ClientConnected


Arduino - ClientConnected Arduino Buy | Download | Getting Started | Learning | Reference | Hardware | FAQ Blog » | Forum » | Playground » Reference   Language (extended) | Libraries | Comparison | Changes Ethernet : Client class connected() Description Whether or not the client is connected. Note that a client is considered connected if the connection has been closed but there is still unread data. Syntax client.connected() Parameters none Returns Returns true if the client is connected, false if not. Example #include <Ethernet.h> byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; byte ip[] = { 10, 0, 0, 177 }; byte server[] = { 64, 233, 187, 99 }; // Google Client client(server, 80); void setup() { Ethernet.begin(mac, ip); Serial.begin(9600); delay(1000); Serial.println("connecting..."); if (client.connect()) { Serial.println("connected"); client.println("GET /search?q=arduino HTTP/1.0"); client.println(); } else { Serial.println("connection failed"); } } void loop() { if (client.available()) { char c = client.read(); Serial.print(c); } if (!client.connected()) { Serial.println(); Serial.println("disconnecting."); client.stop(); for(;;) ; } } Reference Home Corrections, suggestions, and new documentation should be posted to the Forum. The text of the Arduino reference is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the reference are released into the public domain. Edit Page | Page History | Printable View | All Recent Site Changes

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