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# # The Submarine Technology Group # # # # # technology = { id = 5 category = submarine name = TECH_SUB_NAME #Localized name desc = TECH_SUB_DESC #Localized description level = { # Basic Submarine Construction id = 5000 name = TECH_LEVEL_SUB_1_NAME desc = TECH_LEVEL_SUB_1_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Nautical Gyrocompass id = 5001 name = TECH_APP_SUB_1_1_NAME desc = TECH_APP_SUB_1_1_DESC required = { } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } # No effects } } application = { # Improved Pressure Hull id = 5002 name = TECH_APP_SUB_1_2_NAME desc = TECH_APP_SUB_1_2_DESC required = { } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } # No effects } } application = { # Steel Periscope id = 5003 name = TECH_APP_SUB_1_3_NAME desc = TECH_APP_SUB_1_3_DESC required = { } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } # No effects } } application = { # Adequate Night Sights id = 5004 name = TECH_APP_SUB_1_4_NAME desc = TECH_APP_SUB_1_4_DESC required = { } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } # No effects } } application = { # Medium Range Submarine (Sub Model II) id = 5005 name = TECH_APP_SUB_1_5_NAME desc = TECH_APP_SUB_1_5_DESC required = { 5001 5002 5003 5004 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = new_model which = submarine value = 1 } # The original sub template is 0. } } } # Level 1 level = { # id = 5100 name = TECH_LEVEL_SUB_2_NAME desc = TECH_LEVEL_SUB_2_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Basic Conventional Torpedo id = 5101 name = TECH_APP_SUB_2_1_NAME desc = TECH_APP_SUB_2_1_DESC required = { } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { } # No effects } } application = { # Small Underwater Vehicle Testing id = 5102 name = TECH_APP_SUB_2_2_NAME desc = TECH_APP_SUB_2_2_DESC required = { } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } # No effects } } application = { # Basic Minisubs id = 5103 name = TECH_APP_SUB_2_3_NAME desc = TECH_APP_SUB_2_3_DESC required = { 5102 } chance = 90 cost = 12 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = minisub_bonus value = 1 } } } } # Level 2 level = { # Equipment Trials and Testing id = 5200 name = TECH_LEVEL_SUB_3_NAME desc = TECH_LEVEL_SUB_3_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Closed Circle Engine Trials and Testing id = 5201 name = TECH_APP_SUB_3_1_NAME desc = TECH_APP_SUB_3_1_DESC required = { 5005 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Torpedo Correction Trials and Testing id = 5202 name = TECH_APP_SUB_3_2_NAME desc = TECH_APP_SUB_3_2_DESC required = { 5101 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = naval_attack which = submarine when = now value = 1 } } } application = { # Streamlined Pressure Hulls Testing id = 5203 name = TECH_APP_SUB_3_3_NAME desc = TECH_APP_SUB_3_3_DESC required = { 5002 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Schnorkel Testing id = 5204 name = TECH_APP_SUB_3_4_NAME desc = TECH_APP_SUB_3_4_DESC required = { 5003 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } } # Level 3 level = { # Improved Weaponry and Detection id = 5300 name = TECH_LEVEL_SUB_4_NAME desc = TECH_LEVEL_SUB_4_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Torpedo Data Computer id = 5301 name = TECH_APP_SUB_4_1_NAME desc = TECH_APP_SUB_4_1_DESC required = { 3103 3003 3102 13102 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = on_upgrade value = 2 } } } application = { # Improved Conventional Torpedo id = 5302 name = TECH_APP_SUB_4_2_NAME desc = TECH_APP_SUB_4_2_DESC required = { 5202 13102 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = now value = 1 } } } application = { # Basic Submarine Sonar id = 5303 name = TECH_APP_SUB_4_3_NAME desc = TECH_APP_SUB_4_3_DESC required = { 3003 13102 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = surface_detection which = submarine when = on_upgrade value = 1 } command = { type = sub_detection which = submarine when = on_upgrade value = 2 } } } application = { # Long Range Radio Communication id = 5304 name = TECH_APP_SUB_4_4_NAME desc = TECH_APP_SUB_4_4_DESC required = { 3206 13102 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = surface_detection which = submarine when = on_upgrade value = 1 } command = { type = max_organization which = submarine when = now value = 5 } } } } # Level 4 level = { # Improved Submarine Construction id = 5400 name = TECH_LEVEL_SUB_5_NAME desc = TECH_LEVEL_SUB_5_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Large Fuel Tank Design id = 5401 name = TECH_APP_SUB_5_1_NAME desc = TECH_APP_SUB_5_1_DESC required = { 13102 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Advanced Torpedo Chambers