List of changes (10/20/06)
--------------------------
Attention! Spoilers!
Generic bugs:
- Fixed team-mates NPC multiplication bugs.
- Fixed numerous bugs and incompleteness's concerning caravan runs.
- Fixed major bugs during Cathedral assault with Paladins and minor bugs during
assault at the Military Base.
- NPC scripts has been optimized.
Shady Sands:
- Radscorpions' lair destruction and Tandi return quests are no longer
misplaced in Catrina's dialog.
- Curtis' "agricultural" quest can not be resolved without any player's effort.
- Jarvis stands up after his poison has been cured.
- Aradesh no longer forgets his anger against you. (rem.: it's a developers'
plan that you have to offend him twice before Aradesh goes really angry. So,
consider an imaginary forgiveness the philosophy of Aradesh.

).
- Children at the western area correctly "go to bed" at the evening now.

- Tandi's behaviour should be significantly less buggier

.
- If you have not cleaned up the radscorpions' lair, it's no longer
possible to tell Aradesh that you have.
- Now "tell me about" "Razlo" in Tandi dialogue works correctly.
Raiders:
- It's no longer possible to defeat Garl without an actual fight.
- Now you can't ask Diana about Tandi before the Tandi rescue quest.
Junktown:
- Fixed Killian multiplication bug.
- Fixed Lars multiplication bug.
- Saul's challenger is no longer a "desk".

- Fixed Skulz resurrection bug.
- Fixed bug caused Gizmo to hire the player without his/her agreement.
- NPC "teams" changed such way that player don't have to slaughter every
civilian in the town after assassination of Killian.
- Fixed Lars' guards multiplication bug after combat with Skulz.
- Sherry no longer goes to the other room after save/load only.
- Fixed infinite Morbid's upstairs/downstairs crawling during combat.
- Neil's comment at the beginning of the Skulz attack are now floating above
his head; not in his room were it appeared before.
- Fixed the infinite money bug with Ismarc.
- Fixed a rare bug with a "Error" message in Ismarc's singing.
- Fixed a bug with of the Skulz attack of Trish in Neil's bar.
- Fixed guards circling around Neil's bar bug after killing the Skulz.
- You can no longer ask Sherry about testimony after killing the Skulz.
- Now if Sherri is still in the Skulz and the Skulz are killed, she disappears
too.
- You can't ask Neil about the missing trophy anymore if you already returned
it.
- If you already talked to Saul, you can't ask Gustofer a question "Who's Saul?"
- Now you can speak to Trish at Crash House.
- Fixed bugs and issues with saving Saul and Trish's relationship.
- Neil will not try to close Skum Pitt door during scripted scene with the
Skulz.
Hub:
- Fixed water caravan bugs caused day counter reset.
- Fixed time calculation bug during travel to the Irwin's farm.
- It's no longer possible to collect experience infinitely through multiple
Deathclaw cavern visits.
- Kane's dead body will no longer "teleport" to the basement room when Sheriff
Justin and dweller come for Decker.
- The Bodyguard of the Jain an elder of the Cathedral drops armour of the
correct (metal) type now.
- You can not use "barter" button to buy goods from Vance, if you haven't
bribed Lemmy or have failed a "test" during conversation with Vance himself.
- Jake's prices will be the same regardless of barter activation way.
- It's no longer possible to infinitely give Lemmy money for the introduction
to Vance.
- The Bodyguard of Vance drops armour of the correct (metal) type now.
- Fixed instant money respawn for Beth, Mitch and Jake.
- Mrs. Stapleton no longer has infinite quantity of books and money.
- You can't pacify Hightower's team by killing Dogmeat in the Heights.
- Fixed bug with the NPC appearing behind the cave wall in the Thieves Circle.
- After Decker's death his active quests will be crossed out in PIPboy.
Boneyard:
- Mike from Blades no longer gives money and stimpacks infinitely.
- Razor no longer gives holodisks infinitely.
- Razor offends male character with "You Bastard! ..." and female one with
"You Bitch! ..." instead of neutral "You ass! ...". The way, it were actually
planned by developers.
- Fixed "wealthy" Caleb bug. His money is being updated approximately once
a month, not every save/load or player enters the map.
- Gabriel no longer gives experience infinitely.
- You no longer appear out of the visible area if John banes you from the town.
- Razor is in complete harmony and unity with her legs now

.
- Zack's bottle caps now only update once a day, not after every dialogue start.
- Gunrunner guard will not move to the moat bridge after save/load.
- Removed Nicole voice in floating messages, which caused game crash.
- Fixed bug with the NPC appearing in strange places.
Necropolis:
- Harry no longer takes the player to the Military base if the base has been
destroyed already.
- Mutants from the Watershed will not attack if the player lets them go.
- Now you can talk about the quest with Set at any time.
- You can't get through Harry by pressing '0' in dialogue.
Brotherhood of Steel:
- The Doctor makes strength improvement operation correctly even if the player
wears armour.
- Fixed bug with Kyle's empty dialogue after fixing PA.
- High Elder:
* fixed bug with the infinite dialogue loop after Military Base destruction;
* fixed bug, which prevented dialogue about Cathedral and Master.
- Fixed bugs with Maxson:
* if you first decline scouting quest and then ask for $1000, you may get
$0, $500 or $1000;
* you can infinite accept scouting quest and ask for money;
* unexpected dialogue end for stupid characters (IN <= 3).
- Added 6 hours time advance after using terminal to learn the basics of
computer operations (according to the message, you were learning for 6 hours).
Vault-13:
- Water guard no longer gets stuck in the lift at the lower level.
- Fixed water chip that stayed in the inventory after being given to Overseer
bug.
- Fixed "Error" bug in some floating messages of the vault citizens.
Military Base:
- All mutants (and their corpses) no longer disappear or appear from nowhere
after save/load.
- Fixed bug in robots script which caused them constantly "blind" their selves.
- Now the effect of security system parameters changing is visible not just in
combat.
- Field control computers now correctly switch force fields on/off.
- VanHagan will not talk to Leutenant's dead body.
- You can't escape Leutenant's interrogation by pressing 'A'.
Cathedral:
- Follower's Invaders will not use BOS Paladin's combat taunts anymore.
- Fixed bug with Lasher: now he always gives you a COC Badge after he told you
that he's giving it to you.
Random encounters:
- You can no longer have a conversation with a dog from one of the encounters.
- Lance the scout for Shady Shads can be encountered as an alive character.
Not as a dead body only

.
- It's possible now to join travelling traders (in the desert near Hub,
Brotherhood or Junktown) and reach one of the towns with them.
- Fixed bug which made the NPC "freeze" in special random encounters.