character, he becomes what is
carried by the Spirit of Vengeance's victim must make a DC 15
known as a Spirit of Vengeance. The character is now able to
Reflex save or burst into flame. Vengeful strike can be used
focus is hatred into a specific shape, which is called hellfire.
once per day at 4th level, twice each day at 7th level, and three
When he manifests his anger, the character's body becomes
times daily at 10th level. Use of vengeful strike must be
engulfed in hot flames and his face is grossly altered to
declared before the attack roll is made, and failing to hit the
resemble that of a burning human skull. Though the flames do
target result in the loss of one daily use of the ability.
not harm the character or any of the items he carries, it can
Summon Hellfire Steed: As the Spirit of Vengeance gains
inflict damage upon others. Since all of the Spirit of
experience, the entity sharing his mind and body reveals new
Vengeance's abilities depend on this hellfire form, he must take
secrets to him. One of those secrets, gained at 5th level, is the
on such a form in order to benefit from them.
magical summoning of a ghostly steed. Depending on the tastes
Whenever he strikes someone with his bare hands or a melee
and style of both the spirit and its mortal host, the steed can take
weapon while in hellfire form, the Spirit of Vengeance deals
various forms, but it is always shrouded in burning fire. The
1d2 points of fire damage in addition to the damage he would
steed can only accommodate the Spirit of Vengeance and,
normally deliver. At 1st level, the Spirit of Vengeance can
whether it is a black stalion, a large motorcycle, or a winged
shroud his body in hellfire for up to 3 hours each day. Getting
war-pig, it moves at a rate of 100 feet per round, constantly
into or out of hellfire form is a free action. There is no limit on
hovering 5 feet above ground. Anyone touching the hellfire
the amount of times he can do this each day, as long as the
steed takes 1d6 points of fire damage each round he is in
combined time of all transformations does not exceed his daily
contact with it. The steed remains with the Spirit of Vengeance
capacity.
until it is either dispelled or he returns to his human form (i.e.
gets out of hellfire form), whichever comes first. At 8th level,
Intimidating Visage: When the Spirit of Vengeance ignites in
The Spirit of Vengeance can summon (and dispel) his steed
hellfire, the weird flames that seem to dance upon his flesh and
twice each day. Each summoning and dispelling takes a single
inhuman visage makes him extremely intimidating. He gains an
action.
insight bonus to all Intimidation checks equal to his
Constitution modifier (if positive) + his Spirit of Vengeance
Greater Hellfire: When he attains 7th level, the Spirit of
level.
Vengeance can maintain his hellfire form for up to 12 hours
each day. The fire damage he deals with his melee strikes while
Hellfire Armor: Starting at 2nd level, every time the Spirit of
in hellfire form also improves to 1d4.
Vengeance's body produces hellfire, he gains a +1 armor bonus
to Armor Class. Hellfire armor improves by 1 point every time
Superior Hellfire: By 10th level, the Spirit of Vengeance truly
the Spirit of Vengeance gains a new even numbered level (at
masters the secrets of hellfire. He can now remain in blazing
4th, 6th, 8th, and 10th level).
hellfire form for an unlimited amount of time and deals 1d6
points of fire damage with each successful melee attack.
Hellfire Blast: By the time he reaches 3rd level, the Spirit of
Vengeance is able to produce a powerful burst of hellfire, which
Artwork: Jason Walton
he can throw at his enemies. Once per day, he can generate a
d20 Modern"! is a trademark of Wizards of the Coast, Inc., a
large ball of hellfire and throw it at anyone within a 60-foot
subsidiary of Hasbro, Inc., and is used with permission. Wizards
radius, as long as there are no barriers between him and his
of the Coast® is a registered trademark of Wizards of the Coast,
target. With a successful attack roll, the hellfire blast hits the
Inc., a subsidiary of Hasbro, Inc., and is used with permission.
target for 6d6 points of fire damage. Each character within 10
 d20 System and the d20 System logo are trademarks of
feet of the target also takes 1d6 points of fire damage from the
Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are
blast. Each victim of this ability can attempt to reduce the
used with permission.
damage in half with a successful Reflex save (DC equal to 20 +
Spirit of Vengeance's level). When he attains 6th and 9th level,
the Spirit of Vengeance can produce one additional hellfire blast
each day.
Improved Hellfire: At 4th level, the Spirit of Vengeance's
ability to control hellfire improves. He now deals 1d3 points of
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