id = 5402 name = TECH_APP_SUB_5_2_NAME desc = TECH_APP_SUB_5_2_DESC required = { 13102 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Advanced Pressure Hull id = 5403 name = TECH_APP_SUB_5_3_NAME desc = TECH_APP_SUB_5_3_DESC required = { 5203 13102 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Basic Schnorkel id = 5404 name = TECH_APP_SUB_5_4_NAME desc = TECH_APP_SUB_5_4_DESC required = { 5204 13102 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Excellent Night Sights id = 5405 name = TECH_APP_SUB_5_5_NAME desc = TECH_APP_SUB_5_5_DESC required = { 5004 13102 } chance = 90 cost = 1 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Long Range Submarine (Sub Model II) id = 5406 name = TECH_APP_SUB_5_6_NAME desc = TECH_APP_SUB_5_6_DESC required = { 5401 5402 5403 5404 5405 5005 } chance = 90 cost = 12 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = new_model which = submarine value = 2 } } } } # Level 5 level = { # Long Range Naval Recon Aircraft id = 5500 name = TECH_LEVEL_SUB_6_NAME desc = TECH_LEVEL_SUB_6_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Submarine - Naval Aviation Cooperative Routine id = 5501 name = TECH_APP_SUB_6_1_NAME desc = TECH_APP_SUB_6_1_DESC required = { } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { } } } application = { # Basic LR Naval Recon Aircraft id = 5502 name = TECH_APP_SUB_6_2_NAME desc = TECH_APP_SUB_6_2_DESC required = { 5501 9106 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = surface_detection which = submarine when = now value = 0.5 } } } application = { # LR Naval Fighter-Bomber Aircraft id = 5503 name = TECH_APP_SUB_6_3_NAME desc = TECH_APP_SUB_6_3_DESC required = { 5502 10507 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = surface_detection which = submarine when = now value = 0.5 } command = { type = naval_attack which = submarine when = now value = 1 } } } application = { # Improved LR Naval Recon Aircraft id = 5504 name = TECH_APP_SUB_6_4_NAME desc = TECH_APP_SUB_6_4_DESC required = { 5502 9506 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = surface_detection which = submarine when = now value = 1 } } } application = { # VLR Naval Recon Aircraft id = 5505 name = TECH_APP_SUB_6_5_NAME desc = TECH_APP_SUB_6_5_DESC required = { 5502 9508 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = surface_detection which = submarine when = now value = 2 } } } } # Level 6 level = { # Advanced Weaponry and Detection id = 5600 name = TECH_LEVEL_SUB_7_NAME desc = TECH_LEVEL_SUB_7_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Basic Acoustic Torpedo id = 5601 name = TECH_APP_SUB_7_1_NAME desc = TECH_APP_SUB_7_1_DESC required = { 5302 5402 3504 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = now value = 1 } } } application = { # Basic Torpedo-pattern Apparatus id = 5602 name = TECH_APP_SUB_7_2_NAME desc = TECH_APP_SUB_7_2_DESC required = { 5301 5302 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = on_upgrade value = 1 } } } application = { # Advanced Conventional Torpedo id = 5603 name = TECH_APP_SUB_7_3_NAME desc = TECH_APP_SUB_7_3_DESC required = { 5302 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = now value = 1 } } } application = { # Basic Radar Warning System id = 5604 name = TECH_APP_SUB_7_4_NAME desc = TECH_APP_SUB_7_4_DESC required = { 3503 13204 } chance = 90 cost = 8 time = 1 neg_offset = 20 pos_offset = 40 effects = { command = { type = air_detection which = submarine when = on_upgrade value = 2 } } } application = { # Improved Minisubs id = 5605 name = TECH_APP_SUB_7_5_NAME desc = TECH_APP_SUB_7_5_DESC required = { 5103 5203 } chance = 90 cost = 12 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = minisub_bonus value = 2 } } } } # Level 7 level = { # Advanced Submarine Construction id = 5700 name = TECH_LEVEL_SUB_8_NAME desc = TECH_LEVEL_SUB_8_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Closed Circle Engine id = 5701 name = TECH_APP_SUB_8_1_NAME desc = TECH_APP_SUB_8_1_DESC required = { 5201 7202 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { } } } application = { # Air Condition and Cooling System id = 5702 name = TECH_APP_SUB_8_2_NAME desc = TECH_APP_SUB_8_2_DESC required = { 4204 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { } } } application = { # Streamlined Pressure Hull id = 5703 name = TECH_APP_SUB_8_3_NAME desc = TECH_APP_SUB_8_3_DESC required = { 5403 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { } } } application = { # Improved Schnorkel id = 5704 name = TECH_APP_SUB_8_4_NAME desc = TECH_APP_SUB_8_4_DESC required = { 5404 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { } } } application = { # Hydralic Reload System id = 5705 name = TECH_APP_SUB_8_5_NAME desc = TECH_APP_SUB_8_5_DESC