d20 Modern Modern Advanced Class Freelancer


A d20 Modern Advanced Class
freelancer
Requires the use of the d20 Modern"! Roleplaying Game, published by Wizards of the Coast, Inc.
Background:
Throughout history there have been a number of people who have been
able to do a variety of different jobs acceptably well. These jacks-of-all-
trades were useful tools, for accomplishing many tasks. The problem
was they never really excelled at anything. They lacked the necessary
skill to become masters of anything they did. Enter the Freelancer.
The Freelancer is one of the most dangerous people you will
ever meet. An expert in many different areas and the ability
to learn from and adapt to, any opponent quickly, makes
this person difficult to touch and impossible to defeat.
The more time the Freelancer spends studying her
opponent the more skillful she becomes. Unless
you can finish her off quickly, your best bet is to
avoid her altogether.
Her keen mind and lightning reflexes are the tools
she needs to learn skills quickly. Fighting styles like
Pentjac Silat that require years of study are mastered in
a matter of minutes. Complex activities like picking
pockets are mere childs play. The Freelancer makes an
excellent trainer as well. Anything you need to be
trained in can be learned from the Freelancer. Her
ability to quickly assimilate skills makes her ideal.
Profile of a
Freelancer
The leggy blonde stepped off the subway, tossed
her purse over her shoulder and stepped into the
surging mass of people. Out of the corner of her
eye she saw a man moving toward her. He was
conspicuous in that he wore a stocking cap, in the
middle of summer. She kept an eye toward him
as she eased her way across the crowd. She
watched as his eyes shifted nervously, side to
side, always returning to her, but never settling
on her. She tensed, as it appeared he would inter-
cept her. She breathed a sigh of relief as he turned
away from her and continued past. She gave one
last look and continued moving.
Moments later she felt a tug at her arm. She looked over
in time to see the man in the stocking cap running
away with her purse. Because of the crowd he wasn't
Written by Jason J. McCuiston
PAGE 2
making great progress and she gave chase. He slipped out of and shook his hand, trying to shake away the pain.
the throng at his first opportunity and darted down a hall. She
Anger and rage built within him, he forgot strategy and came
was fast on his heels.
charging at her. She side stepped him easily, put out her foot
The man came to a screeching halt. A gate was pulled across and sent him sprawling. He tumbled crashing into the gate. His
the hall and locked in place. He pulled at the lock. It wasn't nose twisted and snapped, blood gushed down his face. He
moving. He spun on his heels and came face to face with his slumped to the ground, dropping the woman's purse. She
victim. A smile crept across his face as he took in the long, retrieved it and his switchblade. The purse she slung over her
nylon sheathed legs. Yeah this was gonna be easy. shoulder, the knife she considered. She stepped over to the
man, lying on the ground, grabbed his face and looked him in
"Come on sweetheart. You want some of this?" He pulled out a
the eye. The man winced. She flashed the man a smile and
switchblade, thumbed the release and a four inch blade slid out.
plunged the knife into his gut.
"Just give me purse back and there won't be any trouble."
"Trouble?" The man snickered. "I'll give ya all the trouble ya Requirements
can take little lady."
To qualify to become a Freelancer, a character must fulfill the
As she watched him approach time seemed to slow. She
following criteria.
watched him step, could see his chest raise and lower with each
Base Attack Bonus: +3.
breath. She could see a bead of sweat begin to form on his
Skill: Concentration 6 ranks.
temple. She knew where he was going before he went there.
Feat: Improved Initiative
He feinted left then came in from the right. She was ready for
him. Turning, his attack missed her by inches. She brought her
elbow down hard on his wrist. A satisfying crunch was
Class Information
followed by his cry of pain.
He stood there staring at his limp hand, then looked up at his
Hit Die: 1d10
prey. Her face was expressionless. She motioned him forward
Action Points: 6 + one-half character level, rounded down,
with her finger. He gritted his teeth, moved the knife to his
every time the character attains a new level in this class.
other hand and came at her again, this time protecting his
battered wrist.
Class Skills
"You'll pay for that bitch!"
The Freelancer's class skills (and the key ability for each skill)
He lunged forward. This time she hardly made any effort at all.
are: Climb (Str), Concentration (Con), Drive (Dex), Intimidate
Once again the man feinted left, then went right. This time as
(Cha), Knowledge (current events, popular culture, streetwise)
he approached she brought her foot up. It connected with his
(Int), Profession (Wis), Read/Write Language (none), Ride
hand sending the knife skittering away. He took a step back,
(Dex), Speak Language (none), Spot (Wis), and Survival (Wis).
Freelancer
Base
Class Attack Fort Ref Will Defense Reputation
Level Bonus Save Save Save Special Bonus Bonus
1st +0 +1 +1 +0 Skill Focus +1 +0
2nd +1 +2 +2 +0 Improved reaction +1 +0
3rd +2 +2 +2 +1 Photographic Reflexes +2 +0
4th +3 +2 +2 +1 Uncanny Dodge +2 +0
5th +3 +3 +3 +1 Skill Focus +3 +1
6th +4 +3 +3 +2 Uncanny Dodge +3 +1
7th +5 +4 +4 +2 Photographic Reflexes +4 +1
8th +6 +4 +4 +2 Opportunist +4 +1
9th +6 +4 +4 +3 Skill Focus +5 +2
10th +7 +5 +5 +3 Read Defense +5 +2
There are only 10 levels to this class
D20 MODERN
PAGE 3
Skill Points at Each Level: 5 + Int modifier.
All text on all pages is Open Game Content as defined by the
Open Gaming License. See page 4 for more information.
Class Features
The following features pertain to the Freelancer advanced class.
Skill Focus: At 1st level, 5th level and 9th level thereafter, a
Freelancer gains the Skill Focus class feature, providing the
benefit of the feat with the same name. The Freelancer chooses
a specific skill each time. The Freelancer adds +3 to all skill
checks made using the selected skill.
Improved Reaction:At 2nd level, a Freelancer gains a +2
competence bonus on initiative checks.
Photographic Reflexes: At 3rd level and 7th level, the
Freelancer gains the ability to gain a tactical advantage by
studying his opponent and adapting to his style of fighting. At
3rd level the result is an improvement of +1 to both base attack
and defense bonus. At 7th level the Freelancer gains an addi-
tional +2 to each.
The Freelancer must be able to observe his opponent unmo-
lested or succeed at a concentration check DC25, this observa-
tion must be maintained for a number of rounds equal to the
opponent's level minus the Freelancer's level, not to be less than
2 rounds.
Uncanny Dodge: Starting at 4th level, the Freelancer gains the
ability to react to danger before her senses would normally
allow her to even be aware of it. At level 4 and above, she
retains her Dexterity bonus to defense bonus (if any) regardless
of being caught flat-footed. She still looses her Dex bonus (if
any) to defense bonus if immobilized.
At level 6, the Freelancer can no longer be flanked, since she
can react to opponents on opposite sides of each other as easily
as she can react to a single opponent. This defense denies sneak
attacks as well. The exception to this defense is if the opponent
is at least 4 levels higher than the Freelancer.
Opportunist: At 8th level, a Freelancer may make a number of
attacks of opportunity per round equal to one half the total
number of levels attained as a Freelancer (rounded down).
Read Defense: At 10th level, the Freelancer gains the ability to
read her opponents defense, giving her a decided advantage
when attacking. The result is a +4 bonus to the Freelancers
base attack bonus.
Artwork: Jason Walton
d20 Modern"! is a trademark of Wizards of the Coast, Inc., a
subsidiary of Hasbro, Inc., and is used with permission. Wizards
of the Coast® is a registered trademark of Wizards of the Coast,
Inc., a subsidiary of Hasbro, Inc., and is used with permission.
 d20 System and the d20 System logo are trademarks of
Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are
used with permission.
D20 MODERN
6.Notice of License Copyright: You must update the COPYRIGHT
OPEN GAME LICENSE Version 1.0a
NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,
The following text is the property of Wizards of the Coast, Inc. and is
modifying or distributing, and You must add the title, the copyright
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
date, and the copyright holder's name to the COPYRIGHT NOTICE
Reserved.
of any original Open Game Content you Distribute.
1. Definitions: (a)"Contributors" means the copyright and/or trade- 7. Use of Product Identity: You agree not to Use any Product Identity,
mark owners who have contributed Open Game Content;
including as an indication as to compatibility, except as expressly
(b)"Derivative Material" means copyrighted material including deriv- licensed in another, independent Agreement with the owner of each
ative works and translations (including into other computer
element of that Product Identity. You agree not to indicate compati-
languages), potation, modification, correction, addition, extension,
bility or co-adaptability with any Trademark or Registered Trademark
upgrade, improvement, compilation, abridgment or other form in
in conjunction with a work containing Open Game Content except as
which an existing work may be recast, transformed or adapted; (c)
expressly licensed in another, independent Agreement with the owner
"Distribute" means to reproduce, license, rent, lease, sell, broadcast,
of such Trademark or Registered Trademark. The use of any Product
publicly display, transmit or otherwise distribute; (d)"Open Game
Identity in Open Game Content does not constitute a challenge to the
Content" means the game mechanic and includes the methods, proce- ownership of that Product Identity. The owner of any Product Identity
dures, processes and routines to the extent such content does not
used in Open Game Content shall retain all rights, title and interest in
embody the Product Identity and is an enhancement over the prior art
and to that Product Identity.