required = { 5402 13204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { } } } application = { # Electro Submarine (Sub Model III) id = 5706 name = TECH_APP_SUB_8_6_NAME desc = TECH_APP_SUB_8_6_DESC required = { 5701 5702 5703 5704 5705 5406 } chance = 90 cost = 12 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = new_model which = submarine value = 3 } } } application = { # Improved Radar Warning System id = 5707 name = TECH_APP_SUB_8_7_NAME desc = TECH_APP_SUB_8_7_DESC required = { 5604 3704 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = air_detection which = submarine when = on_upgrade value = 1 } } } } # Level 8 level = { # Refined Equipment and Countermeasures id = 5800 name = TECH_LEVEL_SUB_9_NAME desc = TECH_LEVEL_SUB_9_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Improved Acoustic Torpedo id = 5801 name = TECH_APP_SUB_9_1_NAME desc = TECH_APP_SUB_9_1_DESC required = { 5601 3705 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = now value = 1 } } } application = { # Improved Torpedo-pattern Apparatus id = 5802 name = TECH_APP_SUB_9_2_NAME desc = TECH_APP_SUB_9_2_DESC required = { 5602 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = on_upgrade value = 1 } } } application = { # Advanced Radar Warning System id = 5803 name = TECH_APP_SUB_9_3_NAME desc = TECH_APP_SUB_9_3_DESC required = { 5707 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = air_detection which = submarine when = on_upgrade value = 2 } } } application = { # Basic Anti-Radar Rubber Coating id = 5804 name = TECH_APP_SUB_9_4_NAME desc = TECH_APP_SUB_9_4_DESC required = { 4204 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { # command = { type = naval_defense which = submarine when = on_upgrade value = 2 } command = { type = visibility which = submarine when = on_upgrade value = -1 } } } } # Level 9 level = { # Special Vehicles and Detection Systems id = 5900 name = TECH_LEVEL_SUB_10_NAME desc = TECH_LEVEL_SUB_10_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Improved Submarine Sonar id = 5901 name = TECH_APP_SUB_10_1_NAME desc = TECH_APP_SUB_10_1_DESC required = { 5303 3702 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = surface_detection which = submarine when = on_upgrade value = 1 } command = { type = sub_detection which = submarine when = on_upgrade value = 2 } } } application = { # Semi-Modern Radar Warning System id = 5902 name = TECH_APP_SUB_10_2_NAME desc = TECH_APP_SUB_10_2_DESC required = { 5803 3903 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = air_detection which = submarine when = on_upgrade value = 1 } } } application = { # Advanced Minisubs id = 5903 name = TECH_APP_SUB_10_3_NAME desc = TECH_APP_SUB_10_3_DESC required = { 5403 5605 5703 } chance = 90 cost = 12 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = minisub_bonus value = 3 } } } } # Level 10 level = { # Modern Equipment and Countermeasures id = 5940 name = TECH_LEVEL_SUB_11_NAME desc = TECH_LEVEL_SUB_11_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Improved Anti-Radar Rubber Coating id = 5941 name = TECH_APP_SUB_11_1_NAME desc = TECH_APP_SUB_11_1_DESC required = { 4204 5804 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { # command = { type = naval_defense which = submarine when = on_upgrade value = 2 } command = { type = visibility which = submarine when = on_upgrade value = -1 } } } application = { # Advanced Acoustic Torpedo id = 5942 name = TECH_APP_SUB_11_2_NAME desc = TECH_APP_SUB_11_2_DESC required = { 5801 3904 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = naval_attack which = submarine when = now value = 1 } } } application = { # Single Propeller Silent Engine id = 5943 name = TECH_APP_SUB_11_3_NAME desc = TECH_APP_SUB_11_3_DESC required = { 5706 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { # command = { type = naval_defense which = submarine when = on_upgrade value = 2 } command = { type = visibility which = submarine when = on_upgrade value = -1 } } } } # Level 11 level = { # Nuclear Submarine id = 5970 name = TECH_LEVEL_SUB_12_NAME desc = TECH_LEVEL_SUB_12_DESC cost = 16 time = 1 neg_offset = 45 pos_offset = 90 application = { # Emergency Shut-down System id = 5971 name = TECH_APP_SUB_12_1_NAME desc = TECH_APP_SUB_12_1_DESC required = { 8701 8702 8703 8704 } chance = 90 cost = 10 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { } } } application = { # Nuclear powered Submarine (Sub Model IV) id = 5972 name = TECH_APP_SUB_12_2_NAME desc = TECH_APP_SUB_12_2_DESC required = { 5971 8971 } chance = 90 cost = 12 time = 1 neg_offset = 30 pos_offset = 60 effects = { command = { type = new_model which = submarine value = 4 } } } } # Level 12 }

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