and any additional content clearly identified as Open Game Content
8. Identification: If you distribute Open Game Content You must
by the Contributor, and means any work covered by this License,
clearly indicate which portions of the work that you are distributing
including translations and derivative works under copyright law, but
are Open Game Content.
specifically excludes Product Identity. (e) "Product Identity" means
product and product line names, logos and identifying marks
9. Updating the License: Wizards or its designated Agents may
including trade dress; artifacts; creatures characters; stories, story-
publish updated versions of this License. You may use any authorized
lines, plots, thematic elements, dialogue, incidents, language, artwork,
version of this License to copy, modify and distribute any Open Game
symbols, designs, depictions, likenesses, formats, poses, concepts,
Content originally distributed under any version of this License.
themes and graphic, photographic and other visual or audio represen-
10. Copy of this License: You MUST include a copy of this License
tations; names and descriptions of characters, spells, enchantments,
with every copy of the Open Game Content You Distribute.
personalities, teams, personas, likenesses and special abilities; places,
locations, environments, creatures, equipment, magical or supernat-
11. Use of Contributor Credits: You may not market or advertise the
ural abilities or effects, logos, symbols, or graphic designs; and any
Open Game Content using the name of any Contributor unless You
other trademark or registered trademark clearly identified as Product
have written permission from the Contributor to do so.
identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) "Trademark" means the logos,
12. Inability to Comply: If it is impossible for You to comply with
names, mark, sign, motto, designs that are used by a Contributor to
any of the terms of this License with respect to some or all of the
identify itself or its products or the associated products contributed to
Open Game Content due to statute, judicial order, or governmental
the Open Game License by the Contributor (g) "Use", "Used" or
regulation then You may not Use any Open Game Material so
"Using" means to use, Distribute, copy, edit, format, modify, translate
affected.
and otherwise create Derivative Material of Open Game Content. (h)
13. Termination: This License will terminate automatically if You fail
"You" or "Your" means the licensee in terms of this agreement.
to comply with all terms herein and fail to cure such breach within 30
2. The License: This License applies to any Open Game Content that
days of becoming aware of the breach. All sublicenses shall survive
contains a notice indicating that the Open Game Content may only be
the termination of this License.
Used under and in terms of this License. You must affix such a notice
14. Reformation: If any provision of this License is held to be unen-
to any Open Game Content that you Use. No terms may be added to
forceable, such provision shall be reformed only to the extent neces-
or subtracted from this License except as described by the License
sary to make it enforceable.
itself. No other terms or conditions may be applied to any Open Game
Content distributed using this License.
15. COPYRIGHT NOTICE
3.Offer and Acceptance: By Using the Open Game Content You indi-
Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
cate Your acceptance of the terms of this License.
Inc.
4. Grant and Consideration: In consideration for agreeing to use this
Modern System Reference Document Copyright 2002-2003, Wizards
License, the Contributors grant You a perpetual, worldwide, royalty-
of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,
free, non-exclusive license with the exact terms of this License to
Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by
Use, the Open Game Content.
Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter
Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
5.Representation of Authority to Contribute: If You are contributing
original material as Open Game Content, You represent that Your
Urban Saint, Copyright 2004, Louis Porter Jr. Design, Inc.
Contributions are Your original creation and/or You have sufficient
rights to grant the rights conveyed by this License.


Wyszukiwarka

Podobne podstrony:
d20 Modern Modern Advanced Class Dope Fiends
d20 Modern Modern Advanced Class The Displaced
d20 Modern Modern Advanced Class Spirit of Vengeance
d20 Modern Modern Advanced Class Dauntless
d20 Modern Modern Advanced Class Sorcerer Supreme
d20 Modern Modern Advanced Class Troubleshooter
d20 Modern Modern Advanced Class Professional Killer
d20 Modern Modern Advanced Class The Wronged
D20 Modern Martial Arts Mayhem I Feats
d20 Modern GM Screen
d20 Modern Character Sheet
D20 Modern Martial Arts Mayhem Part 3 Secret Techniques
Thrilling Tales Advanced Class Man of Mystery
Thrilling Tales Advanced Class Rocket Ranger
Dawning Star Terraformer 09 Grass Widow Advanced Class
Thrilling Tales Advanced Class Paragon
Thrilling Tales Advanced Class Gumshoe
Thrilling Tales Advanced Class Mastermind
Thrilling Tales Advanced Class Boxer

więcej podobnych podstron